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    posted a message on Post useful/interesting DogTag-1.0 sequences here
    Oh wow. How did I miss that part?

    Anyways, I gotta be honest. I've had some finnicky results trying to get an effect similar to the one you want. I'm afraid I can't give you a more solid answer at this point. I'd love to see what you come up with when you do get it working.
    Posted in: Unit Frames
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    posted a message on [PitBull]/[Bonzai]/[DogTag] Aggro Display Config?
    tbh, for the most part I haven't had issues with figuring out who has aggro. It's usually fairly obvious. Where it gets tricky is when there's AOE attacks, and warlocks are tapping life. (I hate warlocks for that.) And then there's the issue of random target switching that some mobs do, to either counterspell, mana burn, polymorph, fear, and so on. So the Bonzai module isn't that practical there either.

    Personally I don't use it. There was a time I used such a mod with agUF, but I found it's just impractical and not that useful. I have learned to juggle heals pretty well, and if any player needs heals more than another, I give priority to:
    1. the tank
    2. the highest dpser

    If it's a warlock and I can see quite clearly that they aren't getting attacked, I may wait to heal them if I know that they really don't need it and I really need to heal this other guy.

    Aside from that, I agree there should be a DogTag for having aggro similar to the IsTapped or TappedByMe tags.
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    I just want you to know that I did a few things to /wiki/DogTag-1.0. I hope you like it. From what I can tell, I suspect it's a lot more helpful and concise than it had been. Either way, of course, I don't know if I got everything.
    Posted in: Unit Frames
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    posted a message on Post useful/interesting DogTag-1.0 sequences here
    [percenthp:isless(35)?text(Low Health!):red] -- not .35, but 35 since it's rendered as a whole number percentage not fractional percentage.

    By the way, if you routinely let your people drop below 35% before you heal, you might want to reevaluate your healing. I was working on something similar for myself, for showing me if I have enough rage for execute. (I also heal with my pally; that is why I have "isfriend".) What I use is this (modified for human readability):

    [isfriend?....!text(                     -- if friend, then .... else:
      [status:surehp?curhp:short:append( | )]          -- status, or if i know curhp, curhp
      [israge#player?curmp#player:isgreater(14)?color(ff6666)]  -- if my own rage is 15 or greater (execute min), red color
      [percenthp:hidezero:hide(100):percent]           -- show percent (if 20% or lower, execute when I see red)
      )


    Copy/pastable: [isfriend?....!text([status:surehp?curhp:short:append( | )][israge#player?curmp#player:isgreater(14)?color(ff6666)][percenthp:hidezero:hide(100):percent])]
    Posted in: Unit Frames
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    posted a message on ArkInventory v2.00
    Possibly one problem people are having consistently is that they might not be using PT3Browser to help comprehend what options can be used.

    To be honest, I do feel like there's something missing in this addon but I can't put my finger on it.
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    Quote from Seerah »

    @ Crazytoo: Quartz is not a cooldown mod - there are others out there that can do this for you. Otherwise, you can use the custom bar module.


    /quartztimer Trinketname 90

    or something along that line, perhaps the other way around, not sure.
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    To make "Try ElkBuffBars" more relevant, I'd further clarify that with the Ace2 version of that addon (the one that ends with "s"), you can have several groups of buffs--you can track your own buffs/debuffs and your target's too, and your focus target's. So if you have poisons--or any buff or debuff--you want to track that Quartz doesn't track, you can group them as necessary, and anchor them wherever you'd like. You can't anchor them to your castbar per se or to your mirror bar (because they're not the same addon, as a matter of course), but you can anchor them to wherever you want. And you can make them nearly identical (basically in every way aside from the coloring) to how Quartz displays them. And of course you can blacklist Slice and Dice and other buffs on your main buff cluster, and you can whitelist it in another buff cluster.
    Posted in: General AddOns
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    posted a message on ToFu
    I would have thought instead of "Pas de precedent vol" it would be "Aucun precedent vol", but maybe they're identical. I don't know. I'm not fluent or anything.
    Posted in: FuBar AddOns
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    posted a message on PitBull - official topic
    Interact lines are kind of irritating, and especially in a raid it's gotta be nuts. And if you have your raid set up in a single flat setup, interact lines are going to do nothing for you except for the main tanks (if you have that set up) or main assists (if you have that too).

    Achaz, you could perhaps set it up to talk to the other player's DrDamage so that they can give you how much they're healing for. Aside from that, you could have a database that recorded average heal values according to expected +healing gear (or maybe let the user set that for each healer). And you could take into account the rank of heal that the healer is using (many pallies use Holy Light IV rather than the highest Flash of Light). Quartz can tell what rank of heal they're using. I haven't looked at any of the code in that direction though.
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    There are similar addons, HunterZ. I couldnt' tell you one right off right now though. But this feature would be awesome.
    Posted in: Unit Frames
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    posted a message on AuldLangSyne 2.0
    I see the problem now with what I was mentioning. This particular problem is associated only with sorting by level, but similar issues could come from sorting by name or any other method. This is how to correct sorting by level:

    Lines 257 and 263 and 286 need to be edited so that instead of UNKNOWN, it should be 1 or some other real number. (I chose 1 because that level does exist; and if one of your friends or guildies shows up as level 1 it should be easy enough to notice it as an error, and maybe correct it at that point.) In line 523 it is confused by the comparison of a number to a string (UNKNOWN); I tried using nil instead of UNKNOWN and that failed as well -- apparently you can't compare a number to nil.
    Posted in: General AddOns
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    posted a message on WowAceUpdater - An update tool for Windows users.
    I'm with HunterZ on this.
    Posted in: Updaters
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    posted a message on WowAceUpdater - An update tool for Windows users.
    I'm not complaining when I say this, but I'm with Drinyth. If the money from the ad goes to pay for the wowace server, awesome. If it goes to support the authors, awesome. But if it goes to generate more traffic for wowace.com, who needs it?
    Posted in: Updaters
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    posted a message on AuldLangSyne 2.0
    I was using this addon on my laptop, and it works fine for some characters, but not on my main, level 70. I have a lot of friends on my list, so I thought that maybe it was breaking because some of my friends were no longer on the server.

    But I'm using this addon for the first time on another computer (no saved variables for this addon) and again it's not working on my main. The icon shows up in my fubar and all the data is there on my friends and guild list, but the fu module doesn't show how many friends or guildies are on, and it shows either the friend list or the guild list (I can't remember right off but I'm fairly certain it was my friends list that showed up earlier, and not anymore.)
    Posted in: General AddOns
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    posted a message on SimpleSelfRebuff - official topic
    Quote from Diabolique »

    Quote from D. F. Schmidt »

    Quote from Diabolique »

    Since zooming in combat hardly saves me from dying but manashield does it would be nice to implement it anyway...Please, so i can get rid of SB


    ....I don't suppose you ever find yourself in awkward places where banners are between your viewpoint and your character.


    Yes I did, and in that case I just ROTATE the camera .....

    I really love this kind of conversations: I ask for an feature to be implemented, then someone starts philosophical debate on it and tries to convince me how I really dont need it ....
    I SIMPLE ASKED FOR A FEATURE ! If it`s not possible just say so .....


    Diabolique, maybe the feature is possible, and maybe the author simply hadn't considered it. Likewise, if the feature is possible and the author does choose to implement it, I want the author to know that maybe not everyone wants this feature--so it should be implemented in a way that not everyone will want it. Sometimes features are good to set up as default operation without an option to turn it off. This is one feature that isn't so. Perhaps that's all I meant.
    Posted in: General AddOns
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