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    posted a message on UI Screenshots - Show us what you use!
    I was using discord unit frames with a layout I made and sRaidFrames:
    http://www.imagedumpwitheasy.com/uploads/8408fe04b5.jpg

    Was getting bad performance recently from discord frames so I switched to ag_UnitFrames, and went ahead and switch out sRaidFrames for these too for a unified look, and I also added in the buff bars:
    http://www.imagedumpwitheasy.com/uploads/df1ce2ec93.jpg

    Since that last screen shot I also got a version of ag_frames that have target's target's target, which I really missed, no SS with that though since I just put it in today ;p

    Edit: Here is a SS with my new target's target's target stuff, and the raid icon fits at the top middle of the target frames right between my buttons for trade, inspect, etc. Also made the unit frames longer and the status text boxes bigger so I could show hp cur/hp max and hp% on one line, same for mana. You can see this in the target and party frame.
    Posted in: General Chat
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from maximoz »

    Quote from grimnir »

    My question is does anyone a way that I can keep it show % and cur/max for mana, but detect when the unit is a warrior, rogue, or pet with energy and just show the ##/100 and not the %?
    Perhaps someone has a bit of code I can add in to do this or something, any help is appreciated.


    Try the below code and see if its what u needed. This is meant for the second percentage part.

      ["smartpercmana"] = function (u)
        if UnitIsDeadOrGhost(u) or (not UnitIsConnected(u)) then
          return ""
        else
          if not UnitPowerType(u) == 0 then
            mp = UnitMana(u).."/"..UnitManaMax(u)
            return mp
          else
            mp = floor((UnitMana(u)/UnitManaMax(u))*100).."%"
            return mp
          end
        end
      end,



    Thanks, not quite what I'm looking for though, basicly I have for my custom text for mana:
    [curmana]/[maxmana] [percentmana]%
    So it looks like this:


    This is what I want for the top frame that has mana, but it looks strange on the bottom frame with rage, or a rogue with energy. What I want to do basicly is have it so that it would be if the unit has mana use:
    [curmana]/[maxmana] [percentmana]%
    if the unit does not use mana only use:
    [curmana]/[maxmana]
    So it would be like an if unit has mana use this custom text layout, if it doesn't use mana, use this other custom text layout.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Cahir »

    Quote from maximoz »

    You need to increase the width of the healthtext to be more in the layout folder of that particular layout you are using.


    Thanks, I changed the width of HealthText and BarHealthText from 60 to 120. Now its side by side :>


    I also did this, and here is the way I have my unitframes now:



    My question is does anyone a way that I can keep it show % and cur/max for mana, but detect when the unit is a warrior, rogue, or pet with energy and just show the ##/100 and not the %?
    Perhaps someone has a bit of code I can add in to do this or something, any help is appreciated.
    Posted in: Unit Frames
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    posted a message on Detox default debuff filter
    Widow's Embrace - http://www.thottbot.com/?sp=28732

    I mentioned this somewhere before, but I think it probably got lost in the long thread. When you sacrifice an add it silences grand widow faelina, and removes her enrage. It also slows the casting speed of everyone near her it hits. You want to cleanse this debuff off casters, but not rogues and warriors.
    My guild has done all of nax except 4h, who we are working on now, saph and kel. This is the only nax debuff that comes to mind to skip over, I'll let you know if I run into anymore in there.
    Posted in: General AddOns
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    posted a message on XLoot
    Here is another SS from Nax for you with the new money code, and the new quality stuff for the epic and ledgendary quest items. <3 your loot frame ;p


    P.S. I managed to snag that headpiece for my redemption helm ^_^
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Josian »

    Is it possible, or will it be, to have a Target of Target's Target frame? This is the only thing I miss from previous UF addons.


    My question is of a similar nature, I know one of the contributers had target's target's target on their to do list, is there any word on if we can expect this anytime in the near future. Also the buff/debuff options I find a bit confusing, I can't really tell what it would look like with any given configuration. I had 3 line, split bottom / right atm, but I can't really tell what it will look like with max buff slots showing. Lastly is there any word on how the ability to put debuffs/buffs inside the frames, mostly for the raid frames is coming along? Sorry if my questions have been answered in the last 52 pages somewhere ;p
    Posted in: Unit Frames
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    posted a message on XLoot
    I'm getting some stange thing with the Xloot since I got the new version last night, it keeps saying XLoot: 0 In my chat log every time I loot something:

    http://www.imagedumpwitheasy.com/uploads/493dc56228.jpg
    Posted in: General AddOns
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    posted a message on XLoot
    Quote from Xuerian »

