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    posted a message on oRA3 - UNOFFICIAL
    This all makes sense, but I'd run the tests as only those addons were running with the embedded libraries which came with it.
    Posted in: Raid AddOns
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    posted a message on oRA3 - UNOFFICIAL
    Quote from Skylinee
    http://www.wowinterface.com/downloads/info13888-AddonProfiler.html

    Just take a screenshot after the test (~600 seconds during a raid for example). As for the CPU usage, you're probably running Embedded? oRA2 could then show up as using far more CPU than it really does, because of the libraries that it loads (that is if oRA2 is the first addon to load Ace2 for example). To do proper profiling, you NEED to run disembedded (all libraries as seperate folders in your AddOn folder.)

    Devils advocate inc..

    What's the point of running all them separate if I want an out-of-the-box test? If I make a mod a guild requirement, I would want to show that in it's native setting, it's more efficient, not with tweaking or modifying. What you're suggesting would in effect be changing it's intended installation. In my opinion, running the two as standalone mods in a typical environment would be the best test. Most users will not do what you've suggested.
    Posted in: Raid AddOns
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    posted a message on oRA3 - UNOFFICIAL
    Quote from Tristanian
    If by "resource friendly" you mean memory, when comparing oUF + MT list vs oRA2, then simply put no one cares for a couple of hundred more kb's. If you mean CPU usage, I'd like to see some numbers under some sort of even moderate "stress". The only valid reason I see against using oRA2 at this time (which I don't particularly like either) is its reliance on the Ace2 framework. Then again, if you are also using addons such as Bigwigs etc, you are pretty much stuck with it, like it or not :p

    Yes,

    I mean in CPU usage.

    I run on an AMD Athlalon 3500+ overclocked so while modding+raiding I am very careful about what mods I install. Also, a few hunderd KB of code can be the few that crash WoW, so no matter how much RAM it takes, it only takes one line to be the bad one.

    It's very difficult for me to do CPU profiling while raiding, but I'd be happy to post some numbers up if the community is interested. There were a few modules with oRA2 that ran really high and I can't remember which they were that hit me the hardest. I can say that I've gained anywere from 8-15 FPS while raiding, just by switching mods. My CPU is quite taxed so any improvement in code is something I look for.

    I've been moving away from using all Ace mods. When it was in it's infancy, it worked great but lately a lot of the library based addons have been killing me. oUF is even starting to get heavy. Lately I've found myself seeking out the custom built unit frames some no-name mod writer has put together.

    For example, the unit frames I use: http://www.wowinterface.com/downloads/info13331-atrUF.html

    EXTREMELY well coded and very light weight.

    oRA3 + oUF + DaMT is far less intensive than oRA2 and I will provide some numbers and do a CPU profile on Yogg.

    PS: Is there a mod out there that logs the CPU profiling?
    Posted in: Raid AddOns
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    posted a message on oRA3 - UNOFFICIAL
    Quote from Skylinee
    It's not standalone if it requires oUF. Anyway, stick to oRA2 until they sort a proper MT replacement, it's not like you lose much with sticking to oRA2 anyway.

    They won't be.

    In it's current state, oRA3 is far more resource friendly than oRA2 and that is my main reason for switching.

    While it's 3 separate mods to accomplish the task, oRA2's modules far exceeded the footprint that the newer version consumes with the additional mods. I actually advise against your advice. The MT list I posted, with some slight modification is a proper MT list and does a great job.
    Posted in: Raid AddOns
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    posted a message on oRA3 - UNOFFICIAL
    Quote from Twumi
    Any news on this Stand-alone MT Frames addon?

    Quote from ProperMethodz
    for those of you looking for a MT replacement:

    http://www.wowinterface.com/downloads/info13891-oUF_DaMT.html

    You will need the oUF framework as well. But these frames are great.

    You'll need to edit the .lua for saving screen positioning since it currently doesn't use saved variables for this.

    I'm currently using these frames and are written by one of my guild mates.
    Posted in: Raid AddOns
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    posted a message on oRA3 - UNOFFICIAL
    Quote from Torhal
    ...and currently use oUF as your unit frame AddOn.

