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    posted a message on AddOn Copyright
    Mazz: You are entirely incorrect about copyright law. You appear to think that copyright violations are like original sin; they are not. :) Copyrights protect a particular expression of an idea or concept; if you rewrite a section of infringing code so it is a different expression of the idea or concept, then it is no longer infringing. If you rewrite all such sections - even if you do so one piece at a time - then the work as a whole is no longer infringing. You spend a great deal of time handwaving, linking to unrelated articles, and making strawman arguments, but at base everything in your last post is based on a fundamental misunderstanding of copyright, and is thus wrong.

    Orion: You are slightly confused about copyright law. A derivative work is still a copyright violation if created without the permission of the original works owner. The passage you quoted, essentially, is used to determine what kind of copyright violation a work is, not whether it is a violation or not. See the difference? :)

    Moon Witch: That gets very very tricky, but ARGUABLY any addon we write is a derivative work, yes. And Bliz says they own all such derivative works. Bit of a stretch, but it's vaguely plausible as far as I know. It's an interesting point though; arguably only Bliz has standing to sue over someone copying Mazzle's addon without permission. :)
    Posted in: General Chat
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    posted a message on AddOn Copyright
    1) The article is poorly written and fairly biased (possibly by accident - I couldn't say).

    2) Maz obviously has copyright on his code. He even has (despite some claims otherwise) copyright on the database (arrangement, selection, etc. of the data). He doesn't have copyright on the ideas or algorithms. Nor does he have (despite some claims otherwise) copyright on the raw data.

    3) Even assuming arguendo all the claims in the article, Mazz contacted Kaelten claiming infringment, but Kaelten and two other coders reviewed it and felt it did not infringe, and so chose not to pull the addon. To reiterate - even if you assume everything in the article is true, it doesn't claim Kaelten acted inappropriately. (To make that claim, you'd need to claim that Kaelten was incorrect, and the code when reviewed was infringing. The article doesn't claim this.)
    Posted in: General Chat
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    posted a message on StatBlocks v1: Official Thread
    A few quick comments/requests:

    StatBlocks_Clock: I'd like to be able to display both local time and server time, with an option for a 24h display.

    StatBlocks_Mail: It appears the only possible behavior is to display the mail icon and the text "No Mail" or "New Message". A few more display options would be nice. For example, an option to just display a color-coded mail icon, or to have the senders name in the text (it's already in the tooltip). *shrug*

    StatBlocks_Money: Again, a couple more display options would be very nice. The default display is fine, but something like MoneyFu's "condensed style" would be a nice option. For reference, that would display the 8 gold, 5 silver, 10 copper as "8.5.10" with each value color coded. A little more compact, and just as readable as the current method, I think.

    StatBlocks_Quests: Being able to click on this to open the quest log would be nice.

    StatBlocks_ZoneText: Being able to click on this to open the map would be nice.

    StatBlocks_Factions: Option to color code the faction based on current rep level would be cool. That goes for several other blocks too. For example, it'd be nifty to be able to set a couple of threshholds for StatBlocks_FPS so that it turns red if your FPS is below a certain number, and so on.

    General comments: Unless I'm missing something, it's amazingly difficult to use the same StatBlocks setup on multiple characters, mostly because all StatBlocks default to using character profiles. :(
    Posted in: General AddOns
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    posted a message on 2.4 API's / Functionality changes posted
    VR has a threat reduction ability which he applies on the current tank. This ability can be dodged, so the total amount of TPS being removed is fairly random . Meanwhile, you have 1-2 OTs building threat like mad, but they're typically rage starved. Minor things like dodge strings or whether they're using rage pots will also have a fairly major impact on their TPS. Finally, aggro will be cycling through the tanks fairly regularly, just to further confuse the situation.

    Now, as a DPS class, you probably have a pretty good idea of the TPS you're generating. And if you've run with a tank a few times, you probably know his TPS pretty well too. So, with a little skill and a bit of practice, you can usually work out what it'll take to maximise your DPS, while not pulling aggro. Can you do this on VR? Not a chance in hell.

    Coming from old school 40 man raids, we never found a use for them, I do find it saddening that some players can't even do 5 mans without threat meters now :/


    Fight designs have changed. The fact that you couldn't find a use for a threat meter in MC says a lot more about MC than it does about you and your guild. :) Nobody paid attention to threat meters when fighting Ragnaros; nobody pays attention to threat meters when fighting Lurker.
    Posted in: General Chat
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    posted a message on BigWigs - Zul'Aman
    A warning for Flame Shock on Halazzi would be really nice. Almost identical mechanics as Maiden's Holy Fire, which BW does warn of. :)

    The spell is:
    http://www.wowhead.com/?spell=43303

    I don't have a transcription of the fight; I can get one if needed.
    Posted in: Raid AddOns
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    posted a message on Dongle and Ace, a friendly coexistance.
    Quote from Bobwich III »

    Really, I think this comes down to the fact that WowAce, not Ace, should be the one being advertised, if anything, to both users and developers. A WowAce mod has easy updating (and uploading), quick bug fixes and translations (thanks to the svn), and a strong, dedicated community.


