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    posted a message on UnderHood Official Thread
    Kyth: I hope that the problem we were talking about is fixed in 2.0
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    Okay, guys, first alpha of UnderHood 2.0 is on projects page and available for download. I STRONGLY RECOMMEND to backup your saved variables for current UH, because data format is changed and it will destroy everything you have for sure.

    Almost everything should work, except druid mana that I plan to add later this week. I will appreciate your comments/suggestions. The best way to submit them is through Tickets, that way you'll see a progress and I will not forget about them :)
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    @kogasu: Thank you for reporting. I've added LDB-1.1 to libraries (although it WAS added like two weeks ago but by strange chance didn't hit the SVN repo). As soon as someone will fix svn commits I'll commit new version. Still working on strange bug with buffs/debuffs enragment...
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    Hmm, I'll recheck.
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    1.3.6 is up with buffs/debuffs problem solved. Threat errors where solved in 1.3.5, thank for reporting.
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    Okay, okay, I'll try...
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    Version 1.3.4 is up:
    - Fixed Power provider to display power regeneration in real time
    - Fixed ComboPoints module bug
    - Default Focus frame can now be hidden in configuration window
    - Fixed bug in buffs/debuffs spells database
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    @ant1pathy: Since 1.3.2 it uses built-in threat API, I've tested it on my mage and it's much, much more reliable than T-2.0's one. I'll check energy in a couple of hours.

    @phosdex: I'll check CP's as well, thanks for reporting. As for the second problem - it's a bugs in LDT, wating for update from ckknight.

    And I've checked portraits, they work just fine for me :(
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    Hmm, I'll check portraits, thanks for reporting.
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    You know, I've just found a way to do lag indicator, SnD timer and lot of other stuff. Unfortunatelly current model of "Provider - Bar - Style" will not work :( What I want to do is to convert it to "Frame - Element(s) (- Provider)" model. It will take some time but here is some possibilities that will be available:

    - More accurate visibility management (visibility is applied to frame itself). No more guesses "which one of the providers is the one to control visibility of the bar"?
    - Transparency rules can be applied to each frame separately
    - Frames can be anchored to each other. Elements inside frame can be anchored to frame or sibling elements. The side effect of this is, for example, if you have ToT bar with two texts (ToT's name and health) combined in one frame you can move that frame without individual element repositioning
    - Frames can be grouped and visibility/transparency can be applied to group
    - "Interactivity" (right/left click behavior) is applied to frame. The side effect is that you'll be able to create non-interactive frames (Target's power bar, for example, or Threat bar) that will be shown only if the target actually has something to display. Another side effect is that some frames can be marked as "OOC" frames and will be shown only if you are OOC.
    - Some other sweet things can be done, such as spell cooldown bar (for SnD, polymorph) without stressing CPU.

    Hell, I've just got a lot of ideas :) The only questing is - does anybody need this or it's only my creativity? :)
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    Pizza timer?
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    Question to ant1pathy: Now, when energy regenerates every 1/10th of the second what is the possible use of energy ticker? I've just asked myself - why do we need it at the first place? Standard energy bar will grow smoothly or so I think. Please correct me if I'm wrong...
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    @mistik911: Open configuration dialog via /uh and try to select Modules node on the left and turn on specific modules. I'll fix this bug in the next release, but meanwhile you can do it manually.
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    @ant1pathy: You know, when I sat and coded "the best case scenario" that I've come up with it looks even worse than in my mind :) The code was immediately destroyed, file scratched with zeroes, moved to another folder, scratched with zeroes again and finally deleted (not using Recycle Bin, of course) :) So now I'm sitting cyrcling around the main building in Shattrath for 1024th time trying to get a new idea.

    Unfortunately I wasn't able to get hands on PTR (as I said before - there is no Russian PTRs yet) and that means I'll have no sleep on next wednesday at all. Poor, poor me :(
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    @jeremy7600: Yes, I know :( It's a well known bug (at least for me ) for a long, long time :( Now that you've mentioned it I'll try to remember why I wasn't able to fix it.

    Meanwhile yesterday I've posted some cosmetic changes, today will be more (I've finally walked across my texturing code and fixed layers, so now it should lilke more solid). And, BTW, ant1pathy, I haven't forgot about deadly poisons and combopoints, I just can't find a way to implement it to look consistent. I'll keep trying.
    Posted in: General AddOns
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