Sure I sent you the pitbull layout for self and target frames in a PM. Behind the frames is a simple Kgpanel anchored to the frame and well the portaits are ZMC so you will have to do that yourself :)
Made them by playing around 'till I got something functional and pretty according to my own tastes.
Ok last thing to fix and then its perfect. Whenever I login or /rl the panel still shows up as indicated in the pictures I linked above. To fix it I just open up a quest and then the resize function kicks in. How do I have it size correctly upon entering the game world?
In OnLoad (Add a Script dependency to nQuestLog or what ever the addon is that makes the frame)
self.foundLog = false
I tried to find an example for adding a script dependency. Are you referring to the setting in kgpanels (under scripts called "Script Depnendecny") or some code that I put for onload option? I added the addon name of "nQuestLog".
I attached some screen shots with the results and my current setup.
Also just noticed this in the my chat logs:
[14:33:13]kgPanels: [string "nQuestFrame_OnUpdate"]:4: ')' expected near 'function'
I was hope getting this old eepanels script updated for kgpanels ... it resizes nQuestLogFrame on update.
Thanks in advance!
local nQuestLogExists = getglobal("nQuestLogFrame")
if nQuestLogExists then
THIS_Hook = AceLibrary("AceAddon-2.0"):new("AceHook-2.1")
function THIS_Hook:OnSizeChanged(frame, ...)
THIS:SetWidth(frame:GetWidth()+15)
THIS:SetHeight(frame:GetHeight()+15)
end
THIS_Hook:HookScript(nQuestLogFrame, "OnSizeChanged")
end
Ok .. have some questioning about panels tied to pitbull frames. I am having trouble with Target and target target frames. The first panels (background panels) seem to work properly, but my border panel is completely resized incorrectly after ever reload or new login. To correct it I have to reset the anchor (switch from center to something else then back to center)
Now it won't stop me from using this mod, it rocks but this problem is annoying. Again the backdrop panel works fine its just the border frames (white).
Ok, Now I know that this has been answered somewhere in the last 149 pages but I just spent the last hour going through the posts and cannot find the answer.
Q1. How do I hide a bar when I am not in combat? I know its manipulating the alpha but what exactly is the process? The post I did find was not clear on how to implement it.
Q2. I play a holy priest that uses "focus" and macro to emergency heal my target of interest. Is it possible to "hide" a set of bars if I do not have anything set as a valid focus? Can I somehow have it only show if my focus is friendly?
Went through some of the latest couple of pages and did not see this posted anywhere. I am new to cowtip and play a healer. During raids when I hover over grid to click cast heal people "sometimes" their tooltip will show covering my grid frame. This is NOT a good thing when trying to find people to heal, I actually had to disable cowtip in order to continue. The is install is pretty much left unedited and I noticed a setting to now not show tooltips when over raid frames. Is anyone else having this problem - or does anyone know of a workaround. I would love to continue using cowtip :-)
I think someone posted a script for this a page or two back. :) (Should go through the thread again and update the wiki.....)
function THIS_update()
local i = 1
while true do
local buffIndex, untilCancelled = GetPlayerBuff(i, "HELPFUL")
if buffIndex == 0 then break end
i = i + 1
end
THIS:SetHeight(2 + i * 16)
end
I think that is what you were referring too ... and It works great. But how do you parent this eePanel to elkBuffBars? I looked through the lua (I have little to zero knowledge of lua) and used the get frame name macro (always returned nil). If anyone has be able to get a panel to parent to elkBuffBars please share :-)
The getname macro returns "nil". What is the best way to make panels pop up these frames exist? Sorry for the noob question, but I didn't really find a solution for this. I was hoping to make panels populate when these frames exists.
Do you support a silent bid option? I like a lot of the features you added, but a silent auction is what our guild prefers to use.
One additional question, does your bidder version augment or replace bidder. Do we simply load both addons and your bidder will automatically become active?
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Thanks!
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I personally really like your unitframes a lot ... care to share?
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Ok last thing to fix and then its perfect. Whenever I login or /rl the panel still shows up as indicated in the pictures I linked above. To fix it I just open up a quest and then the resize function kicks in. How do I have it size correctly upon entering the game world?
0
I tried to find an example for adding a script dependency. Are you referring to the setting in kgpanels (under scripts called "Script Depnendecny") or some code that I put for onload option? I added the addon name of "nQuestLog".
I attached some screen shots with the results and my current setup.
Also just noticed this in the my chat logs:
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Thanks in advance!
0
I'd be interested in your scripts too ... do you have your UI uploaded somewhere?
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2008/05/03 09:58:08-320-x1]: SharedMedia-3.0.70014\MyMedia.lua:31: nesting of [[...]] is deprecated near '['
I got this using the default file installed ... all I changed was the name to "MyMedia.lua" Is the
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And an update, I did parent the border panel to the background panel. I just logged back in and its working as it should? I cannot really explain it.
Is there a better way of achieving a layer boxed look?
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Normal
http://img404.imageshack.us/img404/4231/wowscrnshot050108154326fm0.jpg
Messed
http://img410.imageshack.us/img410/1166/wowscrnshot050108152942hh0.jpg
Now it won't stop me from using this mod, it rocks but this problem is annoying. Again the backdrop panel works fine its just the border frames (white).
Thanks in advance for the help.
0
Q1. How do I hide a bar when I am not in combat? I know its manipulating the alpha but what exactly is the process? The post I did find was not clear on how to implement it.
Q2. I play a holy priest that uses "focus" and macro to emergency heal my target of interest. Is it possible to "hide" a set of bars if I do not have anything set as a valid focus? Can I somehow have it only show if my focus is friendly?
Thanks in advance for any help you can offer ...
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Thanks .. I will try this tonight
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0
function THIS_update()
local i = 1
while true do
local buffIndex, untilCancelled = GetPlayerBuff(i, "HELPFUL")
if buffIndex == 0 then break end
i = i + 1
end
THIS:SetHeight(2 + i * 16)
end
eePanels2:RegisterEvent("PLAYER_AURAS_CHANGED",THIS_update)
I think that is what you were referring too ... and It works great. But how do you parent this eePanel to elkBuffBars? I looked through the lua (I have little to zero knowledge of lua) and used the get frame name macro (always returned nil). If anyone has be able to get a panel to parent to elkBuffBars please share :-)
0
The getname macro returns "nil". What is the best way to make panels pop up these frames exist? Sorry for the noob question, but I didn't really find a solution for this. I was hoping to make panels populate when these frames exists.
Thanks in advance.
0
One additional question, does your bidder version augment or replace bidder. Do we simply load both addons and your bidder will automatically become active?