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  • 0

    posted a message on New idea: SpellSaver
    So do we have any takers? XD
    Posted in: Addon Ideas
  • 0

    posted a message on New idea: SpellSaver
    So tekkub, do you accept the challenge XD
    Posted in: Addon Ideas
  • 0

    posted a message on New idea: SpellSaver
    Badens doesnt work on offensive spells
    Posted in: Addon Ideas
  • 0

    posted a message on New idea: SpellSaver
    You're a mage. You have an enemy with 300 hp left. You know your highest rank of fireblast does 500 damage. You didn't spec for instant arcane explosion. So what do you do?

    Search in the spellbook for the 2nd highest rank of fireblast?

    No. SpellSaver works like healing mana conservation addons, but it works for offensive spells only.

    Using MobInfo2 or some other way of seeing the enemy's health, it does a lower rank of a spell to finish them off.

    So if I wanna fireball a critter, it will automatically scale to rank 1 fireball.
    Posted in: Addon Ideas
  • 0

    posted a message on New addon idea: SpellSync
    There is nothing more amusing then 5 mages in a party all pushing their fireball button at the EXACT same time, hearing the zooooooooom of the fireball then the explosion.

    I present the idea of SpellSync, formerly came to my mind as MageSync.

    And I have no idea if it is possible.

    Some sort of global timer. The mages (or other class) smash the SpellSync hotkey for that spell. When all 5 mages are all smashing this fireball button, a countdown occurs. Somehow, they are smashing this button but nothing happens. But when this countdown is engaged, and it counts 3, 2, 1, all the buttonmashing mages start casting fireball on the intended target. This timer (possibly communicating with the other mages via a channel) synchronizes all the fireballs when it gets to 1.

    Not to mention, this will fix ignite crit damage distribution bug that plagues mages and damage meters.

    Well, I thought it was a cool idea. Anyone wanna tackle this beast of an addon?

    Posted in: Addon Ideas
  • 0

    posted a message on Looking for a mentor...
    Quote from "tekkub" »
    Also call this as a function and return back when you do your action, so that you don't waste time continuing down the loop (you only get one action per hardware event)


    How do I do this?
    Posted in: General Chat
  • 0

    posted a message on AceKreacher (another idea)
    are these commands valid:
    PetAttack
    //for warlocks
    Throw
    //for rogues
    Posted in: Addon Ideas
  • 0

    posted a message on AceKreacher (another idea)
    I deleted the xml, and modified the toc:

    ## Interface: 10900
    ## Title: Kreacher
    ## Notes: Kills Critters!
    ## Author: Codex- Destromath
    Kreacher.lua
    Posted in: Addon Ideas
  • 0

    posted a message on AceKreacher (another idea)
    Quote from "tekkub" »

    Also for your "shoot" use the lowest rank of an instant nuke if it's available, like Moonfire(Rank 1) for druid or Arcane Shot(Rank1) for a hunter. That'll save mana since critters are easy kills (oker rams aren't but you get the idea).

    How do I say "if your a mage, then..."
    function macro1
      TargetByName("Adder") 
    if UnitExists("target") and UnitName("target") == "Adder" then 
    	if UnitClass("player") == "Mage" then 
    		CastSpellByName(Fireblast(Rank 1)) 
       	else if UnitClass("player") == "Hunter" then 
           		CastSpellByName(Arcane Shot(Rank 1))  
    	else if UnitClass("player") == "Priest" then 
           		CastSpellByName(Shadow Word: Pain(Rank 1))  
    	else if UnitClass("player") == "Druid" then 
           		CastSpellByName(Moonfire(Rank 1)) 
    	else if UnitClass("player") == "Warlock" then 
           		PetAttack
    	else if UnitClass("player") == "Shaman" then 
           		CastSpellByName(Earth Shock(Rank 1)) 
    	else if UnitClass("player") == "Rogue" then 
           		Throw
    	else if UnitClass("player") == "Warrior" then 
           		Shoot
    end
    end 


    would that work?
    Posted in: Addon Ideas
  • 0

    posted a message on Looking for a mentor...
    Since I am not the master of LUA, (i know nothing basically)
    can you help me steve?

