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    posted a message on Mage addon CS/Spellsteal
    bump for great justice. i still think this is a great idea.
    Posted in: Addon Ideas
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    posted a message on Mage addon CS/Spellsteal
    I honestly have no idea what goes on in behind writing these type of addons. I was merely suggesting something.
    Posted in: Addon Ideas
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    posted a message on Mage addon CS/Spellsteal
    Interesting, I was just thinking of this myself.

    I would like to help suggest a mod similar to:
    1. Shaman Friend (http://wow.curse.com/downloads/details/6330/)
    2. Dispel Reporter (http://wow.curse.com/downloads/details/10141/)

    However, it would apply to all classes. (Or if someone wants to make individual separate ones for different classes)

    It would be a simple parser of the combat log I assume.

    Mages:
    - Counterspell: It would report to party. Counterspell on <target>: <spell name>
    - Spellsteal
    - Polymorph

    Warriors:
    - Pummel
    - Intimidating Shout
    - Disarm
    - Spell Reflect

    Warlocks:
    - Felhunter Spell Lock
    - Death Coil
    - Fear

    etc. etc.

    I'm sure some of these are easily accomplished with macros. For example, Mages can do for polymorph: /cast Polymorph /p Polymorph: %t

    Perhaps someone can write the combat log parser and I can help with implementing the different things the mod can report by going through each spell that may seem of interest to your party members in an PVP/PVE type of environment.

    Thanks!
    Posted in: Addon Ideas
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    posted a message on A Extremely Customizable Combat Log
    I would like to make a suggestion to create a Combat Log similar to the old Nurfed CombatLog.

    Allowing for different targets to be monitored from which sources and allowing for easy color customization.
    Posted in: Addon Ideas
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    posted a message on Cooldown Count
    I have tried Antagonist and to be honest, it does way too much and is kind of buggy. I tried to filter out the things I wanted, namely: Psychic Scream, Counterspell, Spelllock, Pummel and it didnt show those cooldowns even though I disabled target only, and when I filtered everything else, it didnt seem to work either.

    :[
    Posted in: Addon Ideas
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    posted a message on PitBull 2.0
    Quote from deep »

    I guess I fixed this error on my local copy:

    In Pitbull/Castbar/Castbar.lua, function Pitbull_Castbar:OnUpdateFrame(...), I changed all self:UNIT_SPELLCAST_BLAH(unit) calls to self:UNIT_SPELLCAST_BLAH(nil, nil, unit). It seems to work, but I didn't test it much. :P


    please commit these changes to svn. tyvm
    Posted in: Unit Frames
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    posted a message on Cooldown Count
    I would like an author to create an addon for pvp. It would track your opponent's cooldown counts through combat log filtering. (Similiar to NECB)

    But different in the sense that it tracks cooldowns such as Silence, Counterspell, Felhunter's Spell Lock, Priest's Fear, etc.

    Thanks.
    Posted in: Addon Ideas
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    posted a message on PitBull 2.0
    Quote from deep »

    I guess I fixed this error on my local copy:

    In Pitbull/Castbar/Castbar.lua, function Pitbull_Castbar:OnUpdateFrame(...), I changed all self:UNIT_SPELLCAST_BLAH(unit) calls to self:UNIT_SPELLCAST_BLAH(nil, nil, unit). It seems to work, but I didn't test it much. :P


    Oh my god thank you. This works great.

    Can anyone commit these changes onto SVN.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Babbe »

    Got a new issue with PitBull, when someone is in the middle of a cast, be it me or anyone else friend or foe, and I target em the casting bar doesn't show how much hes progressed, infact theres no casting bar in my target frame at all..

    For example, enemy paladin casts holy light, I hear the sound and I target him, but it doesn't show hes casting anything in my target frame, is this a known issue or can it be fixed?

    Basically if I wanna see the progress off my enemies or friends spell i need to have his frame up all the time in target, or focus, cant detarget him and target him again, or let him cast and then target him, and its rather bollocks if i need to switch to a target and es it and i dunno if they gonna land the spell or something, another issue is that a few spells share the same animation and i can't really see the difference between em without the casting bar..


    This has been an issue ever since Pitbull-2.0 came out.

    I have been posting about this also. Someone made a bug report here: http://jira.wowace.com/browse/PB-64
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    http://jira.wowace.com/browse/PB-64
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from p00kie »

    Concerning Casting Bars.

    before pitbull2.0 you could target someone and see their cast timer and what they are casting when you target them. Now however, that's not the case.

    Now, let's say I'm targetting someone and I see somoene cast a heal on WitchHunt/Spell Alert, and I switch to that target to interrupt the cast, it doesnt show on the pitbull unitframe.

    Can this be fixed?


    updated to newest one and still not fixed.

    hello
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Concerning Casting Bars.

    before pitbull2.0 you could target someone and see their cast timer and what they are casting when you target them. Now however, that's not the case.

    Now, let's say I'm targetting someone and I see somoene cast a heal on WitchHunt/Spell Alert, and I switch to that target to interrupt the cast, it doesnt show on the pitbull unitframe.

    Can this be fixed?
    Posted in: Unit Frames
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    posted a message on cartographer instance loots
    wtb Black Temple Instance Map and Instance Loot

    Hyjal Instance Loot
    Posted in: Map/Minimap AddOns
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    posted a message on Missing Instance Loot
    black temple map? instance loots?

    Posted in: Map/Minimap AddOns
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    posted a message on Grid
    Hello. Anyway to change the ranger checker from 40 yards to 30 yards?

    Thanks
    Posted in: Grid & Grid2
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