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    posted a message on ag_UnitFrames castingbar questions
    is there any way to make the casting bar not have the background through editing the layouts?
    Posted in: Unit Frames
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    posted a message on Skinner
    xrs and tooltip (for example tooltips that pop up when i /aguf) are not being skinned for some reason, they were skinned once on one of my logins but after relogging they reverted to being unskinned, tried messing with skin delays but it did not help at all. Any ideas?
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    switched back to single screen ui

    Posted in: General Chat
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    just a small question i cant seem to find the answer to.

    How do you change the color of "custom status text."
    Posted in: Unit Frames
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    posted a message on ArkInventory
    now i know you dont want to touch the blizzard bags, BUT at the moment im using an old copy of bagnon bag and bank (with the bagnon frames dragged off the screen) in order to accomplish that small task.
    I know that everyone is probably looking for this feature, maybe a toggle for it? If you dont want to add this feature i do understand. If that is the case, ill ask another question to the readers in this thread, is there any standalone mod that will do this, hiding the bag and bank frames with visor2 has had no effect.
    Posted in: General AddOns
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    posted a message on Voyeur (Inspect frame improvement)
    is it supposed to allow clickdragging of the inspect frame? (toggle maybe?)
    Also it doesnt seem to show tooltips of items once you leave inspect range (function not implemented?)
    Posted in: General AddOns
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    posted a message on ArkInventory
    I remember tekkub said on irc something about only registering bagupdate events when the arkinventory frame is open, and only sorting (or building or whatever) the inventory onshow of the bag frame.
    Posted in: General AddOns
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    posted a message on ArkInventory
    can you possible add a way to stop arkinventory from assembling its bag structure in combat?
    Using poisons i have constant inventory changes during combat and ark inventory does seem to give a 1/4 second lag on each one. Maybe block bag events in combat and register one as combat ends? Or even just give an option for this.

    I also suggested a mod to throttle all bag events, if someone were to make that (if its possible) then that would work for your addon too i suppose, heres hoping!
    Posted in: General AddOns
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    posted a message on Bag Events Out of hand, Fix?
    So i have started playing with deadly poison and ive noticed that Bag events fire every time a poison is applied, this is a big problem when using mods such as ark inventory, and possible quite a few other mods. Im not certain how easy this would be, but id love to have an addon that would throttle or bucket all bag events while in combat, maybe execute them all when combat ends? (i have to admit im not quite certain how events work, so my assumptions may be quite off)

    Any thoughts?
    Posted in: Addon Ideas
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    posted a message on Babble-Spell missing items
    ive noticed playing with eavesdrop that energy gains generally doint have icons.

    "You gain 25 Energy from Relentless Strikes effect" could show the relentless strikes icon could it not?
    Posted in: Libraries
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    posted a message on Anyone tried nRaidTracker ?
    it seems to be in working order, but i cant seem to find a way to see the output.
    Posted in: Raid AddOns
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    posted a message on ArkInventory
    being able to toss soulshards into a custom catagory and hide that catagory (or even make a "hidden" catagory) would be nice. Id still be using eeShards for a shardcount anyway.
    Posted in: General AddOns
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    posted a message on Skinner
    id rather keep eqcompare and use an old version tbh, a fix for compatability between these two addons would be nice however.
    Posted in: General AddOns
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    posted a message on Skinner
    newest rev giving me an error for every tooltip generated.

    [2006/12/25 20:54:26-670-x1]: EQCompare-1.4\EQCompare.lua:183: attempt to index field '?' (a nil value)
    (tail call): ?:
    Skinner-2.0\UIElements1.lua:9: in function <Interface\AddOns\Skinner\UIElements1.lua:7>
    (tail call): ?:
    <in C code>: in function `SetText'
    ...d_BattlefieldMinimap\Blizzard_BattlefieldMinimap.lua:493: in function `BattlefieldMinimapUnit_OnEnter':
    <string>:"BattlefieldMinimapRaid3:OnEnter":2: in function <[string "BattlefieldMinimapRaid3:OnEnter"]:1>
    
     ---

    [2006/12/25 20:54:26-670-x10]: EQCompare-1.4\EQCompare.lua:183: attempt to index field '?' (a nil value)
    (tail call): ?:
    Skinner-2.0\UIElements1.lua:9: in function <Interface\AddOns\Skinner\UIElements1.lua:7>
    (tail call): ?:
    <in C code>: in function `TinyTip_Original_GameTooltip_SetUnit'
    TinyTip\TinyTip.lua:741: in function <Interface\AddOns\TinyTip\TinyTip.lua:738>
    (tail call): ?:
    Interface\FrameXML\UnitFrame.lua:78: in function `UnitFrame_OnEnter':
    ag_UnitFrames\ag_UnitClass.lua:1353: in function `OnEnter'
    ag_UnitFrames\ag_UnitClass.lua:273: in function <Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:273>
    
     ---
    Posted in: General AddOns
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    posted a message on Minimal Inspect Addon
    looking for an inspect addon that allows you to inspect a person once and see their items until you close the window, not until they are out of inspect range. I had looked at superinspect but it seems way too bloated to use just for that functionality.
    Posted in: Addon Ideas
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