local units = {
[1] = "oUF_Player",
[2] = "oUF_Target",
[3] = "oUF_Focus",
[4] = "oUF_TargetTarget",
[5] = "oUF_Pet",
[6] = "oUF_PetTarget",
}
local fogmodel = "SPELLS\\BlackRadiationFog.m2"
local fog = {}
for i = 1, 6 do
fog[i] = CreateFrame("PlayerModel", nil, self)
fog[i]:SetFrameStrata("BACKGROUND")
fog[i]:SetScript("OnEvent", function()
fog[i]:SetParent(units[i])
if(i==2 or i==4 or i==6) then
fog[i]:SetPoint("BOTTOMLEFT",units[i],0,1)
fog[i]:SetPoint("TOPRIGHT",units[i],9,0)
fog[i]:SetPosition(0,-2,1)
elseif(i==1 or i==3 or i==5) then
fog[i]:SetPoint("BOTTOMLEFT",units[i],-9,1)
fog[i]:SetPoint("TOPRIGHT",units[i],0,0)
fog[i]:SetPosition(0,2,1)
else
fog[i]:SetPoint("BOTTOMLEFT",units[i])
fog[i]:SetPoint("TOPRIGHT",units[i])
fog[i]:SetPosition(0,0,1)
end
fog[i]:SetModel(fogmodel)
end)
fog[i]:RegisterEvent("PLAYER_LOGIN")
fog[i]:RegisterEvent("PLAYER_ENTERING_WORLD")
fog[i]:RegisterEvent("PLAYER_TARGET_CHANGED")
fog[1]:UnregisterEvent("PLAYER_TARGET_CHANGED")
fog[i]:RegisterEvent("UNIT_MODEL_CHANGED")
end
Hello all!
I write similar addon, but i have problem with libsink-2.0.
I want add options for redirect different types of messages in different output area. http://ace.pastey.net/107723
Interface\AddOns\FuBar2Broker\FuBar2Broker.lua:154: attempt to index local 'brokerPlugin' (a nil value)
Count: 1
Call Stack:
...rface\AddOns\oRA2\Libs\AceAddon-2.0\AceAddon-2.0.lua:25: in function <...rface\AddOns\oRA2\Libs\AceAddon-2.0\AceAddon-2.0.lua:23>
...rface\AddOns\oRA2\Libs\AceAddon-2.0\AceAddon-2.0.lua:1048: in function `ManualEnable'
...rface\AddOns\oRA2\Libs\AceAddon-2.0\AceAddon-2.0.lua:983: in function <...rface\AddOns\oRA2\Libs\AceAddon-2.0\AceAddon-2.0.lua:976>
[C]: ?
...ancedColourPicker\libs\AceEvent-2.0\AceEvent-2.0.lua:260: in function `TriggerEvent'
...ancedColourPicker\libs\AceEvent-2.0\AceEvent-2.0.lua:910: in function <...ancedColourPicker\libs\AceEvent-2.0\AceEvent-2.0.lua:903>
Tnx for answer, but in present time LSM3 its not usable (for fonts) for ruRU client.
Its impossible to choose Latin and Latin/Cyrillics chars.
The user himself chooses fonts which will register, whether also he knows they will work with its client and whether it is necessary for it.
And it is better to see question signs in fontsrings, than not to see in general choice possibility.
No, you dont understand.
I have fonts registered in Sharedmedia libs, but i dont have choice font table in graphic user interface settings with this code.
For example (Grid addon):
- with ruRU locale code in sharedmedia lib:
- tab Fonts, i only see:
Arialn
Frizqt
Morpheus
Nim
Skurri
- without ruRU locale code in sharedmedia lib:
- tab Fonts, i see:
Arialn
Frizqt
Morpheus
Skurri
Tangerine
Avanteint
and all my registered fonts
Haha. Too. Much. Crap. Everywhere. It's like you sat down and wrote a list of every possible thing you could show on your screen, and then went about getting it all up there. I will say that at least you spent the time to make it look like it belongs there, and (mostly) line stuff up, but it's way way more than I would ever put on my screen. My standard response to UIs like yours is "where's the part of the UI where you see the game?" :P
Quote from Phanx »
Took another screenshot with some other things showing during a boss fight:
blablabla..