    This is what i have so far:
    TargetByName("Adder") 
    if UnitExists("target") and UnitName("target") == "Adder" then 
        shoot 
    end
    TargetByName("Biletoad") 
    if UnitExists("target") and UnitName("target") == "Biletoad" then 
        shoot 
    end
    TargetByName("Black Rat") 
    if UnitExists("target") and UnitName("target") == "Black Rat" then 
        shoot 
    end
    TargetByName("Brown Prairie Dog") 
    if UnitExists("target") and UnitName("target") == "Brown Prairie Dog" then 
        shoot 
    end
    TargetByName("Cat") 
    if UnitExists("target") and UnitName("target") == "Cat" then 
        shoot 
    end
    TargetByName("Chicken")
    if UnitExists("target") and UnitName("target") == "Chicken" then 
        shoot 
    end
    TargetByName("Cow")
    if UnitExists("target") and UnitName("target") == "Cow" then 
        shoot 
    end
    TargetByName("Deeprun Rat")
    if UnitExists("target") and UnitName("target") == "Deeprun Rat" then 
        shoot 
    end
    TargetByName("Deer")
    if UnitExists("target") and UnitName("target") == "Deer" then 
        shoot 
    end
    TargetByName("Deeprun Rat")
    if UnitExists("target") and UnitName("target") == "Deeprun Rat" then 
        shoot 
    end
    TargetByName("Dig Rat")
    if UnitExists("target") and UnitName("target") == "Dig Rat" then 
        shoot 
    end
    TargetByName("Fawn")
    if UnitExists("target") and UnitName("target") == "Fawn" then 
        shoot 
    end
    TargetByName("Fire Beetle")
    if UnitExists("target") and UnitName("target") == "Fire Beetle" then 
        shoot 
    end
    TargetByName("Frog")
    if UnitExists("target") and UnitName("target") == "Frog" then 
        shoot 
    end
    TargetByName("Gazelle")
    if UnitExists("target") and UnitName("target") == "Gazelle" then 
        shoot 
    end
    TargetByName("Hare")
    if UnitExists("target") and UnitName("target") == "Hare" then 
        shoot 
    end
    TargetByName("Huge Toad")
    if UnitExists("target") and UnitName("target") == "Huge Toad" then 
        shoot 
    end
    TargetByName("Infected Deer")
    if UnitExists("target") and UnitName("target") == "Infected Deer" then 
        shoot 
    end
    TargetByName("Infected Squirrel")
    if UnitExists("target") and UnitName("target") == "Infected Squirrel" then 
        shoot 
    end
    TargetByName("Jungle Toad")
    if UnitExists("target") and UnitName("target") == "Jungle Toad" then 
        shoot 
    end
    TargetByName("Lava Crab")
    if UnitExists("target") and UnitName("target") == "Lava Crab" then 
        shoot 
    end
    TargetByName("Mouse")
    if UnitExists("target") and UnitName("target") == "Mouse" then 
        shoot 
    end
    TargetByName("Parrot")
    if UnitExists("target") and UnitName("target") == "Parrot" then 
        shoot 
    end
    TargetByName("Prairie Dog")
    if UnitExists("target") and UnitName("target") == "Prairie Dog" then 
        shoot 
    end
    TargetByName("Rabbit")
    if UnitExists("target") and UnitName("target") == "Rabbit" then 
        shoot 
    end
    TargetByName("Ram")
    if UnitExists("target") and UnitName("target") == "Ram" then 
        shoot 
    end
    TargetByName("Rat")
    if UnitExists("target") and UnitName("target") == "Rat" then 
        shoot 
    end
    TargetByName("Roach")
    if UnitExists("target") and UnitName("target") == "Roach" then 
        shoot 
    end
    TargetByName("Sheep")
    if UnitExists("target") and UnitName("target") == "Sheep" then 
        shoot 
    end
    TargetByName("Sickly Deer")
    if UnitExists("target") and UnitName("target") == "Sickly Deer" then 
        shoot 
    end
    TargetByName("Sickly Gazelle")
    if UnitExists("target") and UnitName("target") == "Sickly Gazelle" then 
        shoot 
    end
    TargetByName("Snake")
    if UnitExists("target") and UnitName("target") == "Snake" then 
        shoot 
    end
    TargetByName("Squirrel")
    if UnitExists("target") and UnitName("target") == "Squirrel" then 
        shoot 
    end
    TargetByName("Swine")
    if UnitExists("target") and UnitName("target") == "Swine" then 
        shoot 
    end
    TargetByName("Tainted Cockroach")
    if UnitExists("target") and UnitName("target") == "Tainted Cockroach" then 
        shoot 
    end
    TargetByName("Tainted Cockroach")
    if UnitExists("target") and UnitName("target") == "Tainted Cockroach" then 
        shoot 
    end
    TargetByName("Toad")
    if UnitExists("target") and UnitName("target") == "Toad" then 
        shoot 
    end


