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    posted a message on What healers like to see while raiding
    On a similar note, there's a rule that's been floating around for several MMOs now, and it's not perfectly applicable to WoW, but it's still a good rule of thumb. It goes like this:

    "If the tank dies, it's the healers fault. If the healer dies, it's the tanks fault. And if anyone else dies, it's their OWN damn fault." :D
    Posted in: Addon Ideas
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    posted a message on Everyone who dislikes CTRA, please read
    Indeed. I'm trying to keep the thread alive with marginally relevent comments...with, okay, extremely mixed sucess, I admit. :D
    Posted in: General Chat
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    posted a message on Fix for Blizzard Bug on Chat Frame
    This is totally not the right place to ask, but...

    I've got a bug where custom chat windows randomly disappear. Sometimes multiple times per session. Anyone else get that? Anyone know a fix?


    Edit: Actually, it's a bit odd. If the frame disappears and I recreate it, it displays all events that happened while it was gone - but it no longer displays new ones. I've got to set it back up to get it to display events again... So in some ways, it's not like the frame is gone, just like it's totally hidden. Hmm.
    Posted in: Addon Ideas
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    It appears that party member pets aren't hiding when in a raid. Is this intended behaviour? Is there an option to change this behaviour? It seems like party pets should have the same visibility as party members, and I have those set to hide when in a raid.
    Posted in: Unit Frames
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    I happen to have CTRL-Right Click already bound to GHeal using AceHeal. I could change that, but I'd rather change the combo oUF2 uses to open the menu. Is there anychance oUF2 could add the ability to change the drag and menu combos?
    Posted in: Unit Frames
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    posted a message on Squishy 0.10 [2006/08/22]
    Having issues with the current SVN version. Roster seems to be getting out of sink, but I'm having trouble debugging it. I assume it's caused by the pet support, but when I tested it with a single pet, it worked fine. *boggle*
    Posted in: General AddOns
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    posted a message on PlowKing - Early beta
    Quote from wobin »

    hrm, It -should- work like a huge bunch of magnets. If you use the sticky to stick another frame to the current frame you're focussed on, it will stick to the closest frame, then pull that along when you shiftdrag


    I think the issue may be that I'm trying to stick everything together, and some things aren't sticking to what I think they're sticking to. For example, I want to stick A -> B, B -> C, and C -> D, so when I drag A, D moves. What I'm ending up with is A -> B, B -> A, C -> D, so when I drag A, only B moves.

    Not sure if this is really a bug so much as me abusing the sticky feature. :)

    It CAN be quite hard to make frames stick to the frame I want, and sometimes they just refuse to stick to ANYTHING. <confused>
    Posted in: General AddOns
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    posted a message on PlowKing - Early beta
    What should the behaviour of the empty section be? Splitting and merging stacks makes it show an ever changing number of slots. I'm not sure what it should be doing, but it seems wrong...

    Having some issues with frames sticking. I can't seem to get all of the frames to stick - when I drag the entire bunch, a couple are sometimes left behind. Which ones appears to depend on which frame I click to start dragging. The issues are odd and hard to reproduce. They don't seem serious however.

    I bound a key to bring PlowKing up. Hitting it with PlowKing showing or hidden gives: PlowKing.lua:50: table index is nil

    "/pk show" works, however.


    Edit: To start with it was showing 1 empty square. Splitting and merging stacks caused it to show 1-4 but with no rhyme or reason. Splitting a stack sometimes increases the number of displayed empty squares. Relogged, and it now appears to be showing all my empty bag slots (around 20). Didn't have time to test to see if it was working properly or not.
    Posted in: General AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    Should be fixed. Try again.
    Posted in: General AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    Yeah, clickcasting works for me. I use AceHeal.
    Posted in: General AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    Okay. Changed to using UnitIDIter() in test 2. I also (hopefully) fixed the off by one error in test 1. Both changes are committed to the SVN and seem to work. Since I use Squishy constantly, if it didn't fix it I should find out quickly. :)
    Posted in: General AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    Sure.

    Oh, quick problem:

    The 2nd sanity test in Squishy:CheckRoster() is broken - it assumes your in a raid, so stops squishy working in a party. The 1st test also seems to have problems with off by one errors, but I'm not sure why. People don't always seem to be showing up in the roster that should be? I commented out the two tests on my local copy and it works in 5 mans again...I'm going to poke at it a bit more and see if I understand whats going wrong.
    Posted in: General AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    After something of a false start, I added in the ability to toggle the backdrop. Thanks for Kyahx for pointing out that I had initially done it incorrectly, and to Maia for pointing out that in the process I had completely mangled the French locals. ><

    (In my defense, SVN was hiding files from me. I realize this is an excuse whose plausability rivals that of "the gremlins stole my car keys", but there it is, nonetheless...) :)

    Anyhow, it's working again now, so maybe I'll go do something productive that hopefully DOESN'T involve chat commands and localization strings for me to accidentally delete!
    Posted in: General AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    Squishy works solo.

    Currently trying to track down some odd and very intermitent bug to do with priority sorting that may not even exist. Driving me nuts. Okay...more nuts. :)

    Coming shortly: Optional pet support.
    Posted in: General AddOns
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    posted a message on PerfectRaidStatus?
    Clad: Is there a naming convention you wouldn't mind for PerfectRaid related addons? Would RaidStatus_PR be okay or something like that? Just curious - I'm not planning on writing anything at the moment.

    (I'm still trying to find time to do the stuff I already said I'd do... *cringe*)
    Posted in: Addon Ideas
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