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    posted a message on Suicide Kings Geo [official thread]
    I hacked in a quick way to separate main/off bids for my guild. Basically it runs two bid lists internally instead of one. Bidders bid as main or off and the win goes to the highest main bidder, or the highest off bidder if there are no main bidders. This way, we could run both options off a single list for the raid, which is what we prefer at the moment.

    The only other thing I'd ask for is a way to have an optional strict timing period. Ex: Bid opens for 30 seconds, with a 10 second warning, winner declared automatically at the end. I may have put a ticket in for that, actually.
    Posted in: Raid AddOns
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    posted a message on Visor2 Causing Taint with Vehicles
    Indeed. The perils of using a mod that hasn't been officially updated in a very long time.
    Posted in: AddOn HELP!
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    posted a message on Visor2 Causing Taint with Vehicles
    I think I figured out why Visor was tainting, but I don't know enough to have a good idea of what to do about it.

    Visor was overriding the SetPoint() of a frame when it moved it. This caused the tainting.

    Apparently, when you enter and exit a vehicle, the default UI tries to re-anchor the player frame to the default position. If you do either of these things in combat while using Visor to relocate the PlayerFrame, the move fails and the affected frames are left in whatever state they were in when the action was blocked.

    I assume similar tainting issues would occur if I had relocated other frames that the default UI wanted to be able to move during combat.

    My current solution is to switch to FluidFrames, as it seems to be doing everything I need it to without tainting the frames. However, there's still a known issue where it can't do anything about frames that the default UI wants to move during combat. Thus, at least I can use the vehicle bar if I happen to get on a vehicle while in combat, but my PlayerFrame resets itself to the default spot. It's a minor annoyance for the moment, as I can reload my UI when I leave combat to fix it.

    Anyway, I wanted to update anyone who may also have had a problem using the unsupported Visor2 after the 3.0.2 patch.
    Posted in: AddOn HELP!
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    posted a message on Visor2 Causing Taint with Vehicles
    I prefer Visor to MoveAnything as well. I tried the 'updated' version I found and it still feels as clunky as it always did. I'll try FluidFrames tonight, hopefully that will work out. That's the closest I've been able to find to something that's been updated and still supported, although it seems to have some issues with the vehicle UI as well, from the comments I've seen.

    If anyone has any other suggestions for a replacement for Visor, or suggestions on fixing the code, they'd be much appreciated.
    Posted in: AddOn HELP!
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    posted a message on Visor2 Causing Taint with Vehicles
    I realize that it hasn't been updated in quite sometime, and is very likely to be completely unsupported. It worked fine until 3.0.2, which was good enough for me. I'm willing to fix it up so I can continue to use it, but I was hoping for a little bit of guidance, or at least a pointer to an updated mod that does the same thing.

    I'm using the last version from here, which is why I asked here. I checked out the one on WoWI; its not much different, and certainly not properly updated for 3.0. I doubt it would do any good to ask there, as the person who uploaded it seems to be using that as a learning experience.

    I've searched Google, WoWI, and the forums here for something similar that may have been updated with no luck. I didn't post a request for information here lightly.
    Posted in: AddOn HELP!
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    posted a message on Visor2 Causing Taint with Vehicles
    I've been having an issue with the vehicle UI, and I've tracked it down to taint caused by Visor2.

    Basically, if I mount or dismount a vehicle while in combat, the bars don't properly shift their state. I can fix this by getting out of combat and reloading my UI. It's sort of a problem for things like Malygos, though, so I'd like to get it taken care of.

    Does anyone know of a quick fix I can make to the Visor code? I'm using the package had been available here, which now seems to be hosted on WoWInterface.

    If there's not a way to fix it without a major rewrite, can someone suggest to me a mod that does the same thing (allow me to move the default Blizzard frames around and save the new location), without the taint issues?
    Posted in: AddOn HELP!
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    posted a message on Daily Quest Tracker: (Offical Thread)
    The problem is that Ace2 is a required dependency. It should probably be in the OptDeps instead. I removed the ReqDeps line from the toc and it runs just fine with the embedded libraries.
    Posted in: FuBar AddOns
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    posted a message on Daily Quest Tracker: (Offical Thread)
    The filters are great, thanks!

    Bugs I've noticed:

    - I have disabled auto-open of the categories, but it still seems to do it when I near the quest givers. I'll see if I can get anything more specific on this, but wanted to make sure to report it.

    - If your Ogri'la, Skyguard, or Netherwing rep is in a closed category (I had mine in inactive, since I'd hit max exalted with all of them.), they get filtered out based on reputation. To work around, I just put them back up with the others, and it worked fine.
    Posted in: FuBar AddOns
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    posted a message on FuBar - QuestsFu
    I noticed the same problem last night. Once I get the message, my quest tracker no longer updates properly. My taint log is similar to the one already posted. The first time I saw the error was while questing in Theramore: during the SI:7 quest to confront the agitators, sometimes they'll attack you. I believe the mod tried to update the quest tracker while I was in combat (you don't have to kill them to complete the objective), and this caused the taint issue. Hope my information helps.
    Posted in: FuBar AddOns
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    posted a message on Daily Quest Tracker: (Offical Thread)
    I love this so far. Thanks for doing it.

    Suggestion: Filters for which sections or quests show on the tablet.

    Examples:
    * If there are not currently any Seasonal dailies active, I'd rather filter out the entire section.
    * An option to filter out dailies that I'm not eligible for due to faction and/or profession would be excellent.
    - I'm a skinner, so I don't need to see the mining or herbalism Netherwing dailies.
    - I'm not a cook, so I don't need to see any of the random cooking dailies.
    Posted in: FuBar AddOns
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    posted a message on PeriodicTable-3.0
    Wowhead just added a bunch of new filters for consumables and tradeskill items. It might be worth checking out for the dataminer.
    Posted in: Libraries
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    posted a message on PeriodicTable-3.0
    Speaking of flasks, it seems like a number of them are missing from the Consumable.Buff.* section. Specifically, I know that Flask of Relentless Assault and the Unstable Flasks aren't there. After some quick investigation, I also see that Haste Potion and most of the discovered flasks and Shattrath flasks are missing.

    Do we still run the data miner for PT3? These seem like pretty big omissions.

    P.S. I'll return later with item ids for the things I know are missing.
    Posted in: Libraries
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    posted a message on Numen (a totem button addon) - Official Topic
    Any chance we can get the option to have default button styles available? The Dream Layout ones are pretty, but they don't match the rest of my buttons.
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    What do I need to submit to get updated default sorting for Leatherworking, Poisons, and Cooking? The new patterns and recipes after BC have yet to be included in the defaults.
    Posted in: General AddOns
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    posted a message on ModMenuTuFu externals problem
    This mod needs its externals updated. It's still trying to use AceLocale 2.0, which has been tagged.
    Posted in: FuBar AddOns
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