• 0

    posted a message on Raven: Auras, Cooldowns and Notifications
    Hey Tomber,

    Just wondering, is it possible to add dot/hot ticks to bars so dotters/hotters can track their damage/healing?
    Posted in: General AddOns
  • 0

    posted a message on Raven: Auras, Cooldowns and Notifications
    @Tomber: I think all three checks can be used in different scenarios. Cooldown can be checked to synchronize burn phase, existence of item to provide in-combat notification to recreate mana gem and charge count to notify ooc to prepare for the fight. From what I see cooldown check should be separate from two others.
    Posted in: General AddOns
  • 0

    posted a message on Raven: Auras, Cooldowns and Notifications
    @contrebass: You're right, Blizzard added that options some time ago and I didn't caught it, thank you. It's easy now, I'll add the ticket.
    Posted in: General AddOns
  • 0

    posted a message on Raven: Auras, Cooldowns and Notifications
    @Tomber: Works perfectly. Is there a way to hide bars/icon in bar group and leave only sounds? :)

    Edit: Nevermind, found it.

    Oh yes, I REALLY, REALLY need condition for item charges, for mana gem, ofc. I know that there is no direct way to ask API about how many charges are left on item, but here is my idea: while OOC (at start, for example) we look for an item in bags, parsing tooltip (don't kill me yet :) and remember number of charges, if any. From now on we monitor CLEU for "Mana Replenishment" spell and monitoring item creation events for mana gem recreation. Yes, I know that this is ugly and not straight forward, but it'll be very helpfull. I even volunteer to create it myself if it is possible to register external conditions in Raven.
    Posted in: General AddOns
  • 0

    posted a message on Raven: Auras, Cooldowns and Notifications
    @Tomber: Thank you. Can you please add an ability to play sounds on master channel instead of SFX? A lot of people plays without game sounds, but notifications should be heard.
    Posted in: General AddOns
  • 0

    posted a message on Raven: Auras, Cooldowns and Notifications
    Hi Tomber,

    First of all - thank you very much for sound support in Raven. Now the question: Is it possible to add ability to play sound both when bar expires and N seconds before bar expiration? The usage for this is to announce when cooldown will be ready.

    Anyway, excellent work, keep it up!
    Posted in: General AddOns
  • 0

    posted a message on Skada: a damage meter
    @mrphantuan: There are several specialized addons that track deaths, for example Death Note. Try to use them, they provide really useful information about deaths, such as usage of protective abilities before death et cetera.
    Posted in: General AddOns
  • 0

    posted a message on Raven: Auras, Cooldowns and Notifications
    @Tomber

    Hey, everything is just perfect :) Thank you for dot-tracking!

    P.S. By the way - is it possible to add ability to play sound when one of the buffs/debuffs/cooldowns is expired? I use Scorchio 2 to play "click" sound when LB expires on target so I don't need to watch debuff bar. In the perfect world I would like to set separated sounds for every buff/debuff :) but in real-life I'll survive if I'll need to create merged custom debuff group :)
    Posted in: General AddOns
  • 0

    posted a message on Raven: Auras, Cooldowns and Notifications
    @Tomber:

    1: Yes, why not.
    2: Special case will be most accurate IMO.

    Hide headers works great, many thanks for that.

    Meanwhile I'm going to raid with r137, will keep you informed :)
    Posted in: General AddOns
  • 0

    posted a message on Raven: Auras, Cooldowns and Notifications
    @Tomber:

    Brilliant, waiting for the alpha to give a try.
    Posted in: General AddOns
  • 0

    posted a message on Raven: Auras, Cooldowns and Notifications
    Hi Tomber,

    Several bugs that I found (r136):

    1) I have four bar groups attached to each other that grows upward, and group that shows my dots on nontarget units are in the middle of the chain. So when I have dots on nontarget units I see group headers on the bottom of the group and real bard on top of them - that looks really strange. I also think that you should keep an option to not group bars by target - it can be handy sometimes.
    2) Playing as a fire mage I'd noticed that if I spread my dots (Living Bomb for example) by using Impact I do not see bars for the nontarget units. If I manually apply dots then the bars are ok.
    Posted in: General AddOns
  • 0

    posted a message on Raven: Auras, Cooldowns and Notifications
    Tomber,

    1: Yes, it seems that simple "Show when" condition will be enough to do most of the unit-oriented features.

    2: Agree, if only I can use that nice "attachment" feature that I have in Raven :-)

    By the way, is it possible to add that nice sliding bar removal feature that can be seen in ForteXorcist? I mean when one of the bars fades out in the bar group and all bars that are above that one slides down? It really looks nice.
    Posted in: General AddOns
  • 0

    posted a message on Raven: Auras, Cooldowns and Notifications
    Hi Tomber,

    Is it possible to add unit equality conditions, such as "focus is target". I need this to hide focus debuffs if my current target is at the same time my focus.

    By the way, do you plan to support units other than target/focus/etc? I mean it would be great to track living bombs or warlock dot's on all enemies :-)

    Thanks!
    Posted in: General AddOns
  • 0

    posted a message on Deus Vox Encounters
    I had the same problems as Calest yesterday on Saurfang. Here is the scenario:

    1. Fight begins, everything is OK, cooldown bars are running
    2. Just after first adds I get DC
    3. When I get back online DXE resyncs, but now I have two bars with adds cooldowns
    4. As soon as next adds come into play I get another DC
    5. Rinse, repeat.

    At the end I had to disable DXE to be able to continue the fight. I want to mention that it was the first time I'd encountered such a problem - everything was OK last week.
    Posted in: Raid AddOns
  • 0

    posted a message on UnderHood Official Thread
    Hard modes. Work-work :)
    Posted in: General AddOns
  • To post a comment, please or register a new account.