• 0

    posted a message on Skinner
    Still getting this error with Mapster when using the new 3.3 mini map, latest skin and addon version.

    Notice the coords are half off the skinned area, the resizer is floating around and the top buttons are inlaid quite a bit.

    Date: 2010-02-03 23:39:08
    ID: 1
    Error occured in: Global
    Count: 3
    Message: ..\AddOns\Skinner\Skinner.lua line 1216:
    attempt to index field 'obj' (a nil value)
    Debug:
    [C]: ?
    Skinner\Skinner.lua:1216:
    Skinner\Skinner.lua:1204
    Skinner\Skinner.lua:1264: moveObject()
    Skinner\SkinMe\Mapster.lua:9:
    Skinner\SkinMe\Mapster.lua:8
    (tail call): ?
    [C]: SizeDown()
    Mapster\Mapster.lua:282: ToggleMapSize()
    Mapster\Mapster.lua:128:
    Mapster\Mapster.lua:128
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    This occurs when shrinking the map to minimised size using the Mapster addon and the skin file:

    Date: 2009-12-15 19:11:12
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Skinner\Skinner.lua line 1223:
    attempt to index field 'obj' (a nil value)
    Debug:
    [C]: ?
    Skinner\Skinner.lua:1223:
    Skinner\Skinner.lua:1211
    Skinner\Skinner.lua:1268: moveObject()
    Skinner\SkinMe\Mapster.lua:9:
    Skinner\SkinMe\Mapster.lua:8
    (tail call): ?
    [C]: SizeDown()
    Mapster\Mapster.lua:218: ToggleMapSize()
    Mapster\Mapster.lua:123:
    Mapster\Mapster.lua:123
    AddOns:
    VirtualPlates, v3.3.0.1
    Swatter, v5.7.4568 (KillerKoala)
    WowheadLooter, v30303
    NPCScan, v3.3.0.2
    Ace3, v
    AceGUI30SharedMediaWidgets, v3.3.1
    ACP, v3.2.0.26
    ArkInventory, v3.02
    Bartender4, v4.4.2
    ButtonFacade, v3.3.300
    ButtonFacadeLiteStep, v3.3.47
    Chatter, v1.0
    Chinchilla, vv2.1
    DBMCore, v
    ElkBuffBars, v2.2.5-150
    ErrorMonster, v3
    HatTrick, v
    kgPanels, vv1.34
    LibBetterBlizzOptions10, v1.0
    LibSharedMedia30, v3.0-56
    Mapster, v1.3.2
    MikScrollingBattleText, v5.4.74
    Omen, v3.0.8
    OmniCC, v2.5.8
    OptiTaunt, v0.89a
    PitBull4, vv4.0.0-beta8-3-g1d23965
    PitBull4Aggro, vv4.0.0-beta8-3-g1d23965
    PitBull4Aura, vv4.0.0-beta8-3-g1d23965
    PitBull4Background, vv4.0.0-beta8-3-g1d23965
    PitBull4BlankSpace, vv4.0.0-beta8-3-g1d23965
    PitBull4Border, vv4.0.0-beta8-3-g1d23965
    PitBull4CastBar, vv4.0.0-beta8-3-g1d23965
    PitBull4CastBarLatency, vv4.0.0-beta8-3-g1d23965
    PitBull4CombatFader, vv4.0.0-beta8-3-g1d23965
    PitBull4CombatIcon, vv4.0.0-beta8-3-g1d23965
    PitBull4CombatText, vv4.0.0-beta8-3-g1d23965
    PitBull4ComboPoints, vv4.0.0-beta8-3-g1d23965
    PitBull4ExperienceBar, vv4.0.0-beta8-3-g1d23965
    PitBull4HealthBar, vv4.0.0-beta8-3-g1d23965
    PitBull4HideBlizzard, vv4.0.0-beta8-3-g1d23965
    PitBull4Highlight, vv4.0.0-beta8-3-g1d23965
    PitBull4HostilityFader, vv4.0.0-beta8-3-g1d23965
    PitBull4LeaderIcon, vv4.0.0-beta8-3-g1d23965
    PitBull4LuaTexts, vv4.0.0-beta8-3-g1d23965
    PitBull4MasterLooterIcon, vv4.0.0-beta8-3-g1d23965
    PitBull4Portrait, vv4.0.0-beta8-3-g1d23965
    PitBull4PowerBar, vv4.0.0-beta8-3-g1d23965
    PitBull4PvPIcon, vv4.0.0-beta8-3-g1d23965
    PitBull4RaidTargetIcon, vv4.0.0-beta8-3-g1d23965
    PitBull4ReadyCheckIcon, vv4.0.0-beta8-3-g1d23965
    PitBull4ReputationBar, vv4.0.0-beta8-3-g1d23965
    PitBull4RestIcon, vv4.0.0-beta8-3-g1d23965
    PitBull4RoleIcon, vv4.0.0-beta8-3-g1d23965
    PitBull4Sounds, vv4.0.0-beta8-3-g1d23965
    PitBull4VoiceIcon, vv4.0.0-beta8-3-g1d23965
    Postal, v3.3.0
    Recount, v
    SharedMedia, v3.0.1-177
    SilentRespec, v1.0.3
    Skinner, vb2.11159.1
    Squire, vr111
    TipTac, v09.11.28
    TipTacItemRef, v09.08.13
    TipTacTalents, v09.08.13
    WIM, v3.2.2
    BlizRuntimeLib_enUS v3.3.0.30300 <eu>
    (ck=89a)
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Quote from Jncl
    Hi toin7,
    Can you give me a clue as to which Addon is adding the Addons button to the Game Menu please and I'll skin it for you


