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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    The bag and bank panels don't dock correctly with other UIPanels in 2.3.2.

    It's driving me nuts and I love this addon!

    Much <3 if you could fix it.
    Posted in: General AddOns
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    posted a message on Parrot? Link?
    Parrot won't filter "Outgoing damage" on "Skill DoTs".

    I'd like to filter my Fireball DoT.
    Posted in: General AddOns
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    posted a message on Recount
    I've gotta say this is one of my favorite addons now. Thanks alot.

    Two problems.
    If you select some previous fight X and kill another mob, fight X-1 will become fight X but the meter window won't update with the new mob's name. I'd say either it should update, or should automatically select fight X+1 to keep displaying the same data. And maybe select overall data after fight 10? *shrug*.

    Also, with realtime graphs that have widely varying ranges (specifically raid DPS, showing a 0-100 range between pulls to 0-10k+ during pulls), there is some slowdown while there are a massive amount of labels as it's scaling down.
    Posted in: General AddOns
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    posted a message on Parrot? Link?
    As of r44600
    The Impact trigger is misnamed Hammer of Wrath.
    Disabling triggers does nothing.
    Posted in: General AddOns
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    posted a message on Parrot? Link?
    Small feature request! Debuff Stack/Buff Stack events.

    i.e. ([Name] ([Count])) => (Arcane Blast (3))
    Posted in: General AddOns
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    Quote from Klam »

    Well thing is as an example i get "Harmstring" debuff and use as visual effect lets saw the slow effect on feet from "Earthbind Totem"?


    Not remotely possible.
    Posted in: General AddOns
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    posted a message on PitBull - official topic
    This aura problem is driving me nuts. I have my aura side set to above the frame, sort and split off, snap on, and growth direction set to up.

    And once I go from 1 row of auras to 2, everything shifts up like this:


    argh!
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from souja »
    • custom aura filtering - the ability to filter in only the buffs/debuffs that you want to see. For example, as a shaman I'd love to be able to filter my party frames to only show totem buffs so I can quickly see who in my group is in range (and no the Blizzard filter does not do this, the only mod in all of creation that properly filters in shaman totems is CastParty... yes, that CastParty). Or a tank might want to show only the tanking debuffs on his target.


    I'd much like to see "filter none/buffs/debuffs/both" in addition as a simple setting. Much of the time I only care about buffs I can cast, especially with both pallies and shamans in a raid now, while I care about every of the few debuffs, not just what I can remove (i.e. Weakened Soul, Mortal Strike, Blizzard/Cave In/etc/etc).
    Posted in: Unit Frames
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    posted a message on SCT 6.0 / SCTD 3.0
    Viviance, no there isn't currently a built in way to do this as the spam would be massive. You can certainly add it as a custom event though. See sct_event_config.lua.


    I came up with:
    [23] = {name="*1: +*2 (*3)", argcount=3, search="(.+) gains (%d+) health from your (.+).", r=0/256, g=256/256, b=0/256},


    This works fine, but I don't see any way to get it to display in frame 2 rather than 1, so that it'll go with other heals.

    Being able to see who's Renewed or not right in front of me so I know to when to reapply it is very nice.
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    Is there a way to get messages for HOT ticks on other people?
    Posted in: General AddOns
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    posted a message on IceHUD
    This is the best HUD addon I've tried yet, good job :)

    All it needs is some options for positioning/scale and I'd be sold. I would recommend anchoring the HUD to the center of WorldFrame rather than UIParent for a better default position for viewport mod users like myself.

    The only thing I'm not sure of is click-casting on target and target-of-target. I'll probably end up writing a mod that puts clear windows over the info text.
    Posted in: Unit Frames
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