"where's the part of the UI where you see the game?" - you dont see about 30% right side of game zone. What it is better - to close elements of the interface the bottom part of the screen and to compensate it change of a distance of the camera or to hide 30 percent of the screen in your case?
You are frequent wipe raid? You die on the first try on the new boss?
I think-yes. Your debuffs in the right top corner of the screen, are displayed by icons. You learn by heart the image icon debuffs?
Im never die on Archimonde, Leo, Lurker. The most important information at me is located in the center of the screen, i should not switch a sight at different parts of the display. I supervise a game zone, changing a distance of camera and perfectly i see the debuffs and timers... You do not see... By the way, as at you with sight, how many dioptries?
But if at you a problem with sight as you read a chat? The blue chat of group on a blue background is the best decision which i saw ;)
What for you need display keybindings? You have problems with memory?
Also look at the resolution of the screen, i play on 1280х1024 and i have big problems with accommodation of elements. But as you have disposed of a place on the screen - it is lol.
P.S. To estimate a picture it is unessential to be the artist, but if you the artist it is obliged to create the best work of art and only after that to estimate others.
Depart from a computer, go have a rest on the nature. To you it will be more useful...
I apologize for my very bad English language, but not that I have written.
I've deliberately avoided posting anything about Tenelov's UI, ever. :P
That said, I would be interested to know what font you're using in your chat frame? It looks like a cross between Avant Garde and that one font that's in SharedMedia (can't remember the name)...
.m2 models (dynamic effect of a dissipating fog) on unitfames, top/bottom panels. But you dont look it on static pic ;( http://i34.tinypic.com/2lsv40.jpg
0
0
Im inspired this thread
0
I write similar addon, but i have problem with libsink-2.0.
I want add options for redirect different types of messages in different output area.
http://ace.pastey.net/107723
Thanks for response
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For me reason that error is Fontain.
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Its impossible to choose Latin and Latin/Cyrillics chars.
The user himself chooses fonts which will register, whether also he knows they will work with its client and whether it is necessary for it.
And it is better to see question signs in fontsrings, than not to see in general choice possibility.
Sorry for my bad English.
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http://i33.tinypic.com/rv9jeq.jpg
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I have fonts registered in Sharedmedia libs, but i dont have choice font table in graphic user interface settings with this code.
For example (Grid addon):
0
I shall try, tnx.
Yes, on a static picture it is bright, but in game - is read without problems. ;(
mumble, ChatIcons
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"where's the part of the UI where you see the game?" - you dont see about 30% right side of game zone. What it is better - to close elements of the interface the bottom part of the screen and to compensate it change of a distance of the camera or to hide 30 percent of the screen in your case?
You are frequent wipe raid? You die on the first try on the new boss?
I think-yes. Your debuffs in the right top corner of the screen, are displayed by icons. You learn by heart the image icon debuffs?
Im never die on Archimonde, Leo, Lurker. The most important information at me is located in the center of the screen, i should not switch a sight at different parts of the display. I supervise a game zone, changing a distance of camera and perfectly i see the debuffs and timers... You do not see... By the way, as at you with sight, how many dioptries?
But if at you a problem with sight as you read a chat? The blue chat of group on a blue background is the best decision which i saw ;)
What for you need display keybindings? You have problems with memory?
Also look at the resolution of the screen, i play on 1280х1024 and i have big problems with accommodation of elements. But as you have disposed of a place on the screen - it is lol.
P.S. To estimate a picture it is unessential to be the artist, but if you the artist it is obliged to create the best work of art and only after that to estimate others.
Depart from a computer, go have a rest on the nature. To you it will be more useful...
I apologize for my very bad English language, but not that I have written.
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Why? ;)
a_AvanteLt DemiBold
I have very lack comp...
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http://i34.tinypic.com/2lsv40.jpg
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tnx ;)
a_AvanteInt Bold
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http://i29.tinypic.com/jpcw43.jpg
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its not my current vers UI, its for fun
Added: TenUI classic