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    posted a message on Quartz: Modular Casting Bar
    If you're dual wielding it won't show up. It's written that way, it's not a bug. I don't know if it's easier to time it for rogues, but for warriors it's virtually pointless when you're dual wielding anyways (from what little I know at level 31). The reason it is not drawn for dual wielding is because the timing was awkward. If you could find a way to make dual timers for each weapon, I'm sure Nymbia and others would be appreciative. I wouldn't be able to do it myself.
    Posted in: General AddOns
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    posted a message on SimpleSelfRebuff - official topic
    Quote from Diabolique »

    Since zooming in combat hardly saves me from dying but manashield does it would be nice to implement it anyway...Please, so i can get rid of SB


    Zooming in combat routinely saves me and my party from dying. I don't suppose you ever find yourself in awkward places where banners are between your viewpoint and your character. I've seen it way too much in Shadow Labyrinth, for one. I can't think of another similar place right off, but I know there are other places.

    And about the long-lived buffs... 5-minute blessings? lol. But to address Fear Ward, I would guess that's something you want up at all times, as long as you have the spell. It's sort of like mage armors and Inner Fire, where it might not ever actually be used (depending on which mage armor you use, and if you never actually get hit) but if it ever is used, you know about it, and it made all those other times you wasted the buff all worth it.
    Posted in: General AddOns
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    posted a message on AuldLangSyne 2.0
    What features does Blizzard offer in the way of mail that you'll never use? And how touchy is it – to what degree and in what way? And how will an addon such as Postman aggravate that? -- I'm seriously asking these questions and it sounds like you can answer them.

    I have been using Postman for a while now and I've had no issues. It sure beats dragging and dropping a dozen or more icons per day to mail to either an alt or the guild bank.
    Posted in: General AddOns
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    posted a message on AuldLangSyne 2.0
    For what it's worth, Postman may not do precisely what you mentioned, but it does save a list of all characters you send mail to. You can of course remove these through the interface in the mail box. You can use the dropdown or type in whatever character's name you're sending something to. This list is saved throughout your account on that server. I would consider this a more valuable feature than for auto-completing alt names. And since it is a feature more relevant to mail, and it's already in a mail addon, there you go. :)
    Posted in: General AddOns
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    posted a message on CowTip - a tooltip addon - Official Topic
    How is Tattle related to this? Isn't it just an addon to announce what moron broke a CC? How's that related to CowTip?
    Posted in: General AddOns
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    posted a message on Fishing Ace! Discussion
    Yeah I miss the list and numbers of fish that I've caught, as well as those other random items that you find. Granted they're not fish, but interesting to note. And it's helpful to know (for the sake of cooking) where to fish what you need to best skill up in the easiest fashion. Like "catch 20 xxx fish, then go to this other place and catch 30 yyy fish, then go cook it up and see where you stand".
    Posted in: General AddOns
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    posted a message on DrDamage for non casters?
    Like I said, Phanx: How much more healing you can do in total can be estimated by DrDamage, but its estimation is assuming that you're going to be spamming a single skill until you're oom. Will that really happen? Probably not. Not if you're a smart healer. It doesn't take into account that you'll have down time, and you'll need to kick in that trinket and any other cooldown to boost healing in the clutch. All this taken into account, DrDamage might be able to help you decide which item to use, but it can't accurately tell you how much healing you can really do, logically and practically speaking. It's only theoretical numbers which are helpful to a point, and then after that useless.

    I'll give you a pally example. I found out (using DrDamage) that if I use blessing of kings instead of wisdom I can get a better grand total healing, because the "true mana cost" (whatever-tf that is) is lowered, because my crit rate is higher, so I get Illumination to proc more, which gives me more mana.... The truth is that if I did that in an instance and trusted that observation, I would use blessing of kings. My better grand total healing would be observed only if I spammed that specific heal and rank. If there was no down time, kings would be better.

    But what if, using kings, I ran out of mana? That's pretty much it for me. If I was using wisdom, I would be able to recover mana much, much faster and I would be much more useful. Also, there would be (and I've observed this) very little downtime between pulls in an instance, and in fact sometimes I have had to consume maybe 5 drinks. If I used kings, that would be 25 or more drinks instead.

    Does this help demonstrate (what I consider) the silliness of your request, or whatever you call it?

