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    posted a message on UnderHood Official Thread
    Quote from Nox »

    I agree that having checked buffs be large is a better approach, but the structure sets a buff's value to "true" if they are filtered, that is, unchecked. Doing it the other way around means all buffs that are not in the list (food buffs, other class buffs, etc.) are enlarged as well. That's one of the reasons I'd like to make an entirely different configuration section for this behavior but I haven't really had the time to figure out how quite yet.


    That's exactly what I have in mind. Now I'm playing with options to accomodate additional data into them.
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    Aha, I've got it. I'll tell you a big secret: If I remeber right, then to enlarge buffs you do not need to sort actual buffs or something. You only need to set button.isLarge somewhere around UpdateButtons() and layout engine will handle things. And I think it'll be better to double SPECIFIED buffs/debuffs instead of "all that unchecked".
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    @Nox: And what those changes supposed to do? Can't get an idea :(
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    Ok, first update is up: now you can enable or disable individual modules (like ComboPoints) on per profile basis. Check Modules entry in configuration dialog and play with those checkboxes on the right.

    @Nox: Yes, range checking can be done through LDT.
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    @eld: Could you please remind me what was that with a range check? ;)

    Now I'm trying to nail down problem with auras not updating when switching from a dead target to a new one, hope that will do it today. Custom buff/debuff enlargement will take some time, though.

    And I don't have an access to WotLK yet, so any feedback from lucky ones will be great.
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    Hello all,

    First of all - sorry for the long silence, has been busy in real life and "extended" vacation.

    I've just commited two fixes picked up from this forum: for Bloodthirst and energy ticker - thank for those who provided them.

    I hope that I will get back to update UH on regular basis, just need some time to make myself to it.

    Anyway, thanks again for those who use UH and those who provided help and feedback for UH in this thread.
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    Guys,

    First of all - many thanks for all comments, bug reports and suggestions. I was quite silent for the past two weeks due to two reasons: 1) I had a lot of work in real life and 2) I'm building todo list for the new version of UH. I hope that planning will be finished in couple of days and development of the new version will take a week or two. So now is a GOOD time to drop in all your wishes.

    Again, many thanks to all of you.
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    Hello,

    Sorry, I've just come back to development after a short break. I will try to fix all reported bugs this week. Thank you for understanding and reporting.
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    @ant1pathy: I'm working on it ;)
    @Eresh: Thank you for reporting, I'd thought that problem is gone :( Will check it.
    @Archangel: It's a bug, thank you for reporting as well. Will dig into visibility management code as well.
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    @all: Tonight I'll release a new version, just need a little bit more testing. What's inside:

    - You can turn on and off conditions for target/pet/focus/casting/regeneration in Alpha settings
    - You can add and manage additional spells for buff/debuff filtering
    - You can scale all frames at once now. Configuration option is TEMPORARY placed in General options page until I'll decide where to move it :)

    In the release succeeding this one I'll add some curved textures (Fantasy Arc, yes :) but, if you have them or you know how to add them to SharedMedia, you can use any texture to build "rounded" bars right now. The new styling system from last release proved to be flexible enough.

    @tabor: I CAN do that, but it is recommended not to use WorldFrame. More than that, if you parent to WorldFrame you loose your UI scale.
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    @Kerecha & whitch: I've got the idea about alpha settings. I think I'll do more complex alpha logic. Thank you for suggestion.

    @all about curved bars: I'm on my way, honestly. I'm on my way :)
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    New release is up:

    I've added simple portraits support. Two modes available - Flat and Animated.
    Several bugfixes including the one reported by wrecca.
    Posted in: General AddOns
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    posted a message on IHML - I Have Macro Lol! - Official thread
    I know that I'm lazy and haven't read all posts before :) I'm sorry if it was requested before: is it possible to assign a "default" macro? As a mage I want to have a Blast Wave for trash mobs and specific macros for bosses.
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    @ant1pathy: Ok, got the idea. Let me sleep with it.
    @wrecca: Thank you for detailed description. Will check first thing tomorrow morning.

    To all: I finally managed to create style engine that allows both vertical and horizontal bars creation and that allows to use textures from LSM. Textures alignment, anchoring and mapping will pursue me in my nightmares for a week, not less. It still needs a little bit of polishment but seems to be major-bug-free. For those brave testers who wish to be at the edge of (hm, sounds like a .com commercial :) Anyway, it's there and it's called "UnderHood" (why am I not surprised?).
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    @wrecca: Very strange, I've just checked it with my layout and it seems that layout was saved without problems. Can you please send a step-by-step description that leads to layout wasn't being saved? Thanks in advance.

    @ant1pathy: What do you mean by "change the text for all bars"? What kind of text? As of different textures: it is on the way, I'm on it right now.
    Posted in: General AddOns
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