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    posted a message on Lag going OOC & dead/alive?
    I highly recommend using Cryolysis 2 over Cryolysis. The original had an exponentially increasing memory leak...I've seen it get up to 10mb of memory use alone. Turned on CPU profiling and it was using 6-10% pretty consistently. Cryolysis 2 uses 300-600kb (less than 1mb) and very little CPU power. Then again, I may be a bit biased. :)

    -Jim-
    Posted in: General Chat
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    posted a message on sRaidFrames: Alternative CTRA raid frames
    Quote from Hjalte »

    Quote from Hjalte »

    Would it be possible to have renews shown like fear ward, at the bottom of a player frame, if it is on? As a healer, i like to be able to see who has renews, even if the player also has some debuffs.


    Any possibility of this happening? It'd be great. Or if someone can see a quick way to hack it into my sraidframes I'll be willing to try and do that :)


    Chronometer can give very similar functionality for this. It gives you a timer bar for each renew you cast that you can click to re-cast it on the same person. That's what I use for tracking my renews.

    -Jim-
    Posted in: Unit Frames
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    posted a message on oRA2
    Any chance that the Cooldown Monitor could be made scalable?

    -Jim-
    Posted in: Raid AddOns
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    posted a message on sRaidFrames: Alternative CTRA raid frames
    Quote from Lenwe »

    One thing I've noticed is that buffs don't seem to always get set in the same order on the raid bars. For example, Bob's bar will read Shadow Prot, Fort, Spirit. Bill's bar will read Shadow Prot, Spirit, Fort. It's not a major problem, just makes it a little harder to see whether everyone has all 3 buffs. This is of course just from a priest perspective, I have no clue if it does this for other classes.


    Also, can I recommend changing:
    f:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp", "Button4Up", "Button5Up")


    to...

    f:RegisterForClicks("LeftButtonDown", "RightButtonDown", "MiddleButtonDown", "Button4Down", "Button5Down")


    This will make it so that targets change when the mouse button is pressed down, instead of when it's released. It can actually allow for slightly faster healing/dpsing. If not, I'll just keep changing it myself. :-p


    Lastly, if you could add in the ability to set the range check distance. Either multiple preset options (like 40 yards, 30 yards, 20 yards, etc.) or the ability to type in the number.


    Thanks for the great mod,
    -Jim-
    aka Lenwe of Scilla (US)


    Any chance that any of this is going to be implemented?
    Posted in: Unit Frames
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    posted a message on sRaidFrames: Alternative CTRA raid frames
    One thing I've noticed is that buffs don't seem to always get set in the same order on the raid bars. For example, Bob's bar will read Shadow Prot, Fort, Spirit. Bill's bar will read Shadow Prot, Spirit, Fort. It's not a major problem, just makes it a little harder to see whether everyone has all 3 buffs. This is of course just from a priest perspective, I have no clue if it does this for other classes.


    Also, can I recommend changing:
    f:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp", "Button4Up", "Button5Up")


    to...

    f:RegisterForClicks("LeftButtonDown", "RightButtonDown", "MiddleButtonDown", "Button4Down", "Button5Down")


    This will make it so that targets change when the mouse button is pressed down, instead of when it's released. It can actually allow for slightly faster healing/dpsing. If not, I'll just keep changing it myself. :-p


    Lastly, if you could add in the ability to set the range check distance. Either multiple preset options (like 40 yards, 30 yards, 20 yards, etc.) or the ability to type in the number.


    Thanks for the great mod,
    -Jim-
    aka Lenwe of Scilla (US)
    Posted in: Unit Frames
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    posted a message on sRaidFrames: Alternative CTRA raid frames
    Feature Requests:
    1. Change target on mouse click pressed instead mouse click released. This allows for slightly faster healing.
    2. Ability to see buffs that you can't buff as well as those you can.
    3. Ability to set the range on the range check.

    Thanks,
    -Jim-
    Posted in: Unit Frames
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