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    posted a message on PitBull 4.0
    Quote from Shefki
    There is some confusion over the font size. Specially that you're given a scale. The reason font sizes are done by scales is because the layout may be used by multiple frames with multiple different scales. So a particular size is rather meaningless. Size 14 on one frame may not be the same as size 14 on another frame.

    That said. The base font size is the size of the ChatFontNormal which is 14. If you have the font set to 100% it will be size 14 ignoring any overall scaling that the frame may be set to do .


    PB4 is a great addon (much improved over PB3 which I used for a long time), but I must say that it is a strange design decision to base the font size off of a system variable font size which may or may not be 14. I found this post, for which I thank you, after wondering why my PB4 fonts were suddenly the wrong size after I had adjusted my global font settings using the xFont framework and playing around with some new chat addons.

    Quote from Shefki
    If you insist on wanting to set a particular font size you can calculate the proper percentage as follows:
    percentage=(((desired_size - 14)/14)+1)*100

    Within individual text settings there is also a size setting. This also impacts the font size. So the actual font size is calculates like so:
    14 * default_size_percent * specific_size_percent.


    A lot of people are using pixel fonts now for their UI and they require very specific sizes to look correct. Having to calculate the correct percentage based off of a system variable and then having to calculate another percentage off of that for any individual text settings could be quite tedious and inexact.

    Also, unless I'm missing something, you can simplify your formula:

    percentage=(desired_size / ChatFontNormal_size) * 100%
    where the default ChatFontNormal_size is 14, but other addons may change this value.
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    Boy, I feel stupid . . . can't believe I missed that.
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    I just starting playing around with UI addons recently and just installed IceHUD this weekend.

    I like how I can use IceHUD to unobtrusively create a visual indication of player and target health that's close to where my eyes are focused most of the time. For my purposes, anything beyond that is too much since I've got it covered well for the time being with some other addons. I've had fun playing around with IceHUD and figuring out how the basic features in the GUI work that past few days, but there are still a couple things I haven't figured out:

    1) How do I disable or hide the text below the bars?
    2) How do I disable or hide any icons that will appear on the bars (e.g. the rest icon)?

    I did some searches for editing the text and found a few reference for DogTag, but the subsequent search for DogTag did not result in anything useful (at least relative to my meager knowledge of IceHUD and addons in general :)).

    Thanks!
    Posted in: Unit Frames
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