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    posted a message on [Grid] GridDynamicZoneSwitch
    I'm using a custom Layout which i've defined in GridLayoutForHealers since updates for this are very rare.

    However, even with an unmodified version of GridLayoutForHealers installed, GridDynamicZoneSwitch only shows the layout options definded in the Grid core module and not the layouts defined in GridLayoutForHealers.
    Also, the by dodga mentioned "default Zone" would be very helpfull.

    Hope you (Mokhtar) have some time left to give some love to this Addon since i knew that you're more actively programming on GridDynamicLayout in the past.

    Posted in: Grid & Grid2
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    posted a message on Pet for Grid
    Thanks Jerry, i like pet for grid alot
    Posted in: Grid & Grid2
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    posted a message on Pet for Grid
    Is anywhrere a documentation of the new layout flags a group can have? Like "isPetGroup" or "filterOnPet"? Just looked at the Grid (Advanced) wiki page but found nothing about these flags.


    Posted in: Grid & Grid2
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    posted a message on PitBull 2.0
    Quote from raine03 »

    Is there any way to filter enemy buffs to display only magic buffs?

    Since Im a priest that would help me to know when there is something to dispel.
    I would'd also like to have that feature - "Show Purgeable/Dispellable" - exspecialy for Arena.
    Posted in: Unit Frames
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    posted a message on Bartender3 - Add buttons for unlearned talents
    I do respec often for arena, too. I just wrote simple macros for the spells learend through talents.
    For your example with curse of exhaustion it would be:

    #showtooltip
    /cast Curse of Exhaustion
    Posted in: General AddOns
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    posted a message on PitBull_AltAura
    Quote from iwrotecode »

    I've had to disable altaura and use the standard aura feature in Pitbull to get by. If I use Pitbull_altaura whenever I get debuffed (or just poisoned, not sure yet) WoW freezes completely and I have to hard restart my comp to get it back. Anyone know of this bug and/or of a fix?
    I've encountered the same bug as iwrotecode reported in this thread. I've switched back to standard aura for now. I've reproduced the hangup several times by joining an Arathibasin and do some pvp action. I couldn't finish any battleground with AltAura enabled, wow allways hangup.

    Settings copied from my WTF folder:
    		["AltAura"] = {
    			["profiles"] = {
    				["Default"] = {
    					["party"] = {
    						["split"] = true,
    						["maxdebuffs"] = 8,
    						["debuffFilter"] = false,
    						["frameHighlight"] = "Never",
    						["highlightStyle"] = "thinborder",
    						["maxbuffs"] = 8,
    					},
    					["focustarget"] = {
    						["hiddenDebuffs"] = true,
    						["hiddenBuffs"] = true,
    						["hidden"] = true,
    					},
    					["pet"] = {
    						["hiddenDebuffs"] = true,
    						["hiddenBuffs"] = true,
    						["hidden"] = true,
    					},
    					["partypet"] = {
    						["hiddenDebuffs"] = true,
    						["hiddenBuffs"] = true,
    						["hidden"] = true,
    					},
    					["player"] = {
    						["maxdebuffs"] = 12,
    						["hiddenWeaponBuffs"] = true,
    						["debuffFilter"] = false,
    						["buffsize"] = 17,
    						["grow"] = 1,
    						["frameHighlight"] = "Cureable",
    						["highlightStyle"] = "thinborder",
    						["maxbuffs"] = 12,
    						["debuffsize"] = 17,
    					},
    					["focus"] = {
    						["maxdebuffs"] = 12,
    						["debuffsize"] = 17,
    						["debuffFilter"] = false,
    						["grow"] = 1,
    						["buffsize"] = 17,
    						["frameHighlight"] = "Never",
    						["highlightStyle"] = "thinborder",
    						["maxbuffs"] = 12,
    						["buffFilter"] = false,
    					},
    					["target"] = {
    						["debuffsize"] = 17,
    						["maxdebuffs"] = 12,
    						["grow"] = 1,
    						["buffsize"] = 17,
    						["highlightStyle"] = "thinborder",
    						["maxbuffs"] = 12,
    					},
    					["targettarget"] = {
    						["hiddenDebuffs"] = true,
    						["hiddenBuffs"] = true,
    						["hidden"] = true,
    					},
    				},
    			},
    		},
    Posted in: Unit Frames
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