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    posted a message on Skinner
    Bagnon 1.4.0

    It was updated for 2.2 yesterday.

    ( getting the same error )
    Posted in: General AddOns
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    posted a message on Autobar (Toadkiller)
    The same problem as Malta.
    Posted in: General AddOns
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    posted a message on Skinner
    Heya

    I love this mod :))

    I have a problem with BG map in Capping mod. One of the available settings for the map is narrow mode, however Skinner doesn't seem to support it.



    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Quote from Kerecha »

    Having some problems with the combat fader.

    I have set it to 20% when not in combat and its working nicely for everything exept petframe, whenever i set the fader to active on the perframe it starts flickering between 100% and 20% constantly.


    Make sure your range checking is turned off if you use combat fader :)
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Drakonnen »

    What does externals or no externals mean?


    /hijack

    In my very lame speak externals are the libraries that your addons use. With externals means that you will find lib folder inside the most of addons. Without means that all the little folders from lib folder sit in your ..\Interface\AddOns directory along with the mods that use them. You can find less lame speak info about it within those forums. Just to get you started you can look here.

    /hijack off ( sorry )





    Posted in: Unit Frames
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    posted a message on MiniChat
    Quote from goatus »



    Why not maximize it when entering combat and keeping it what way till player leaves combat? Since you have "supress when in combat" option it shouldn't be to hard to make oposite of it. Anyways it seems most logical choice.


    I like the idea. I would request though that only combat log frame was maximized not all frames for that event :)



    Posted in: General AddOns
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    posted a message on Grid
    Is GridSideIndicators module working for anyone? I recieve lot of errors with it.

    Posted in: Grid & Grid2
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    posted a message on Pitbull Unit frame id's for Alcohol
    Bitbull loads frames dynamically. Meaning they don't exist untill party/raid is created. I blv its done this way to save your computer resources. Its the same problem with attaching eePanels to frames. To be honest I dont know about work around to this. Might want to take a look at //www.wowinterface.com/downloads/info6965-UnitButtons.html">" target="" data-ensure-absolute>http://www.wowinterface.com/downloads/info6965-UnitButtons.html"> Unit Buttons ( non ace addon ). Its also a party buttons addon in development. It doesnt require you to attach the buttons to the frames.
    Posted in: Unit Frames
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    posted a message on Pitbull Background Alpha
    I <3 Phanx

    Thank you!!!
    Posted in: Unit Frames
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    posted a message on Pitbull Background Alpha
    The bar background alpha is not available :(. I have requested it twice on the official forum but didnt get an answer. If someone could figure out what changes to make in the file it would be great as I have no idea how to do it ( not for the lack of trying, I have gotten some book about lua but I have no programing background and I dont undertsand a word of it )
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    @ Kerecha

    Mouseover options > Other > Grouping >Vertical spacing
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    Quote from Ellipsis »

    Quote from Oakayam »

    I personally don't use it because it makes my frames blink which its really annoying


    Usually this is caused by running CombatFader and RangeCheck on the same frame - since each one wants to set the frame to a different alpha, they fight over it.


    Thanks for answering. It makes sense now. Range check is one of the reasons I have decided to try Pitbull so I will stick with it.

    @ Kerecha

    Is there a way to stop focus's target and target's target from showing at all?

    You can disable any unit frame you want via mousing over options or fubar menu or waterfall ( whatever you use ). Just make sure you are out of combat. To enable any unit again go to fubar options ( or waterfall ) and extra units.
    Posted in: Unit Frames
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    posted a message on PitBull Feature Request: Custom Coloring/Alpha Per Frame
    Personally I would just be happy with addition of alpha setting to bars and bars background in general to all frames :P
    Posted in: Unit Frames
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    posted a message on Post useful/interesting DogTag-1.0 sequences here
    Has anyone noticed that DifficultyColor is no longer working?
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    The range of 10-0.1 refers to to how often the mod is chacking wheather players are indeed out of combat ( I think ). I personally don't use it because it makes my frames blink which its really annoying ( not functional imho ) Was this intended design? I hope not. I have seen post in this thread about this but noone answered it. Then again this is beta so it I am holding my fingers crossed that will be usable in the future.
    Posted in: Unit Frames
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