    It's probably Addon Control Panel.

    http://wow.curse.com/downloads/wow-addons/details/acp.aspx
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Picked up an error with Auctioneer today.

    [2009/12/07 11:59:07-5-x1]: Skinner-b2.10835.3\SkinMe\AucAdvanced.lua:37: attempt to index global 'AucAdvSearchUiAuctionFrame' (a nil value)
    (tail call): ?:
    <in C code>: in function `CreateAuctionFrames'
    ...uc-Advanced\Modules\Auc-Util-SearchUI\SearchMain.lua:231: in function `Processor':
    Auc-Advanced-5.6.4424 (KangaII)\CoreUtil.lua:594: in function `SendProcessorMessage'
    Auc-Advanced-5.6.4424 (KangaII)\CoreMain.lua:187: in function `f'
    Stubby-130\Stubby.lua:689: in function `LoadWatcher'
    Stubby-130\Stubby.lua:958: in function `Events'
    <string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
    <in C code>: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:232: in function `UIParentLoadAddOn':
    Interface\FrameXML\UIParent.lua:243: in function `AuctionFrame_LoadUI':
    Interface\FrameXML\UIParent.lua:959: in function <Interface\FrameXML\UIParent.lua:474>:
    Posted in: General AddOns
  • 0

    posted a message on LuaTexts Official Thread
    Quote from Shefki
    I'd do it like so:
    if UnitIsPlayer(unit) then
      return "Level %s %s %s",Level(unit),SmartRace(unit),Class(unit)
    else
      local classification = Classification(unit)
      if classification then
        return "Level %s %s %s",Level(unit),classification,SmartRace(unit)
      else
        return "Level %s %s",Level(unit),SmartRace(unit)
      end
    end
    


    It's somewhat annoying to do it that way but it's better because it avoids the garbage creation of concatentating a space onto Classification.


    Works beautifully, thank you so much!
    Posted in: Unit Frames
  • 0

    posted a message on LuaTexts Official Thread
    Is there any way of returning a Classification without the need for a gap if the target is a normal mob? At the moment I'm using the following for target class text:

    if UnitIsPlayer(unit) then
      return "Level %s %s %s",Level(unit),SmartRace(unit),Class(unit)
    else
      return "Level %s %s %s",Level(unit),Classification(unit) or '',SmartRace(unit)
    end


    For example, when selecting an elite mob, the text will read 'Level 80 Elite Humanoid', but when selecting a normal mob, it reads 'Level 80 Humanoid' with two spaces in the middle. I realise this is probably because of the [or ''] part of the code, but if I remove that, the class text only prints as {err}. I've got practically zero experience with Lua, so any help will be appreciated mightily.
    Posted in: Unit Frames
  • 0

    posted a message on Skinner
    There's an issue with the Blizzard vehicle UI and Skinner. When the bar changes while still on a vehicle, like changing modes in the bomber daily quest in Icecrown or moving to the kill phase in the dragon wrestling daily in Storm Peaks, the vehicle bar starts to slide off screen each time the bar changes. After about three changes, it's completely off the screen.

    Slightly crappy example screenshot:

    http://img.photobucket.com/albums/v53/jackhunter64/WorldOfWarcraft/skinnervehiclebars.png
    Posted in: General AddOns
  • 0

    posted a message on PitBull 4.0
    Quote from Kerecha
    Anyone else having problems with the bordes?

    I have exactly the same border settings in all layouts but the borders looks difefrent on diffeent frames (i use rothsquare on all). They even look diferent between different rames with the same layout.

    Un my case most of the frames have the slightly thicker shaded border while others have a thinner border thats not "shaded" (a 1px solid line instead of the few px thisck "shade" effect border).

    This happends even in the same layout MT1-3 has the thicker line MT4 a thin and MT5 the thick one.

    Also in layotmode all borders are normal, and what borders gets "slimmed" seems totally random and varies from fight to fight.


    I have the same issue with Rothsquare as well, I have a screenshot of the problem here:

    http://img.photobucket.com/albums/v53/jackhunter64/WorldOfWarcraft/pitbull4.jpg

    All of my borders have the same settings, but it randomly changes a lot.

    Also I have a request: I like how Pitbull replaces your unit frame with your vehicle's frame, same as the default UI. However, I have auras disabled on my main player frame as I use ElkBuffBars for that purpose. Would it be possible to show vehicle auras on the player frame when on a vehicle?
    Posted in: Unit Frames
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