CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on PitBull 2.0
    Quote from ronjon »

    it was done by editing the border.tga in the aura folder to make them look square, also probably had an edited aura.lua to space them out a bit. now you can save those 2 files before updating and then place them back in after the update. however if the aura.lua was updated and you put your old 1 back in, you might be missing out on some new feature or fix.


    Thanks for the reply, I'll check it out :)
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 2.0
    I'm sorry if this has been discussed, or even answered before, but It just takes way too long looking though all the 35 pages in this thread :)

    Anyway, I downloaded a UI which used edited pitbull lua files which changed the looks of the border on the buffs into the same looks as CyCircled (might have been done with eePanels, not sure).
    Then one day when i updated Pitbull though WAU (perhaps to 2.0) this mod in the lua file(s) went away.

    Now, my question is, what and where do i change to make it look as it used to do?
    Please point me in the right direction.

    Thanks in advance :)
    Posted in: Unit Frames
  • 0

    posted a message on Post useful/interesting DogTag-1.0 sequences here
    Quote from kitten »

    I don't know why Phanx's code isn't working, but it looks somewhat different to the code I use (which I got from a suggestion in the original CowTip thread). I tried modifying that code and came up with:

    [Target?PlayerClass#mouseovertarget?ClassColor#mouseovertarget!White#mouseovertarget][Target?IsUnit#player(mouseovertarget)?Text(<<You>>):Red!NameRealm#mouseovertarget:Text(None)]


    It *seems* to work when I test it, but let me know if there's any problem. :)


    Now it works perfect I belive, thank you very much :D Hope someone else find good use of it aswell :)
    Posted in: Unit Frames
  • 0

    posted a message on Post useful/interesting DogTag-1.0 sequences here
    Quote from pqee »

    Maybe it's just missing a set of brackets.


    Still doesn't work :(
    Posted in: Unit Frames
  • 0

    posted a message on Post useful/interesting DogTag-1.0 sequences here
    Quote from Phanx »

    Where are you using the code, and where are you seeing the white targettarget name?


    I'm using CowTip. This is what it currenly looks like when I target some random mage that is targeting himself:



    The color to the right should be blue, but it's white :/
    Posted in: Unit Frames
  • 0

    posted a message on Post useful/interesting DogTag-1.0 sequences here
    Quote from Phanx »

    This should work (untested):
    [
    	Name#mouseovertarget:IsEqual([Name#player])?
    		Text(<<You>>):Red
    	!
    		IsPlayer#mouseovertarget?
    			Name#mouseovertarget:ClassColor
    		!
    			Name#mouseovertarget:White
    ]


    For easy copying:
    [Name#mouseovertarget:IsEqual([Name#player])?Text(<<You>>):Red!IsPlayer#mouseovertarget?Name#mouseovertarget:ClassColor!Name#mouseovertarget:White]


    The :White modifier probably isn't necessary, but there's no harm in including it. Personally I use :HostileColor for non-players.


    Thanks, but now every targetoftarget is colored white :( What shall I change?
    Posted in: Unit Frames
  • 0

    posted a message on Post useful/interesting DogTag-1.0 sequences here
    I belive I've tried long enough without succeding so I'm asking for help from the pros here now :)

    What I want is a code for when I mouseover a target, to see the name of the targeted player's target in his or her respective class color, but if it is an NPC the name shall be default color, and if they are targeting me it shall say "<<You>>" in red colored text (without the quotes).

    Sounds like a challange :)? This is the best I've come up with so far, but I still don't see any reason for it not to work:

    [ShortClassification#mouseovertarget:IsPlayer?ClassColor#mouseovertarget][IsUnit#player(mouseovertarget)?Text(<<You>>):Red!NameRealm#mouseovertarget:Text()]


    Edit: What is curently the problem is that if the mouseovered player's target is an npc it still gets colored. An example is the bankirs in scryer/aldor banks are colored pink (paladin) when they should be white.
    Posted in: Unit Frames
  • 0

    posted a message on Rock GUI & Niagara GUI integration?
    I'm getting really tired of the Rock addon overall. I hope I'm not too offtopic, but how the hell do i remove this addon?
    I can't even find the name of it in the folders, only some Lib files which I've tried deleting, but the addon still shows up. Neither can I find it in-game.
    If there's an option in-game then please make it more obvious :)
    Thanks.
    Posted in: Libraries
  • To post a comment, please or register a new account.