I am playing on Order side on Volkmar (character = Ring) server and on Phoenix Throne server (character = Dorrit). Phoenix Throne is a roleplay server, and mythic actually makes you click through another agreement related to roleplaying before you can start making characters. I think that's good. If you decide to play there, look me up.
There are basically two rulesets in WAR. There's Core, which means only a few designated Realm versus Realm zones automatically flag you. Every zone has the possibility of being held by either side, but characters are not automatically flagged at all times. If one side captures a zone, that side gets some nice buffs for the duration.
The other ruleset is "Open" which means everyone is flagged everywhere.
Volkmar and Phoenix Throne are both Core ruleset. As much as I like that you can level through PVP, I had enough of random ganking in WOW.
The game is certainly more polished now than WOW was at its launch (I started on day 2 of WOW after doing a little open beta.) There are annoyances and bugs like in any large piece of software. The fundamental design, though, is really nice.
How good is WAR's PVE? I really don't care about PVP that much, my interest is basically individual & cooperative pve.
So far, the main innovations have been:
Public quests - these are outdoor events on timers that reward overall contribution to the event.
Ridiculously easy grouping - you can make your party public and all people have to do is type /join you or choose your party from a menu. If you're not the group leader and you /invite someone, the leader gets a popup asking to confirm the invite. Party leaders can merge parties directly.
Tome of Knowledge - records everything you do and contains the lore of the game. Honestly this feature is above and beyond.
The game really is centered around being at war with factional enemies though. Player characters are basically military recruits.
Remember in Diablo how monster tooltips gradually showed more information as you killed more of them? The first time you met a zombie it would say "zombie" and (say) the 50th time it would also say like "Resists cold" or something else. It would be neat in this game if the first time you met a mob it just said "Scarlet Defender" but the 50th time it might give you information like "heals others" or "flees when wounded."
I don't think it would be hard to make an addon that gathered spell names and put them in the tooltip. I can see it using a whole lot of memory. Or are there ways around that now?
no matter what libraries I get, bigtrouble still produces an error
I gave up when it asked for AceHook-2.1 when I already had it. Are the current versions TBC ready or something? I should have backed up my old working one.
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There are basically two rulesets in WAR. There's Core, which means only a few designated Realm versus Realm zones automatically flag you. Every zone has the possibility of being held by either side, but characters are not automatically flagged at all times. If one side captures a zone, that side gets some nice buffs for the duration.
The other ruleset is "Open" which means everyone is flagged everywhere.
Volkmar and Phoenix Throne are both Core ruleset. As much as I like that you can level through PVP, I had enough of random ganking in WOW.
The game is certainly more polished now than WOW was at its launch (I started on day 2 of WOW after doing a little open beta.) There are annoyances and bugs like in any large piece of software. The fundamental design, though, is really nice.
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So far, the main innovations have been:
Public quests - these are outdoor events on timers that reward overall contribution to the event.
Ridiculously easy grouping - you can make your party public and all people have to do is type /join you or choose your party from a menu. If you're not the group leader and you /invite someone, the leader gets a popup asking to confirm the invite. Party leaders can merge parties directly.
Tome of Knowledge - records everything you do and contains the lore of the game. Honestly this feature is above and beyond.
The game really is centered around being at war with factional enemies though. Player characters are basically military recruits.
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I don't think it would be hard to make an addon that gathered spell names and put them in the tooltip. I can see it using a whole lot of memory. Or are there ways around that now?
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I gave up when it asked for AceHook-2.1 when I already had it. Are the current versions TBC ready or something? I should have backed up my old working one.