I have a strange problem when trying to display a texture inside a frame. The texture file is 32x256 TGA with alpha channel. The actual texture is 20 pixels wide and located in the center of the file canvas. When i put the texture in side the frame of the same size i see a strange "white" border either on left side or on the right side of the texture. It's not quite "white", it's just light vertical line that migrates from left side of the frame to right side when i move frame pixel by pixel left or right. So, the question is - does anybody had same problem? What to do with it?
First of all - thank you very much for this addon, for the moment it's the best HUD that I've seen. Now, to the point :)
While trying to create a "layout of my dream" I've found out that I'm running out of available bars. However, it took me only half of the hour to "hack" your code and add an option to create additional bars at runtime (I've added "Create new bar" option to the list of options for the Bars module). The other "hack" that I've done was an adding option to hide icons while in combat. Now I have a sticker over my monitor saying "Do not forget to manually update DaHud next time it will be changed by Benumbed". So, the question is - do you plan to add this kind of functionality to "official" code or maybe it'll be easier for you if I'll send you my changes and you'll incorporate them after review?