    Edit: Also, you say what if you don't have the item yet? RatingsBuster does tell you even if you don't have the item (or it should, if it doesn't) the differences of spell damage, healing, hit percent, crit percent, and so on. So in a way, it does (or should) show whether you have the item or not. But it doesn't need to show what effects it will have on any given spell or other ability. (I do know that it works on items that you see in AH and at any vendor and any quest reward; whether it shows up for item chat links is something I never noticed.)
    Posted in: General AddOns
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    posted a message on Fishing Ace! Discussion
    Quote from Toddler »

    New issue / behavior to report.

    When in a RAID, my ability to Right Click Cast is disabled. Rather strange.


    Probably for the better.

    ;)
    Posted in: General AddOns
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    posted a message on DrDamage for non casters?
    Not exactly the same, but what more do you need than to see:

    Health +100
    Mana +350
    Spelldamage -10.2
    Spell crit +1.3%
    Spell hit -0.5%

    Do you want the item tooltip (or any other tooltip, really) to show all the effects it will have on all your spells? It should be enough to say "Ok, so I guess I'll be doing more overall damage due to the higher crit rate even though my spelldamage dropped. The difference between 700 and 689.8 spelldamage is rather insignificant, all told...." Do you see my point? And then once you equip the item, you can see the new "damage until oom" or whatever it is you're interested in.

    As someone mentioned in another thread, when you're dpsing or healing, nothing is ever pure numbers. You have to know what you're doing. Addons make several assumptions, among the greatest of which is that you'll be spamming a given spell as frequently as possible (which is hardly an acceptable assumption in many cases) and that you have no other duties that you must be discharging (read CC). And then I haven't mentioned the synergy of all the abilities that you use in conjunction with one another, such as frost nova and ice lance, or scorch and (well) whatever else fire mages do.

    Some of the most staple spells -- at least for pallies -- is somewhat broken with respect to how DrD renders it. Avenger's Shield shows total damage done to one or three targets (not sure which, and I don't have access to it atm) but not two targets. Granted, you're not likely to find a 2-man pull in an instance but you might want to use AS in the field too. -- So how much damage does it do? Oh, noes!!! the tooltip doesn't show that info! -- And there's Holy Shield, which assumes either that it gets hit once or all four (now eight with imp HS) times. Again, I'm not sure which; I'm not protection anymore. For HPS with Divine Grace and Holy Light... not to mention the fact that Flash of Light is what is most commonly used to heal unless you downrank which may still be unfavorable in a clutch where Flash would be that necessary half a second quicker.

    DrDamage was made for us, to help us make a decision here and there. It should be used as a tool so that we can make the necessary judgement call -- do we esteem spell hit, spell crit, or spell damage (healing) higher? But even if DrDamage says we'll get more mileage out of one gear set it doesn't mean we really will, and vice versa. RatingBuster helps in another way to make that same decision.
    Posted in: General AddOns
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    posted a message on DrDamage for non casters?
    RatingsBuster is awesome for that, Phanx.
    Posted in: General AddOns
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    posted a message on [PitBull] Sound when shifting target is gone
    Now that it is mentioned, I do myself recall a sound with the default UF, but as you say, Seerah, I don't remember getting it with any other UF. And it wasn't another addon.
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    Isn't there an option within PitBull that gives you the option to change the colors of 100%, 50%, and 0% health? Maybe that's not what you're asking for, Lawngnome.
    Posted in: Unit Frames
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    posted a message on ArkInventory v2.00
    The reason to do this is if you have a slow computer (such as I have, and perhaps as well Covert), it is prudent to force a GC when it is convenient rather than in the middle of an instance or out in the field of battle, because when a GC is performed automatically, it is usually large enough to cause a second or longer of lag. Sometimes I find myself forcing it in the middle of an instance (while out of combat) and it might take four or more seconds to perform. Better now than at a boss, though. =x
    Posted in: General AddOns
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    posted a message on PitBull - official topic
    Fair question, one that I should have thought to answer already. It shows all as near, at 1.0 alpha. I've been playing my mage lately. I'll check it on my pally in a minute, I think, because I need to check his mail. It used to work always before, due to the fact that I do have a common buff (Arcane Intel/Brilliance).
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    I don't know if anyone mentioned this, but I find that the range check doesn't seem to work for party frames. It always used to, and it does work for target and focus (among others, likely). I also have the range displayed on the target's frame, just so you naysayers can't say "it must not be installed right". :) I'm using the latest revision of PitBull and RangeCheck both.
    Posted in: Unit Frames
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