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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Would be great to be able to hide the channel names completly

    Great addon!

    Thanks
    Posted in: General AddOns
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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Would be nice if we could shorten channel names to nothing. I have guildchat i a seperate window adn have no need to [guild] or [G] infront of any messages there.
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Benea »

    Redid unitframes, tapestry inspired:

    Raid: http://i8.tinypic.com/6ozeng5.jpg
    No raid: http://i13.tinypic.com/8fa0xut.jpg
    Cooling cooldown timer mod (setup) shown: http://i13.tinypic.com/7yqyfme.jpg



    what's the addon for the chat thing, where the tab name is in purple?
    Posted in: General Chat
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    posted a message on RatingBuster
    I Love the new options with comparing items. I only have one problem with it, and that is enchants. would it be possible to ignore the enctant part when comparing items? As the item you don't have yet obviously don't have an enchant it come out much worse than it ought to be in the calculations. as soon as you get it you will enchant and sort of zero out those differences. It's sorta the same with sockets, but you have alot more choices there so it's still viable to have them show.

    It's seems kinda tricky to me to hide the enchant in thee comparison, but show it in the summary of the item. And I don't really have a solution for it. Maybe if you have an enchant compare the two items as if they both had it. let's say you weapon has a +40spell dmg enchant, if you compare it to another weapon, it will always have 40 more dmg to show for, but if make the tooltip so that rating buster assumes you will enchant the other weapon with +40spell dmg as soon as you get it (which is what you'll do in most often) and then compare the two weapons as if tehy both had +40spell dmg things would be fair agian.

    Thanks for a great mod!
    Posted in: General AddOns
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    posted a message on ag_unitframe health abreviation
    I have used ag_unitframes for quite some time now. When i target a mob with a lot of health, like 1million up til yesterday the health has always been shown as an abreviation, eg. 1.3M or 14.4k. But a few days ago ag_uniframes reset some the options. I deleted all the old config files to set things up again. I used custom markers to show both estimated hp and percent left on the mob. [curhp]/[maxhp] - [percenthp]%. The problem is that it doesn't abreviate the healt anymore. bosses have 250345/500344 - 50% instead of 250k/500K -50%. anyway to fix this. to sum up I want healt in abervation with percent after,
    Posted in: Unit Frames
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    posted a message on BigWigs - Karazhan
    is it just me or are most cooldown bars way off in karazhan.

    just did netherspite today and the bar for his netherbreath stage is just totalyy of. maybe by as much as 10sec. curator bar is also off. but always with the same time. evocation is shown as comming one add to early. also prince malchezaar bars showing infernals is to early, but that might be a good thing =)
    Posted in: Raid AddOns
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    posted a message on Mining/Herbalism sharing thread
    sometimes it seems like cartographer adds a note when i pick a flower on top of the one from wowhead. a few millimeteres away from it. dunno if it something with the netherbloom, but only happened with that.
    Posted in: Map/Minimap AddOns
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    posted a message on Mining/Herbalism sharing thread
    could you please export the data for herbalism to from wowhead? would be great, can't really test it since I don't have mining
    Posted in: Map/Minimap AddOns
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    posted a message on Mining/Herbalism Mapnote-Database ?
    If I only had the knowledge to do that.

    Found it a bit boring to do it manually, and the coordinates at wowhead isn't as accurate as the mod uses. so I'm guessing that if i add from wowhead and then pick the herb it will create a new note there.
    Posted in: Map/Minimap AddOns
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    posted a message on Mining/Herbalism Mapnote-Database ?
    thank you for that.

    Now do I have to manually add everything or is there some script that can add things from wowhead?
    Posted in: Map/Minimap AddOns
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    posted a message on Mining/Herbalism Mapnote-Database ?
    any way to decode them?
    Posted in: Map/Minimap AddOns
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    posted a message on Mining/Herbalism Mapnote-Database ?
    is there any way to either import the notes from wowhead.com in game? or maybe add them manually to the .lua file. right now i don't understand anything of the system in in the lua. herbs loctions is code like this :[51719934] = "Golden Sansam". now what does the numbers stand for?
    Posted in: Map/Minimap AddOns
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