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    posted a message on [Grid] Problem: Health Bars Dark
    I have range set to the alpha setting, but all characters are within range. It's currently configured to reduce alpha to about 40% when a character is out of range: no characters in the example image are out of range. (We are fighting the Phoenix Hawks in TK, so we are all on top of each other -- a good time to troubleshoot this particular error.)

    For example, both mages "Ries" and "Ledya" are both in range (full alpha) but Ries' health bar is rendering darker than Ledya's. Same with Beric -vs- Asidi. Both Paladins, both in range, both with the same status. Furthermore, Honz's bar display fine in the Warrior group, but improperly in Group 1.

    In the example image, this issue is being applied to:
    Beric, Clair, Honz, Hraku, Ries,

    It's almost as if Unit Health isn't taking over the bar versus the background gradient. I've tried a variety of different gradient textures: all have the same issue.
    Posted in: Grid & Grid2
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    posted a message on [Grid] Problem: Health Bars Dark
    Having an odd error with Grid where the Health Bars (displaying Unit Health) get darker / darken randomly. I have been unable determine if it's any configuration error. Unit Health, Death Warning, and Unit Name are the only pieces of information assigned to the Health Bars position.

    It's much easier to see than to explain:



    Attached is my config Grid.lua, it's possible there's something I'm configuring incorrectly. Anyone else ever experience this? Any help on this issue would be greatly appreciated!
    Posted in: Grid & Grid2
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