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    posted a message on IceHUD
    Thanks again. Every bit of fps helps, do I guess there will be alot of people loving the IceHUD with no dogtags idea, there is enough bashing about dogtag's cpu usage on these forums anyway ;)
    Posted in: Unit Frames
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    posted a message on IceHUD
    Thanks Parnic. I'm using PerformanceFu as OptionHouse was not updated. I have removed the 2 dogtags libs and from a first glance (and a test fight) I can't see any difference in the display, still works perfect. The addon, however went from being N1 in the list to between 14th and 17th position. It surely made a difference ;) CurseUpdater will do me a great favor of swiftly adding the libs back on next update so can there be made an option if to use dogtags or not? I have tried the console option but other than the energy of my rogue went the old way, no visible performance gains.
    And sorry for my l2engish problem, by "static" I meant not that values itself are static, but their format and what they show. Take for example DaHud, it makes extensive usage of dogtags, every label, every value in there is an editable dogtag and I have used that to create few bars/labels in the past

    Edit: well I saw what is missing without dogtags, the target frame :(
    Posted in: Unit Frames
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    posted a message on Raid Attendance and Loot Tracking
    HeadCount - nice but dying/dead now. But check MorgDKP/MorgBID - http://www3.telus.net/MorgDKP/index.htm these are mad addons
    Posted in: AddOn HELP!
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    posted a message on IceHUD
    Parnic, if I have missed, thanks for the great mod, I really can't live without it (believe me I have tried) ;)
    After I have found that removing some addons doubled my fps before, I'm strictly examining them now (60+ addons) and doing performance checks on a weekly basis. Sadly IceHUD is on the top currently and actually every hud using dogtags stays there too (just for reference yesterday I tried one without - DHUD and could not even find it on the list). Since IceHUD outputs just several static values, have you though in the direction of removing it?
    Posted in: Unit Frames
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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    I feel you on this one, I have added highlightening so I can hear when someone referenced my nick ingame even if I'm alt-tabbed and the best sound I came with was some "BOOM" :D
    Posted in: General AddOns
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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Ye, confirm this guildchat players problem, thanks for the info what does it, omw to disable the modile ;)
    Posted in: General AddOns
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    posted a message on Deadened - modular Reliquary of Souls helper
    Another deadened-type addon, that I personally use is NoSeeNoInterrupt, so if you have problems with Deadened, you can try it till Deadened gets fixed
    Posted in: Raid AddOns
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    posted a message on Deadened - modular Reliquary of Souls helper
    Facktotum, the need of such an addon is not when everything is okay, but when the shit hits the fan, i.e. warlocks forget CoT, mages forget to spellsteal. Happens on half of the fights we have on RoS. Then, presented with a 0.1 second cast, factor the lag and stuff and you have to kick anything that looks like a spell, there is no room for read what is it (deaden timer is over) and if it is spirit shock, then interrupt. I have never missed such a almost instant casts, while every other interrupter I have been with can't handle them. Does an addon is worth the difference between a wipe or a kill? Definetly. I know mages/locks need to l2p, but till they do it...
    Posted in: Raid AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    Rabbit, using beta5 now, there is no way to make "naked" set. Now closetgnome remembers the empty slots, but does not unequip the gear there. Can you make this work, saves repair bills ;)
    Posted in: General AddOns
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    posted a message on BigWigs
    Thanks Rabbit, going back to my beloved bigwigs then :p
    (a side note, from 30-40 addons bigwigs and icehud are the ones still using ace2, plans of dropping it for ace3?)
    Posted in: Raid AddOns
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    posted a message on BigWigs
    Hey guys, I have tried to search this thread with not much success. I guess nobody had problems with felmyst and bigwigs r4765-release? All bigwigs users in the raid got no warnings, no skull being set, bigwigs reports wrong person being encapsulated (it was tank, bigwigs reported the enh shaman nearby which made me in the run) so whole raid had to promptly go dbm. Needless to say I want my bigwigs back... someone had similar problems with this revision?
    Posted in: Raid AddOns
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    posted a message on Prat 3.0 Chat Mod Framework
    Nope, task manager works, but display did not update, i.e. like stuck in dx mode. I could "see" where the task manager was supposed to be by mouse cursor changing, tried to blindly kill wow but could not hit it. Also was able to run "dxdiag" blindly in a hope it will be able to reset the display. Same thing... then F13...
    Posted in: General AddOns
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    posted a message on Prat 3.0 Chat Mod Framework
    Confirm the PopupMessage config, not only wow freezed, had to reset the pc, nothing worked. First time I have seen this thing :D
    Posted in: General AddOns
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    posted a message on IceHUD
    +100 for the dbettac's request, combopoints as bar I loved in archud. Having the energy, s&d and combopoints at the same place, same style makes it lot easier to maintain
    Posted in: Unit Frames
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    posted a message on JWowUpdater - A new java addons updater for ace2
    Well you don't have much choice around Thrillseeker ;)
    rolfba thanks for the great program, used it too before the transition. Its death was inevitable, however :/
    Posted in: Updaters
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