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    posted a message on Raven: Auras, Cooldowns and Notifications
    That sounds like a wise course.

    I would just mention, though, that a condition to check if an equipment slot is ready to be popped (or it's remaining cooldown) would just be one more on a very long list of existing conditions, and it would greatly extend the scope of what Raven can keep track of. My limited knowledge of programming suggests to me that it's an easy addition, but I could very well be brainfarting.

    I'm happy to wait until Mists, though. Good luck with development, and thanks again for a superb addon.
    Posted in: General AddOns
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    posted a message on Raven: Auras, Cooldowns and Notifications
    Hello Tomber! Great addon - best buff mod I've ever used.

    I've got a vertical cooldown timeline set up. It looks good, except that textures only seem to display horizontally, making many of them look silly. Is there a way to orient bar textures vertically?

    Thanks!

    [edit] I have a suggestion about Engineering cooldowns. I've managed to add three extra cooldowns (Flexweave Underlay, Nitro Boosts, and Synapse Springs) to my timeline by merging a new custom group listing the actual gear pieces onto my blacklist-set timeline. This is fine, but it means adding each new gear-piece I get for those slots. Can you add native tracking for those three buffs? Engineers everywhere will thank you for your trouble.

    [edit2] One further thing! Sorry to be needy. I've noticed that mounts show up on the buff tracker. Removing them individually is easy, but I can't help feeling that a special category could be available, perhaps as a pre-included spell list, already containing all the mounts. If legwork would be required to add all the game's mounts to such a list at your end, I'd be happy to plug in that data for you.
    Posted in: General AddOns
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