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    posted a message on PitBull 2.0
    In version 3, there was an accuracy adjustment if I remember correctly.
    Posted in: Unit Frames
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    posted a message on Dominos - A main actionbar replacement
    I'd like to vote for something like "Anomaly" (a deviation from the common rule, type, arrangement, or form). I think this would apply as this bar mod is getting back to basics and is deviating from the common form of a lot of the new "behemoth" mods that try to do everything.

    Tekkub's suggestion of "lemon" makes me laugh. lol As the name would imply, I've never known either of you guys to make a "lemon" mod or anything even remotely close! :P Sarcasm abounds and is certainly a refreshing change imho.
    Posted in: General AddOns
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    posted a message on Dominos - A main actionbar replacement
    Is there a way to show macro text on the buttons?
    Posted in: General AddOns
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    posted a message on Dominos - A main actionbar replacement
    I really like this now but have a couple of questions:

    1. How does one setup the mind-control bar... or is a bar already enabled for this by default?
    2. Is it possible to setup the bag bar to show only one bag and if so, how? I didn't see a setting for it.
    Posted in: General AddOns
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    posted a message on Bongos3 - A main actionbar replacement
    Quote from Tuller »

    I'll start off by saying I mean no harm :P

    Binding to the spell book and macros are done via using an implementation of keybound. The question is: Do multiple addons need to embed this functionality? I do not think that this is the case. I think we can get by with just an addon that has the functionality.


    Do you guys have a recommended addon for this or is that still a work in progress?
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    I'm noticing an issue with the highlighting of the pet bar on mouseover... it just doesn't seem to work. I noticed that when I installed Button Facade it worked a few times on mouseover and just stopped working again. I really hope the sticky bars function will be implemented soon as I like a lot of bars... and trying to line them up by hand is just painful. :P Also would like to cast a vote to have keybindings for the macro and skills window to be reimplemented. Thanks!
    Posted in: General AddOns
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    posted a message on Dominos - A main actionbar replacement
    I'm just wondering Tuller if you want us to start posting bugs yet... I noticed that the delete bar feature doesn't work and can only hide them. I also want to cast a vote for a micromenu bar as part of the core addon. I use bagnon and just open bags by hitting the B key... I would want a bag bar too though if I used default bags. I really think a mod that removes a certain function of the default ui should replace that function or allow it to still remain as part of the default (unless it's a mod that's designed specifically for that purpose). Thanks Tuller!
    Posted in: General AddOns
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    posted a message on FuBar_MailFu
    Quote from Zyro »

    Anyone else having the issue where you open your mail and it counts it 1 higher than actually there? Just made a new alt, one piece of mail I sent em was some gold. I get:

    "Fubar - MailFu: New Mail Recieved (1/2)"

    There's only one item in my mailbox. Tested this out on my other toons, it's the same across the board for all of them.


    I have the same issue... I just turn the text off and use it to let me know if I have some mail waiting.
    Posted in: FuBar AddOns
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    posted a message on Parrot / MSBT Comparison after Patch 2.4
    MSBT is the only one I've found that can show my hunter pet's incoming damage (in addition to outgoing damage that others can show). Anyone happen to know if there is a way to configure sct or parrot to show pet incoming damage?
    Posted in: General Chat
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    posted a message on WowAceUpdater 1.9.44+ Official Thread
    Quote from kolie »

    Hello. I am responsible for the latest string of patches and bug fixing, and have under the graces of Kaeltan taken over maintenance of the WAU software. You can find me in the #wowace or #WAU channels most of the time, and I'm also responsive to e-mail : jennen at curse dot com


    Welcome and thank you very much! :)
    Posted in: Updaters
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    posted a message on Mapster: Official Thread
    Quote from Kemayo »

    People who are missing instance maps, try the new InstanceMaps addon on files. It does instance maps and boss loot, and works fine with Mapster.

    http://files.wowace.com/InstanceMaps/InstanceMaps.zip


    I just tried this out and love it... thanks Kemayo! :)
    Posted in: Map/Minimap AddOns
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    posted a message on PitBull 2.0
    Quote from Thorlin »

    I get these errors from time to time no idea what causes it:

    PitBull blocked from using PitBullCluster1UnitButton2:EnableMouse()
    Count: 1

    Call Stack:
    [string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
    [C]: in function `EnableMouse'
    Interface\AddOns\PitBull\PitBull.lua:5453: in function `CreateUnitFrame'
    Interface\AddOns\PitBull\PitBull.lua:5768: in function `configFunction'
    Interface\FrameXML\SecureTemplates.lua:675: in function <Interface\FrameXML\SecureTemplates.lua:672>
    [C]: in function `securecall'
    Interface\FrameXML\SecureTemplates.lua:682: in function `SetupUnitButtonConfiguration'
    Interface\FrameXML\SecureTemplates.lua:760: in function <Interface\FrameXML\SecureTemplates.lua:715>
    Interface\FrameXML\SecureTemplates.lua:1008: in function <Interface\FrameXML\SecureTemplates.lua:889>
    [C]: in function `SecureGroupHeader_Update'
    Interface\FrameXML\SecureTemplates.lua:599: in function `SecureGroupHeader_OnEvent'
    [string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>

    PitBull blocked from using PitBullCluster2UnitButton2:EnableMouse()
    Count: 1

    Call Stack:
    [string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
    [C]: in function `EnableMouse'
    Interface\AddOns\PitBull\PitBull.lua:5453: in function `CreateUnitFrame'
    Interface\AddOns\PitBull\PitBull.lua:5768: in function `configFunction'
    Interface\FrameXML\SecureTemplates.lua:675: in function <Interface\FrameXML\SecureTemplates.lua:672>
    [C]: in function `securecall'
    Interface\FrameXML\SecureTemplates.lua:682: in function `SetupUnitButtonConfiguration'
    Interface\FrameXML\SecureTemplates.lua:760: in function <Interface\FrameXML\SecureTemplates.lua:715>
    Interface\FrameXML\SecureTemplates.lua:1008: in function <Interface\FrameXML\SecureTemplates.lua:889>
    [C]: in function `SecureGroupHeader_Update'
    Interface\FrameXML\SecureTemplates.lua:599: in function `SecureGroupHeader_OnEvent'
    [string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>


    I get the same error and it seems to be related to when raid frames are up and someone joins or leaves the raid while I'm in combat. I have never gotten it outside of a raid.
    Posted in: Unit Frames
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    posted a message on Parrot / MSBT Comparison after Patch 2.4
    Quote from Phanx »

    I prefer MSBT anyway. I did try Parrot briefly, but find MSBT's configuration more intuitive, and didn't use any features in Parrot that aren't available in MSBT. The only thing I miss from Parrot is the continuous test mode. :P


    Nshakedown will work with MSBT and give you the constant scrolling combat text like Parrot... works quite well imo for configuring new setups. I just put MSBT in config mode manually to move elements around.
    Posted in: General Chat
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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Quote from HunterZ »

    Using r74064, chat font size is not being applied when I log in or reload my ui. I have it set to a size of 11 but it seems to be starting at 9 or 10 on all chat frames until I open Chatter's config and jiggle the font size slider.

    Hmm, and on another toon using the same profile (Default) it's starting at like 12 instead of 11.


    I had a similar issue with my combat text and just set it to the size I wanted in the blizzard config (at least it's working for now until it can get fixed).
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Maayah »

    http://www.myap.de/UI.png

    still need to work at it a bit :P


    Recognize the layout of those unitframes Seerah? hehe :P
    Posted in: General Chat
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