• 0

    posted a message on Shadowed Unit Frames [official]
    Did a last lfr test and every single thing works perfectly :)
    Thanks a lot for taking care of the problems fast, I love your frames and will pretty much use them as long as you keep them updated!
    Posted in: Unit Frames
  • 0

    posted a message on Shadowed Unit Frames [official]
    Just tested the alpha update in LFR. It definitely fixed the health display issues (yay!), but a new lua error was caused. Even though my raid frames are set to display debuffs dispellable by my class (paladin), it was not showing them. I could not see on my raid frames Warlord Zonozz's magic debuff, although I could see it on my target frame still.

    Here is the error from BugSack:

    52x ShadowedUnitFrames-v3.5.1-2-g0583d45\modules\auras-Auras.lua:499: attempt to index upvalue "canCure" (a nil value)
    ShadowedUnitFrames-v3.5.1-2-g0583d45\modules\auras-Auras.lua:499: in function <ShadowedUnitFrames\modules\auras.lua:484>
    ShadowedUnitFrames-v3.5.1-2-g0583d45\modules\auras-Auras.lua:613: in function "?"
    ShadowedUnitFrames-v3.5.1-2-g0583d45\modules\units.lua:32: in function "FullUpdate"
    ShadowedUnitFrames-v3.5.1-2-g0583d45\modules\units.lua:341: in function "CheckUnitStatus"
    ShadowedUnitFrames-v3.5.1-2-g0583d45\modules\units.lua:578: in function <ShadowedUnitFrames\modules\units.lua:427>
    <in C code>
    FrameXML\SecureGroupHeaders.lua:195: in function <FrameXML\SecureGroupHeaders.lua:115>
    FrameXML\SecureGroupHeaders.lua:458: in function "SecureGroupHeader_Update"
    FrameXML\SecureGroupHeaders.lua:57: in function <FrameXML\SecureGroupHeaders.lua:52>
    <in C code>
    ShadowedUnitFrames-v3.5.1-2-g0583d45\modules\units.lua:780: in function "SetHeaderAttributes"
    ShadowedUnitFrames-v3.5.1-2-g0583d45\modules\units.lua:949: in function "LoadSplitGroupHeader"
    ShadowedUnitFrames-v3.5.1-2-g0583d45\modules\units.lua:1163: in function "InitializeFrame"
    ShadowedUnitFrames\ShadowedUnitFrames-v3.5.1-2-g0583d45.lua:205: in function "LoadUnits"
    ShadowedUnitFrames-v3.5.1-2-g0583d45\modules\units.lua:1279: in function "CheckPlayerZone"
    ShadowedUnitFrames-v3.5.1-2-g0583d45\modules\units.lua:1313: in function <ShadowedUnitFrames\modules\units.lua:1304>

    self = {
    OnDisable = <func> @ShadowedUnitFrames\modules\auras.lua:18
    updateButton = <func> @ShadowedUnitFrames\modules\auras.lua:209
    UpdateFilter = <func> @ShadowedUnitFrames\modules\auras.lua:473
    scan = <func> @ShadowedUnitFrames\modules\auras.lua:484
    OnEnable = <func> @ShadowedUnitFrames\modules\auras.lua:8
    OnLayoutApplied = <func> @ShadowedUnitFrames\modules\auras.lua:319
    moduleKey = "auras"
    moduleName = "Auras"
    Update = <func> @ShadowedUnitFrames\modules\auras.lua:598
    anchorGroupToGroup = <func> @ShadowedUnitFrames\modules\auras.lua:566
    frame = SUFHeaderraid2UnitButton4 {
    highFrame = <unnamed> {}
    OnEnter = <func> @ShadowedUnitFrames\modules\units.lua:633
    UnregisterAll = <func> @ShadowedUnitFrames\modules\units.lua:111
    auras =
    registeredEvents =
    powerBar = <unnamed> {}
    RegisterNormalEvent = <func> @ShadowedUnitFrames\modules\units.lua:37
    SetVisibility = <func> @ShadowedUnitFrames\modules\units.lua:212
    topFrameLevel = 5
    RegisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:84
    unitType = "raid"
    SetRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:143
    visibility =
    ignoreAnchor = true
    highlight = <unnamed> {}
    unitInitialized = true
    unitRealType = "raid"
    range = <unnamed> {}
    unit = "raid8"
    unitGUID = "0x028000000068299E"
    auraIndicators = <unnamed> {}
    RegisterUnitEvent = <func> @ShadowedUnitFrames\modules\units.lua:78
    fontStrings =
    emptyBar = <unnamed> {}
    SetBarColor = <func> @ShadowedUnitFrames\modules\units.lua:151
    indicators = <unnamed> {}
    OnLeave = <func> @FrameXML\UnitFrame.lua:214
    unitID = 8
    0 = <userdata>
    UnregisterSingleEvent = <func> @ShadowedUnitFrames\modules\units.lua:61
    DisableRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:135
    healthBar = <unnamed> {}
    fullUpdates =
    UnregisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:101
    menu = <func> @ShadowedUnitFrames\modules\units.lua:370
    BlizzRegisterUnitEvent = <func> =[C]:-1
    incHeal = <unnamed> {}
    FullUpdate = <func> @ShadowedUnitFrames\modules\units.lua:29
    vehicleUnit = "raidpet8"
    unitOwner = "raid8"
    config =
    debuffs =
    buffs =
    scan = <func> @ShadowedUnitFrames\modules\auras.lua:484
    anchorGroupToGroup = <func> @ShadowedUnitFrames\modules\auras.lua:566
    Posted in: Unit Frames
  • 0

    posted a message on Shadowed Unit Frames [official]
    I've just tried this instant with LFR and it is still doing it, sadly. Raid frames stick to wrong amounts of health and most of the frames still show 100% health even when someone takes damage, and others won't update to 100% if the person is healed. Party, target and focus frames display perfectly right though, this is indeed a puzzling issue.
    Posted in: Unit Frames
  • 0

    posted a message on Shadowed Unit Frames [official]
    I use SUF as my main frames for healing, and last night in heroic DS I basically healed blind; the health percentages of raid members were not correctly showing, and some people were stuck at a certain amount of health no matter if they were fully topped. For example, the main tank stood at 35% health for all heroic DW on my raid frames, even though he was at 100% health when I clicked directly on him and it displayed correctly on my target frame. Someone could also be dead, but show at 100% health. My latency was 42ms so it was definitely not due to lag on my side, maybe server side? This was with the latest version of the addon and everybody in the raid using SuF experiences these problems.
    Posted in: Unit Frames
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