    True; there are several mods around which use the Ace framework but have nothing to do with the Wowace community, and they really have no advantages over any other mod. What makes many Wowace mods worth looking for is the community, forums, SVN, and distribution mechanisms - none of which actually even requires that the Ace framework be used. (In fact, it's not uncommon to see a "Wowace" mod which uses Ace but probably shouldn't...)

    All a bit ironic, really.
    Posted in: General Chat
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    posted a message on DrDamage - Official Thread
    I've had to explain it to more than one of our raiding DPS warriors. :( It's by no means intuitive.
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    Quote from Gagorian »

    I tried your suggested rage gained idea, but the problem is that due to the fact that mitigation isn't taken into account the rage gained was way too high for several abilities giving them infinite damage per rage (due to more rage gained than spent). I disabled it for now until a better solution comes up.


    Erm... I believe you may have misunderstood the mechanic. :) Warriors don't gain rage from abilities (yellow damage) only auto-attacks (white damage). Since Heroic Strike converts the next auto-attack into an ability, it has an additional cost - the rage you WOULD have gained from the auto-attack.

    Looking at your code, I think you're making two mistakes (if I understand the code, anyhow).

    1) You're subtracting the lost rage. You should be adding it. On line 899 of Melee.lua, the "-" should be a "+". That makes the calculation correct for Heroic Strike and Cleave...but wrong for everything else, which leads me to...

    2) You're making the calculation for all abilities. You should only do so for "on next attack" abilities (Heroic Strike and Cleave). These are the only warrior abilities that have a "hidden" cost.
    Posted in: General AddOns
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    posted a message on Ace2 NECB?
    NECB does a lot of stuff, some of which is also done by Ace mods. It also does a lot of stuff which I'm pretty sure no Ace mod does.

    Example of the latter: Running through Karazhan, NECB pops up a timer bar to track the "Brittle Bones" debuff which tanks sometimes get from Moroes' trash. Kinda nice for a raid leader and/or healer.

    So...it depends what you use NECB for; few if any people will use 100% of NECB's features. It may be that you use a subset which is provided by Chronometer, for example. <shrug>
    Posted in: Addon Ideas
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    posted a message on AuldLangSyne 2.0
    The key feature I'm missing from GuildFu is the display of guild and officer notes in the FuBar tooltip.

    Any chance that could be added?
    Posted in: General AddOns
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Displaying cooldown messages via SCT would be nice...
    Posted in: General AddOns
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    posted a message on Fixing the Raid Lockup Problem!
    My unit frames addons are Grid, Pitbull, and IceHUD. I have party frames hidden in raids, and still have the "enter world freeze" issue. It appears to happen every time I D/C in Karazhan, and sometimes (but not always) in 5-mans as well.

    Not sure how to interpret that. Since it does break for me in raids with hidden party frames, that implies its a raid bug. Since it occasionally breaks for me in a 5-man, that implies its a party bug. *confused*
    Posted in: Unit Frames
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    posted a message on so... about wowinterface.com
    Everybody knows...nobody cares. :)

    Ignore, for the moment, whether it would be bad if WoWI was outright owned and operated by IGE. Let's just look at the situation as it is. Now, say you post an addon to WoWI. And that makes some people visit the site to download it. And those visits let's WoWI sell more advertising. And the money they get for that advertising exceeds the bandwidth costs of the downloads, boosting the profits of the Zam Network. And some fraction of the higher profits of the Zam Network are kicked back up the chain to Affinity Media, boosting their profits. And some fraction of the higher profits of Affinity Media are kicked back up the chain to RPG holdings, boosting their profits. And RPG holdings...uh...owns IGE, which means that's really really bad, because...uh...why again?

    I just don't get the argument. If WoWI does really well, it's not going to help IGE. If WoWI does really baddly, it's not going to hurt IGE. Even if the entire Affinity Network went bust tomorrow, it's not going to impact IGE. Also, as Tem mentioned, WoWI is easily the best addon site around, which is reason enough to support it. (Oh, and as for database sites - check out http://www.wowhead.com/. They've got a pretty slick site, and their database of TBC stuff is just as good as Thott and Alla. No idea who owns them, nor do I care. So there. :D)
    Posted in: General Chat
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    posted a message on Mendeleev Addon
    Quote from Eleipher »

    Yeah I have seen PriceTag, but it doesn't work, there is little documentation and no page for the addon. It is hovwever designed to be used with an external database to populate the tables.


    It doesn't? Since when? Works fine for me and a few other people I know of. Bug report please?

    Here's the PriceTag thread.
    Posted in: Addon Ideas
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    posted a message on Links
    Quote from Jerry »

    I have added an API. See desc in code, or in the wiki.


    Thanks. I updated PriceTag to use the API, and removed the support code from Links.
    Posted in: General AddOns
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