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    posted a message on InfiniBar-2.0 - Official Thread
    Quote from jjsheets »

    IB2's hiding/fading code must coincide with a state/page change. So first set up your bar to switch pages on combat. Set up the contents in and out of combat using state emulation. Then set up your fade values for your states. Obviously, if you want your bar to do nothing when out of combat, you just leave the buttons empty when out of combat and set the combat actions up using emulation (because you can't make changes to button contents when actually in combat).

    If you want me to, I can post an export of a bar that does this for you. (IB2 has Import and Export features. :) )


    No you don't have to post an export, I did as you said and made 2 pages, i kept the actions in the non combat state too because i want to start the combat with one of them (using the keybindings) Works perfectly. :)

    and PS
    I just might considering a sex-change, just for you ;D...
    Posted in: General AddOns
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    posted a message on InfiniBar-2.0 - Official Thread
    Quote from jjsheets »

    Yes, you're missing something. When configuring you can set the fade level in various states. Set it to fade all the way to 0% when you're not in combat and it'll hide the bar.


    In the State hiding/fading page I only see a slidebar for fadeamount and a checkbox to hide empty buttons
    In the state emulate page I only see 'enable' and a checkbox for it.
    Where do i shift so i can set the alpha for not in combat and in combat?

    In the State pages page i only can set states to trigger a pagechange

    What i did now, cause that was the only option i could find, was to just take the fade amount down to zero, but then it stays hidden all the time.
    Posted in: General AddOns
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    posted a message on InfiniBar-2.0 - Official Thread
    Oh, yes I had a question too :P

    Just tried it out and wondering if there is some way to hide a bar when not in combat.
    You can make it change page when in combat or not so there is a trigger for it. Why not just make it fade when not in combat ?

    Like it was in the first version.
    Maybe I'm just missing something :P

    A little request regarding keybindings, I saw that you adressed this earlier.
    Bongos2 has a feature where you in 'keybinding mode' just hover the mouse over a button and then press the key you want to bind for that button. Simple and fast :) love it.
    Posted in: General AddOns
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    posted a message on InfiniBar-2.0 - Official Thread
    WOOOOOOOOOOOOOO :D :D :D The one and only baraddon is back!!!!!
    was scrolling abit in the wowau and found infinibar2 !!!!
    I had to stop and think for abit, was i dreaming?!? No i wasn't FINALY!
    I love you JJ, I'll marry you in a second if you where a girl.

    Keep up the good work You've been missed
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Just want to say that the new version never worked properly for me, changed back to the old one
    Posted in: General AddOns
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    posted a message on InfiniBar - Official Thread
    hmm someone is stil doin something to it cause it gets updated.
    Posted in: General AddOns
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    posted a message on InfiniBar - Official Thread
    Hi, You've done an exellent mod :D, Like the fact that the bars show/hide in and out of combat, don't know how you managed to stay away from the combatlockdown but lovin it :D

    Just a suggestion that would make this the (from my point of view) most ultimate bar addon:
    Is it possible to make the bars/button show/hide/blink deppending on buffstate or healthstate?
    I mean - If I have a 'curepoison' button it will only show if I am afflicted by poison. Unitbuttons does this pretty nice (http://www.wowinterface.com/downloads/info6965-UnitButtons.html)
    and ExtremeUnitButtons also
    http://www.wowinterface.com/downloads/info6794-eXtremeUnitButtons.html

    They got other flaws though that makes me prefer your addon :)

    Best Regards
    /SirSpikey
    Posted in: General AddOns
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