• 0

    posted a message on PallyPower on mouseover.
    This would be a great option to have in PallyPower in general!
    Posted in: Lua Code Discussion
  • 0

    posted a message on PitBull 4.0
    I got the two following errors today:

    5x <string>:"PitBull4_LuaTexts:Player:Lua:Energie":5: attempt to index local 'color' (a nil value)
    PitBull4_LuaTexts-v4.0.0-beta6\LuaTexts.lua:1127: in function `AddFontString'
    PitBull4-v4.0.0-beta6\ModuleHandling\TextProviderModule.lua:118: in function `UpdateFrame'
    PitBull4-v4.0.0-beta6\ModuleHandling\Module.lua:319: in function `Update'
    PitBull4-v4.0.0-beta6\UnitFrame.lua:636: in function `Update'
    PitBull4-v4.0.0-beta6\UnitFrame.lua:662: in function `UpdateGUID'
    PitBull4-v4.0.0-beta6\Main.lua:1331: in function `CheckGUIDForUnitID'
    PitBull4-v4.0.0-beta6\Main.lua:1342: in function `?'
    CallbackHandler-1.0-5 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0-5 (Ace3):92: in function `Fire'
    AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
    <in C code>: in function `TurnOrActionStop'
    <string>:"TURNORACTION":4: in function <[string "TURNORACTION"]:1>
    
      ---




    22x <string>:"PitBull4_LuaTexts:Player:Lua:Energie":5: attempt to index local 'color' (a nil value)
    PitBull4_LuaTexts-v4.0.0-beta6\LuaTexts.lua:966: in function `?'
    CallbackHandler-1.0-5 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    <string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":13: in function `?'
    CallbackHandler-1.0-5 (Ace3):92: in function `Fire'
    AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
    
      ---
    Posted in: Unit Frames
  • 0

    posted a message on Changes to the LibBabble Libraries - Translators Read!
    1x LibBabble-3.0-2 (LibBabble-Zone-3.0):47: LibBabble-Quests-3.0: Translation "Apprentice Angler" not found for locale "deDE"
    Automaton-1.3.9\modules\Gossip\GossipData.lua:52: in function `GetQuestData'
    Automaton-1.3.9\modules\Gossip\Gossip.lua:13: in function <Automaton\modules\Gossip\Gossip.lua:11>
    <in C code>: in function `pcall'
    AceAddon-2.0-91096 (Ace2):24: in function <Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
    AceAddon-2.0-91096 (Ace2):669: in function `InitializeAddon'
    AceAddon-2.0-91096 (Ace2):541: in function <Ace2\AceAddon-2.0\AceAddon-2.0.lua:518>
    <in C code>: ?
    AceEvent-2.0-91097 (Ace2):298: in function `TriggerEvent'
    AceEvent-2.0-91097 (Ace2):910: in function <Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

    ---












    1x LibBabble-3.0-2 (LibBabble-Zone-3.0):47: LibBabble-Quests-3.0: Translation "Strained Supplies" not found for locale "deDE"
    Automaton-1.3.9\modules\Gossip\GossipData.lua:357: in function `GetQuestData'
    Automaton-1.3.9\modules\Gossip\Gossip.lua:13: in function <Automaton\modules\Gossip\Gossip.lua:11>
    <in C code>: in function `pcall'
    AceAddon-2.0-91096 (Ace2):24: in function <Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
    AceAddon-2.0-91096 (Ace2):669: in function `InitializeAddon'
    AceAddon-2.0-91096 (Ace2):541: in function <Ace2\AceAddon-2.0\AceAddon-2.0.lua:518>
    <in C code>: ?
    AceEvent-2.0-91097 (Ace2):298: in function `TriggerEvent'
    AceEvent-2.0-91097 (Ace2):910: in function <Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

    ---
    Posted in: Libraries
  • 0

    posted a message on kgPanels Offical Thread
    Hi! First of all thanks to kagaro for this great addon.

    My concern:

    I've got a panel in which I placed Omen and Recount. The panel and both Addons are invisible. Omen is set to appear when I'm either in combat or in Party/Raid. Is it possible that when the Omen window turns visible that it shows the whole panel (and with that turn Recount to visible).

    The other option would be that the panel with both addons should be visible on MouseOver and invisible on MouseOut (alternativley OnClick, but prefer MouseOver)?

    In both cases Recount should be clickable due to reporting, changing Fights etc.

    Unfortunately I'm a complete noob to scripting and syntax, so I'd appreciate if you could provide me some help on that.

    Another panel request I have for my minimap: I'd like to show the panel with my minimap (use Chinchilla as minimapaddon) onclick. I try to use your sample-script, but I don't know what is the framename of the minimap or chinchilla addon to trigger.

    sry for my bad english ;) and thanks in advance
    Posted in: General AddOns
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