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    posted a message on Post cool PitBull layouts here!
    Quote from Chrisb94
    Hi everyone. I'm new to this 'biz' and since today, when I downloaded pitbull 3.0, have only been using an unedited version of X-Perl. I'd really like some player/target frames like the one below but being a noob can't for the life of me get anywhere near it. I imported the code and got an error, changed a value to '1883' and it was accepted, but it looks completely wrong.

    http://www.youtube.com/watch?v=2grhffjby1o

    Basically, I'd like a UI similar to either the quoted one or the one the guy in the above youtube vid has (actually starts at 1:00), so if anyone knows one that works with my version or whatever that looks like them OR knows how to fix the problem I have it would be greatly appreciated.

    Thanks,
    Chris


    Ignore this, I got pitbull 4 and it's 10 times easier. I'd recommend it for people new to this scene :).
    Posted in: Unit Frames
  • 0

    posted a message on Post cool PitBull layouts here!
    Hi everyone. I'm new to this 'biz' and since today, when I downloaded pitbull 3.0, have only been using an unedited version of X-Perl. I'd really like some player/target frames like the one below but being a noob can't for the life of me get anywhere near it. I imported the code and got an error, changed a value to '1883' and it was accepted, but it looks completely wrong.

    http://www.youtube.com/watch?v=2grhffjby1o

    Basically, I'd like a UI similar to either the quoted one or the one the guy in the above youtube vid has (actually starts at 1:00), so if anyone knows one that works with my version or whatever that looks like them OR knows how to fix the problem I have it would be greatly appreciated.

    Thanks,
    Chris


    Quote from cralexns
    A little something I've been working on for my hunter alt !

    I'm loving your unitframes btw, this is as close as it gets to DUF and god knows I loved that addon.



    {
      name = "cWootelf",
      pbRevision = 41843,
      bars = {
        blankSpace = {
          height = 8,
          position = 1
        },
        castBar = {
          height = 1,
          position = 2
        },
        expBar = {
          position = 6
        },
        healthBar = {
          height = 10,
          position = 4
        },
        portrait = {
          height = 12,
          position = 3,
          side = "top"
        },
        powerBar = {
          height = 5,
          position = 5
        },
        repBar = {
          position = 7
        },
        threatBar = {
          position = 8
        }
      },
      icons = {
        combatIcon = {
          position = "portrait-right",
          size = 1.5
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgeleft",
          size = 2
        },
        raidTargetIcon = {
          position = "frame-edgetop",
          size = 2
        },
        restIcon = {
          position = "portrait-right",
          size = 1.5
        }
      },
      texts = {
        Class = {
          custom = "[Level:DifficultyColor][ShortClassification:Upper] [~IsPlayer?CreatureType!ShortRace] [PlayerClass:ClassColor] [DruidForm:Paren]",
          position = "blankSpace-right",
          styleType = "class"
        },
        combatText = {
          position = "portrait-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        Health = {
          custom = "[~Status?FractionalHP:Short] ([Status:PercentHP:Percent])",
          position = "healthBar-left",
          size = 1.5,
          styleType = "health"
        },
        ["Health Decifit"] = {
          custom = "[Red][MissingHP:Negate]",
          position = "healthBar-right",
          styleType = "health"
        },
        Name = {
          custom = "[Name:ClassColor]",
          position = "blankSpace-left",
          size = 1.5,
          styleType = "name"
        },
        Power = {
          custom = "[CurMP]/[MaxMP]",
          position = "powerBar-right",
          style = "Absolute",
          styleType = "power"
        }
      }
    }
    Posted in: Unit Frames
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