    Azgrim: That's fixed in the latest version. Get the bottom zip from the link on the front page =)

    There's another update wating (For the SVN to come back online) with a fix to coin text and a tweak to "Junk" names. Seems odd to see "Junk" in the description for naxx quest items. ;)


    Nice if a new version is up by tonight I'll get you some more Nax SS w/o the junk text for quest items and the new money code.
    Posted in: General AddOns
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    posted a message on Sunder Count (Request)
    Debuff Filter:
    http://www.curse-gaming.com/en/wow/addons-4710-1-debuff-filter.html

    Lets you make a little moveable frame that tracks whatever debuffs or buffs you tell it to on your current target, check the link for a better description.
    One of the guys in our guild wrote this for us, for the tanks they use it to keep track of stuff like sunder and thunderclap, rogues I think use it to keep track of the debuffs they need like faerie fire, CoR, etc. Anyway hope this helps.
    Posted in: Addon Ideas
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    posted a message on XLoot
    If you look at the first SS I posted you can see it says 154 Gold... and yes I had the lootexpand option on. I first noticed it happening while farming on guys who only drop money, here is a SS http://www.imagedumpwitheasy.com/uploads/6cdf485110.jpg You can see it just says 1 Silver..., and if you check my chat log on the bottom left you'll see the option is on.
    I don't think I've ever had that happen with copper it always just says ## Copper.

    Edit: Here is another pic killing one of those same guys with xloot off.
    http://www.imagedumpwitheasy.com/uploads/b55f8a2a54.jpg
    You can see in the standard loot frame the copper is on the second line, I guess this could be the problem Don't really know if it's the intended bahvior of the mod to only show the highest type of coins or not, seemed like a bug to me though ;p
    Posted in: General AddOns
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    posted a message on XLoot
    Here is a SS from me http://www.imagedumpwitheasy.com/uploads/a4a08183ad.jpg

    Also it seems the expanding for loot text size works, but it doesn't work when I loot something with just money on it.
    Posted in: General AddOns
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    posted a message on Detox
    One debuff that should be passed over on non casters is Widow's Embrace (http://www.thottbot.com/?sp=28732). When you use it to silence grand widow faerlina it hits everyone in the area too. It's good to cleanse off casters, but should be left on melee till it just wears off on it's own.
    Posted in: General AddOns
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    posted a message on XLoot
    I love this addon so far except for one thing, is there a way to make it so that the width of the loot frame matches the width of the longest item? It drives me crazy when stuff gets cut off.
    Posted in: General AddOns
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    posted a message on Request: Target Buttons
    I've been using the mod target buttons forever, but the author doesn't seem to be working on it anymore and I was hoping for an ACE mod that does something similar. Here is the original mod http://www.curse-gaming.com/en/wow/addons-968-targetbuttons.html. Things that seem to be broken in the mod are related to the cross server BGs. Sometime my buttons will disapear when in a BG with a friendly target, and also things like the tell button don't work since it hasn't been updated to work with sending tells to cross server people.

    Things I like about it are that it makes all the menu options for a target frame available through one button press. I'd say the ones I use most are inspect, trade, and whisper. Trade is really nice for instance in a raid where your trying to get a healthstone say. Target the lock you want, then run around in the crowd untill your little gold coin button (trade) turns gold from grey and you know your in range. Then of course the lock is busy trading already to instead of having to keep bring up the menu and clicking trade over and over you can request a trade with one button press.

    Here is a small pic of me targetting some random guy in IF:

    You can see the trade button on the far right is greyed out because he isn't in range for trade.

    Another good thing is the ability to swtich the frame it's anchored too. I used discord unit frames so I was able to swtich my anchor frame from the default TargetFrame to DUF_TargetFrame for ease of set up. I hope someone will consider converting this mod to ACE or making one that functions the same way.
    Posted in: Addon Ideas
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    posted a message on simpleMinimap, now with Ace2 goodness
    I miss the player location text from idMinimap with this mod. I took a look at his .lua file and it seems to be just:

    function idMinimap:updateLocText()
    x,y=GetPlayerMapPosition('player')
    self.frame.loc:SetText(string.format('%s,%s', floor(x*100) or '', floor(y*100) or ''))

    I don't know much about writing lua code, but doesn't seem it would be that hard to add, and my other request is that you make it moveable if you add it so that we can position the text in different places on the mimimap depending on layout.
    Posted in: Map/Minimap AddOns
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