    Now I just need to know the default layout of an addon :)
    Posted in: General Chat
  • 0

    posted a message on AceKreacher (another idea)
    This is what I have so far: I cant test it due to the servers being down, I just am modelling it off of a Mage addon called Death (its on Curse)
    The usage:
    /script macro1
    


    The code:
    function macro1
      TargetByName("Rabbit") 
    if UnitExists("target") and UnitName("target") == "Rabbit" then 
        shoot 
    end 
    TargetByName("Cockroach") 
    if UnitExists("target") and UnitName("target") == "Cockroach" then 
        shoot 
    end 
    TargetByName("Rat") 
    if UnitExists("target") and UnitName("target") == "Rat" then 
        shoot 
    end 
    end;
    

    ...etc, with all the critters in the game (not enough room here)


    The Toc:
    ## Interface: 10900
    ## Title: Kreacher
    ## Notes: Kills Critters!
    ## Auhor: Codex- Destromath
    Kreacher.xml
    


    The XML:
    <!-- Critter Killing Made Easy -->
    
    <Ui xmlns="http&#58;//www.blizzard.com/wow/ui/" xmlns&#58;xsi="http&#58;//www.w3.org/2001/XMLSchema-instance" xsi&#58;schemaLocation="http&#58;//www.blizzard.com/wow/ui/ C&#58;\Projects\WoW\Bin\Interface\FrameXML\UI.xsd">
    	<Script file="Kreacher.lua"/>
    	<Frame name="fancy">
    	 <Scripts>
    	   <OnLoad></OnLoad>
    	 </Scripts>
    	</Frame>
    </Ui>
    


    Will this work? The servers are still down for a few hours so I can't try it out...
    Posted in: Addon Ideas
  • 0

    posted a message on AceKreacher (another idea)
    The idea was this, which maybe I didnt describe right

    it autotargets the nearest rat/roach/rabbit and autowands it.

    wand isnt that deadly :)


    edit: unless you have an uber wand, that is
    Posted in: Addon Ideas
  • 0

    posted a message on AceKreacher (another idea)
    I see what your saying. But how often do people use a macro over tab-targetting?
    By the same logic you can say that tab-targetting is ubersploitz. Sure, you can make a macro for every single opposing-faction in the game, but who would?
    I dont think a /target KittyKat or something macro is unfair.
    Neither is a /target Kittykat
    /target Ralphthedog
    /target Weinerbear
    macro. Its all legit.

    If blizzard thinks this isnt fair, we wouldnt be able to program this. Look what happened to ascii text mods and autorun.

    Anyways I thought kreacher would be cool, if you want to help me out rowne. :D

    I tried changing the names of totem names to critter names, but for some reason it doesnt like to shoot neutral units as much as it does hostile units :(

    Any help appreciated, but I fully respect the idea that this can be abused.
    Posted in: Addon Ideas
  • 0

    posted a message on AceKreacher (another idea)
    All it would do would be like a macro that shoots rats and roaches...

    I dont really get how thats unethical lol
    Posted in: Addon Ideas
  • 0

    posted a message on AceKreacher (another idea)
    Any takers?
    Posted in: Addon Ideas
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