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  • _ForgeUser21935
  • Registered User
  • Member for 15 years, 8 months, and 20 days
    Last active Fri, Oct, 4 2013 21:29:42
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  • 80 Total Posts
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    Dec 26, 2006
    _ForgeUser21935 posted a message on Skinner


    Having even stranger problems when i move the WorldStateScoreFrame using visor. Also, where is the option to disable skinning this frame altogether? I cant seem to find it
    Posted in: General AddOns
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    Dec 25, 2006
    _ForgeUser21935 posted a message on ArkInventory
    anyone have the problem of default bags opening at mailboxes etc. I cant even manage to hide the default bag frames with visor either. An option to disable default bags altogether is welcome.
    Posted in: General AddOns
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    Dec 19, 2006
    _ForgeUser21935 posted a message on Chronometer (Ace2'ed AceTimer)
    self:AddTimer(self.EVENT, BS["Find Weakness"], 10, 0,1,1, { cr="GREEN", a=1, xn=BS["Find Weakness"], rom=true })


    did not work. Is there now way to trigger the timer when i use eviscerate or Slice and Dice?
    Posted in: General AddOns
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    Dec 18, 2006
    _ForgeUser21935 posted a message on Chronometer (Ace2'ed AceTimer)
    so i added
    self:AddTimer(self.EVENT, BS["Find Weakness"],  10, 0,1,1, { cr="BLUE", a=1, xn=BS["Find Weakness"] })


    But it doesnt refresh when i re finisher.
    Posted in: General AddOns
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    Dec 18, 2006
    _ForgeUser21935 posted a message on Vendor Multistack buyer
    Looking for addon to do one thing.
    Buy multiple stack from a vendor.
    Basicly when you shift click an item you could enter more than 20, lets say 100 or 237 to buy.
    Posted in: Addon Ideas
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    Dec 18, 2006
    _ForgeUser21935 posted a message on Cartographer
    Player icons dont seem to be resizable with any note resizing option.
    Posted in: Map/Minimap AddOns
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    Dec 17, 2006
    _ForgeUser21935 posted a message on FuBar 2.0 in Trunk (Official thread)
    Is there a way, or can an option be added, to change the alpha and texture of each panel individually?
    Posted in: FuBar AddOns
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    Dec 13, 2006
    _ForgeUser21935 posted a message on Huge Memory Increasin rate since downloading patch 2.0 addons.
    it seem i missed that thread, if you can merge or delete this thread that would be fine.
    Posted in: General AddOns
  • View _ForgeUser21935's Profile

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    Dec 13, 2006
    _ForgeUser21935 posted a message on Huge Memory Increasin rate since downloading patch 2.0 addons.
    see, i thought it was due to a dkp addon, but it seems that it isnt since i disabled it.
    I managed to go through all my mods and disable them one by one (not my libs tho) and the problem didnt go away. im guessing its a problem with a common lib included in the standalone libs package.
    Posted in: General AddOns
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    Dec 13, 2006
    _ForgeUser21935 posted a message on Huge Memory Increasin rate since downloading patch 2.0 addons.
    Happens only in 40 man raids it seems. I will post a mod list soon after i finish raiding/

    Increasing rate goes up to 170kb/s at times. Disabled mods like oRA2 combat logs mods etc cant seem to get it to stop.

    Anyone else have this problem?
    Is teksupport updated or even possible to work without tainting everything?
    Posted in: General AddOns
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    Dec 3, 2006
    _ForgeUser21935 posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    i think ABinfo did that as well, but im not 100% sure

    edit: i was wrong it doesnt. im sure a module using ItemBonusLib could be done tho.
    Posted in: General AddOns
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    Dec 1, 2006
    _ForgeUser21935 posted a message on WitchHunt 3.0 for 2.4
    An optiont to toggle showing CHAT_MSG_MONSTER_EMOTE messages would be nice, unless i missed it and itsalready in.
    Posted in: General AddOns
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    Dec 1, 2006
    _ForgeUser21935 posted a message on Ace2 version of CTViewport?
    skinner viewport needs a horizontal resize feature for us dual screen users.
    Posted in: General AddOns
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    Dec 1, 2006
    _ForgeUser21935 posted a message on Skinner
    fubar tooltip somehow still getting gradiant effect with it disabled.

    Posted in: General AddOns
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    Nov 29, 2006
    _ForgeUser21935 posted a message on ag_UnitFrames for Burning Crusade
    bar glide does jsut what youd expect, it glides the bar from your hp before taking damage, to what your hp was after damage.
    It does this by stepping the bare 1/2 way to the target hp every onupdate(or multiple).
    so lets say you had 2000hp and take 1000dmg,

    Your bar would go from 2000 -> 1500 -> 1250 -> 1125 -> 1068 -> 1034..............etc.

    (im using nurfed btw)

    this is the code from nurfed btw
    function Nurfed_Units:StatusBarUpdate(arg1)
    	if (this.fade < 1) then
    		this.fade = this.fade + arg1;
    		if this.fade > 1 then
    			this.fade = 1;
    		end
    		local delta = this.endvalue - this.startvalue;
    		local diff = delta * (this.fade / 1);
    		this.startvalue = this.startvalue + diff;
    		this:SetValue(this.startvalue);
    	end
    end

    Posted in: Unit Frames
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