    I don't, I use a custom UF ( http://www.wowinterface.com/downloads/info13331-atrUF.html ) that takes about 15kb of resources. I do load the oUF specificly for the MT list and my raid frames.

    http://www.wowinterface.com/downloads/info13787-oUF_Perfect2.html
    Posted in: Raid AddOns
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    posted a message on oRA3 - UNOFFICIAL
    for those of you looking for a MT replacement:

    http://www.wowinterface.com/downloads/info13891-oUF_DaMT.html

    It's a work in progress. An update should be up within the next day or so to allow for better frame scaling and removed range checker.
    Posted in: Raid AddOns
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    posted a message on oRA3 - UNOFFICIAL
    Quote from OrionShock
    Get a real UF addon.

    Your cynicism is transparent. However, I do use oUF. I don't know what gets more real than that.

    Can you offer something better?
    Posted in: Raid AddOns
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    posted a message on oRA3 - UNOFFICIAL
    Quote from OrionShock
    Both. Moving away from providing the frames and implementing it differently.


    Time to change, I would recommend you look over your UnitFrame Addons and find out how to pull out the MT list from blizzard.



    Easy, open your raid tab from the social window. At the bottom right there is a sheild. Click and Drag it out and BOOM - MT Windows. Right click on the frame and enable target and tot frame from blizzard. These are quite functional and should work with any click2cast addon like Clique.

    --Nev has also stated that he'll be setting up an additional addon that provides the style of main tank frames that oRA2 has, but is waiting for v3 to settle down a bit before releasing it.

    Have you seen Blizzard's MT list?

    It's pretty bad. The biggest benefit to oRA2 over other mods was it's very simplistic main tank frame. I understand how moving away from the way /mt assignments are made will benefit, however leaving out a custom MT frame that is customized in oRA3 I think will keep people from moving towards it.

    I know this has already been the big question in my guild for people who use oRA or the likes. Many Unit Frame mods have ignored or not spent much time developing the MT frame simply because of how CT_Raid or oRA2 had theirs.
    Posted in: Raid AddOns
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    posted a message on oRA2
    Quote from Torhal
    No, they won't - as I said, oRA2 was never redone to use the Blizzard assignment system. oRA3 will solve this issue when it is released.

    I'm a loyal user of oRA2 who is anxiously waiting for oRA3. I've loved oRA2 but have been searching and waiting for a more streamlined raid assist mod that does all oRA2 does. So far, oRA3 seems to be the most promising.

    I would like to help you test it and have already made it a required mod for my guild.

    As I asked in the other thread, is a MT frame something you plan on implementing? If so, when can we expect a release of this particular feature?

    [edit1]
    Also... What's needed to get this mod developed faster? Do you guys need another developer?

    [edit2]
    did I mention anxious?
    Posted in: Raid AddOns
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    posted a message on oRA3 - UNOFFICIAL
    If I read the original post correctly, are you trying to move away from a MT list frame or just implement it differently?

    I understand you're trying to move towards blizzards assignments, however, if you have a custom UI, many times these frames are blocked. Many of my raiders have blocked this by default in order to accommodate oRA2's MT lists.

    For a transition from oRA2 > 3, I think you should add an option to turn on a frame for the MT or disable it.
    Posted in: Raid AddOns
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    posted a message on Skinner
    Quote from drviruz
    After several grueling hours of debugging it appears skinners 'tooltip skinning' causes lag after about 30mins whenver a new tooltip is opened. So mousing over any unit or ui frame will cause a short lag spike.

    The only cause I can think of for this is a potential memory leak or something that causes skinned tooltips to be cached so after opening x amount you start getting spikes as it loads a new one etc.

    Turning off tooltip skinning seems to work for me.

    please fix this.
    Posted in: General AddOns
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    posted a message on UI art rework - Let me know what you think
    What is the status on this?

    Where is a download?

    Within the download (if you so choose to share), would you mind including artwork so that I can help finish this?

    I started doing this once, but ran into the character screen and called it quits.
    Posted in: General Chat
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    posted a message on Skinner
    On the PTR there are a few errors and some problems with the new placement of the glyph frame.

