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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from ebalsumgo
    is there a hack or anything to make a unit vertical instead of horizontal and add padding between the bars? I am trying to use as few mods as possible and in order to get rid of IceHUD i need to simulate it in some shape or fasion. Any ideas?


    edit runebar.lua

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            for i = 1,6 do
                bars.RuneBar["Rune"..i] = newFrame("StatusBar", object.frame)
                bars.RuneBar["Rune"..i]:SetMinMaxValues(0,1000)
                bars.RuneBar["Rune"..i]:SetID(runeID[i])
                bars.RuneBar["Rune"..i].bg = newFrame("Texture", object.frame, "BORDER")
                bars.RuneBar["Rune"..i].bg:ClearAllPoints()
                bars.RuneBar["Rune"..i].bg:SetAllPoints(bars.RuneBar["Rune"..i])
            end


    add

    bars.RuneBar["Rune"..i]:SetOrientation("VERTICAL")


    it becomes

      for i = 1,6 do
                bars.RuneBar["Rune"..i] = newFrame("StatusBar", object.frame)
                bars.RuneBar["Rune"..i]:SetMinMaxValues(0,1000)
                bars.RuneBar["Rune"..i]:SetID(runeID[i])
                bars.RuneBar["Rune"..i].bg = newFrame("Texture", object.frame, "BORDER")
                bars.RuneBar["Rune"..i].bg:ClearAllPoints()
                bars.RuneBar["Rune"..i].bg:SetAllPoints(bars.RuneBar["Rune"..i])
                bars.RuneBar["Rune"..i]:SetOrientation("VERTICAL")
            end
    Posted in: Unit Frames
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