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    posted a message on Best addons not found on wowace.com
    Im now use StealYourCarbon (by Tekkub) instead ReagentRestocker. I had problem - conflict ReagentRestocker and DeuceCommander on other chars.
    Posted in: General Chat
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    posted a message on Unofficial oUF - methods used for layouts
    Greetings, Im is admired by that you have made for this time, especially raid part.
    Time and talent solve all
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Lyn »

    This thread is about wow interfaces, not about how awesome linux or my sexy night elf in tight jeans is... :p

    (go into Desktop screenshots for this discussion plx plx)

    Give pic your night elf in tight jeans ;)
    Posted in: General Chat
  • 0

    posted a message on New Ace3 logo
    Delete...
    But there is a question what for the new logo is necessary?
    Posted in: General Chat
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    posted a message on Grid 25 vertical List like pitbull
    from ej forums (im modify layout and add GridStatusGroupAndName)

    You will add this code in the end of \Grid\GridLayoutLayouts.lua
    GridLayout:AddLayout(L["25 Single Col"],
     {
    		[1] = {	groupFilter = "1,2,3,4,5,WARRIOR,DRUID,WARLOCK,MAGE,ROGUE,PRIEST,SHAMAN,PALADIN,HUNTER", 
    				maxColumns = "1",
    				maxUnitsPerColumn = "25",
                    strictFiltering = true,
    			    groupBy = "GROUP",
    				groupingOrder = "1,2,3,4,5,WARRIOR,DRUID,WARLOCK,MAGE,ROGUE,PRIEST,SHAMAN,PALADIN,HUNTER",
    			 },
    	})


    Install GridStatusGroupAndName addon

    1. Grid -> Status -> Health: Turn off "use class color" for black bars.
    Grid -> Status -> Unit Name: Turn on "use class color".
    Grid -> Frame -> Center Text 1/2 -> GroupAndName to show group and names if they arent shown.

    2. Grid -> Layout -> Advanced -> Frame Anchor -> Bottomleft should do the trick.

    3. Grid -> Frame -> Horizontal/Vertical Frames.


    My Grid
    Posted in: Grid & Grid2
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    posted a message on Unofficial oUF - methods used for layouts
    Somebody did support oRA maintanks?
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    My Grid in PerfectRaid/oUF style
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    I cannot understand why you try to make group/raidunitframes on oUF?
    There Is Grid and on functionality it the best.
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from Moon Witch »

    Painfully dense I am... This.. actually doesn't work for me. Perhaps I am doing something wrong?


    Quote from haste »

    You need to switch the buff buttons from Frame to Button, and add: button:RegisterForClicks"RightButtonUp", and button:SetScript("OnClick", buff_OnClick). (all in aura.lua).
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from p3lim »

    and i noticed i dont need the masterlooter icon, i can simply just look at the raid tab. In a party the leader is loot master anywho.


    And i noticed i dont need party/raid frames ;) Im use Grid in my oUF style - its perfectly.

    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from p3lim »

    yeah, im trying to make it work on any frame (raid, party, self, target, tot and focus)

    No, you will be have problem with target, party, raid ;(
    Hmm, sorry for bad English...
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Im add MasterLootIcon(only for player)
    New module in oUF/elements

    local GetLootMethod = GetLootMethod
    
    function oUF:UpdateLootmaster()
    	  if(self.unit ~= "player") then return end
    	  local _, lootmaster = GetLootMethod()
    	  if(lootmaster == 0) then
    		self.Lootmaster:Show()
    	  else
    		self.Lootmaster:Hide()
    	  end
    end	


    layout.lua

    if(self.unit == "player") then
    	local lootmaster = hp:CreateTexture(nil, "OVERLAY")
    	lootmaster:SetTexture"Interface\\GroupFrame\\UI-Group-MasterLooter"
    	lootmaster:SetWidth(12)
    	lootmaster:SetHeight(12)
    	lootmaster:SetPoint("LEFT", hp, -6, -6)
    	self.Lootmaster = lootmaster
    end

    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Seerah »

    I never can tell what you change every time you post that UI. I think I just see the same art and same general layout, and my eyes glaze over. No offense, Tenelov. :)

    Therefore I also have asked criticism that has not heard responses... ;(


    Quote from p3lim »

    Very nice raidframes on the 2nd picture mate, is that oUF? If so, how did you get the group number in the name and the units faded out of range?

    Raidframes - Grid.
    Im use oUF only for player, target, ToT, focus
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!

    Give me your critique...


    Posted in: General Chat
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