    The errors seem to all be referencing the same thing. I could be very wrong, I'm not very good at reading these.

    If I disable the talent frame, everything works fine. But the errors still occur.

    Here are the errors:
    Date: 2009-03-09 23:37:04
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Skinner\CharacterFrames2.lua line 380:
    attempt to index field '?' (a nil value)
    Debug:
    (tail call): ?
    Skinner\CharacterFrames2.lua:380:
    Skinner\CharacterFrames2.lua:372
    (tail call): ?
    [C]: xpcall()
    Skinner\Skinner.lua:418:
    Skinner\Skinner.lua:416
    Skinner\Skinner.lua:430: checkAndRun()
    Skinner\AddonFrames.lua:16:
    Skinner\AddonFrames.lua:2
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[2]"]:9:
    [string "safecall Dispatcher[2]"]:5
    (tail call): ?
    ...AddOns\LoggerHead\Libs\AceTimer-3.0\AceTimer-3.0.lua:144:
    ...AddOns\LoggerHead\Libs\AceTimer-3.0\AceTimer-3.0.lua:118
    Date: 2009-03-09 23:37:04
    ID: 2
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Skinner\CharacterFrames1.lua line 674:
    attempt to index local 'statusBarBG' (a nil value)
    Debug:
    (tail call): ?
    Skinner\CharacterFrames1.lua:674:
    Skinner\CharacterFrames1.lua:667
    (tail call): ?
    [C]: xpcall()
    Skinner\Skinner.lua:418:
    Skinner\Skinner.lua:416
    Skinner\Skinner.lua:430: checkAndRun()
    Skinner\AddonFrames.lua:16:
    Skinner\AddonFrames.lua:2
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[2]"]:9:
    [string "safecall Dispatcher[2]"]:5
    (tail call): ?
    ...AddOns\LoggerHead\Libs\AceTimer-3.0\AceTimer-3.0.lua:144:
    ...AddOns\LoggerHead\Libs\AceTimer-3.0\AceTimer-3.0.lua:118
    Date: 2009-03-09 23:37:04
    ID: 3
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Skinner\UIElements1.lua line 85:
    attempt to index global 'QuestTimerFrame' (a nil value)
    Debug:
    (tail call): ?
    Skinner\UIElements1.lua:85:
    Skinner\UIElements1.lua:80
    (tail call): ?
    [C]: xpcall()
    Skinner\Skinner.lua:418:
    Skinner\Skinner.lua:416
    Skinner\Skinner.lua:430: checkAndRun()
    Skinner\AddonFrames.lua:16:
    Skinner\AddonFrames.lua:2
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[2]"]:9:
    [string "safecall Dispatcher[2]"]:5
    (tail call): ?
    ...AddOns\LoggerHead\Libs\AceTimer-3.0\AceTimer-3.0.lua:144:
    ...AddOns\LoggerHead\Libs\AceTimer-3.0\AceTimer-3.0.lua:118
    Date: 2009-03-09 23:40:04
    ID: 4
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Skinner\CharacterFrames1.lua line 439:
    attempt to index local 'tabName' (a nil value)
    Debug:
    (tail call): ?
    Skinner\CharacterFrames1.lua:439:
    Skinner\CharacterFrames1.lua:383
    (tail call): ?
    [C]: xpcall()
    Skinner\Skinner.lua:418:
    Skinner\Skinner.lua:416
    Skinner\Skinner.lua:430: checkAndRun()
    Skinner\options.lua:1043:
    Skinner\options.lua:1037
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[2]"]:9:
    [string "safecall Dispatcher[2]"]:5
    (tail call): ?
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:783:
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:602
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[3]"]:9:
    [string "safecall Dispatcher[3]"]:5
    (tail call): ?
    ...e\AddOns\ButtonFacade\Libs\AceGUI-3.0\AceGUI-3.0.lua:267: Fire()
    ...de\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:51:
    ...de\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:47
    Posted in: General AddOns
  • 0

    posted a message on eePanels (official thread)
    That link seems to not be working,

    Here's a corrected link:
    http://www-en.curse-gaming.com/downloads/details/8571/
    Posted in: General AddOns
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