• 0

    posted a message on Manufac: Retooled Professions
    Updated zip on original post.

    Updated Defaults (thanks to everyone who contributed, keep em coming). Added Disenchant button to Enchanting category list. Added Cooldowns. Not sure why FuBar doesn't embed it's "Enabled" option into the menu properly.
    Posted in: General AddOns
  • 0

    posted a message on Manufac: Retooled Professions
    Quote from Neale »

    Looks really good, but still not in the trunk, Nymbia? Be nice to update from SVN! :)
    See original post; the svn info that cladhaire sent me doesn't work, and I'm still waiting to hear back about it.
    Posted in: General AddOns
  • 0

    posted a message on Manufac: Retooled Professions
    Quote from Malan »

    Nymbia - maybe I'm just missing this somewhere, but did you include an option to NOT display the FuBar plugin? I tried the Enable/Disable button but all that does is disable manufac entirely.
    For now you should be able to disable the fubar plugin from the fubar menu, but I'll get an option added to hide the button.
    Posted in: General AddOns
  • 0

    posted a message on Manufac: Retooled Professions
    Quote from Malan »

    I notice that if I open Manufac from the spellbook or from an action button that hitting the Close menu option, or clicking outside of the Manufac menus, does not actually *close* the profession window, it just seems to hide it from view. When this happens you can see that the profession icon on the action bar will stay highlighted to indicate its active. Clicking it again gives the UI sound to indicate its closing.
    Seems that the 'close' button that I added closes the professions properly... but the 'close' button at the bottom of the fubar menu (as well as any other way of closing the menu) won't close the menu. Can't, really.. unless someone can point me to a dewdrop:OnClose() function?
    Posted in: General AddOns
  • 0

    posted a message on Manufac: Retooled Professions
    the tricky part about setting up a queue system is that the game requires a click event to start each given item, so I'd want to be very, very careful do to do it right, as it can't be done completely within the confines of the dewdrop menu. It's on the to-do list, but it's at about the bottom; I want to make sure I can get things like the mats breakdown working right first, so that I can design the queuing system with those things in mind.
    Posted in: General AddOns
  • 0

    posted a message on Manufac: Retooled Professions
    Quote from Doggabone »

    This appears to me to be working perfectly, and the FuBar plug-in is spectabulous. Huzzah! I wonder if you've considered inserting a "Disenchant" entry when adding Enchanting to the dropdown? It'd be a convenient nicety, if it's not a nuisance. I may even remember enough about coding to take a stab at it myself (but those holding their breath *will* imblue!)
    That's a great idea, I'll get that in :)
    Quote from Dotts »

    Messed around with this today on 2 different accounts for enchanting and alchemy and it worked perfectly. thank you for making enchanting less sucky :)
    Thanks!
    Quote from darkforce898 »

    can you have it pull info from informant as well? i dont like kc_items... i like enh_tooltip
    I've never used informant, but I'll take a look.
    Quote from Sole »

    Im not gonna be playing WoW tonight, in fact I only popped on here for a little bit.

    Quick question: does the mat list show the base mats or just the mats listed in the recipe?

    As an engineering I have to go through a maze before I can craft certain items (1 mat requires 3 other mats and those mats require another mat etc). Would be nice to just have an addon which figures out all the base mats, creates the 2nd mats and crafts the item.
    Not currently, but it's on the to-do list.
    Quote from Segatron »

    Hello! Would be nice if you'll add crafting cooldowns like 4 days for Mooncloth. Or maybe this feature is already here and I just didnt notice it?
    I have no idea whatsoever how I overlooked this. I'll get it added ASAP.
    Quote from ErMeR »

    /wave Nym

    Is there an easier way to make a certain amount of a specific item rather than just 1 or 10? I think I'm missing something.
    sup ermer :D I've been trying to think of a good way to implement this, I've got a couple ideas.
    Quote from Malan »

    I notice that if I open Manufac from the spellbook or from an action button that hitting the Close menu option, or clicking outside of the Manufac menus, does not actually *close* the profession window, it just seems to hide it from view. When this happens you can see that the profession icon on the action bar will stay highlighted to indicate its active. Clicking it again gives the UI sound to indicate its closing.
    That's odd, I'll take a look.. I haven't ever really used those close buttons ;)
    Quote from elcon »

    Very nice addon! Haven't found a problem using it so far.

    There is only 2 things I am missing though. The first is some sort of CD for the philosopher's stone, and secondly, the ability to create a certain number of items, like 10, 20, 50.
    How do you think you'd like to access the '10, 20, 50' options -- would a text entry field be preferable, or some kind of dropdown list?
    Quote from Nakari »

    Great addon, though there were a lot of "unsorted" recipies with Enchanting and especially Engineering (in fact so many unsorted engineering recipies that they didn't fit into the screen ;)). Here's my savedvariables lua, hope that helps: http://www.subatomic.de/Manufac.lua
    Yeah, I had to use a friend's alt for the engineering, so the list was a little sparse. Thanks for the data :D
    A problem I noticed with the FuBar plugin: it only works if you opened the tradeskill windwow for each tradeskill at least once since login, otherwise all menus are empty.
    This is intentional, and regrettably necessary--the data is not accessible to the ui until the tradeskill window is opened, and for a short period of time after the window is closed. The problem is that there's no way to know when that data's not gonna be available anymore, could be 2 seconds, could be five minutes. My early test versions closed the window, which caused some major problems.

    But, those dropdown buttons in the FuBar menu are clickable to summon the profession :)

    Edit: Thought I'd be nice and add the categories for the unsorted items (ok, I was bored ;)), they're in the linked lua now. Also added two new categories for engineering, "Pets" for the various non combat pets made by engineers(Lifelike Mechanical Toad, Tranquil Mechanical Yeti etc.), and "Fireworks" for the 3 standard fireworks (green, blue, red) and the special firework/rocket recipies obtained during the Moon Festival.
    Great, thanks a lot. :)


    I'd like to apologize again for not having this on the svn yet.. still haven't heard back from cladhaire on my info not working :(
    Posted in: General AddOns
  • 0

    posted a message on Move unitframes based on target status
    That would be possible and relatively painless to do right now.

    The catch is that it will no longer be possible to automatically move unitframes while in combat once burning crusade comes out.

    This is because the ability to move a given frame based on a condition would make an effective workaround for decursive-style mods-- just move the debuffed or hurt person's frame under the cursor and you've got the same automation!

    So, for your purposes, no luck there :(
    Posted in: Addon Ideas
  • 0

    posted a message on Manufac: Retooled Professions
    New version attached to original post. A number of small changes and one large one: added a Fubar plugin.
    Posted in: General AddOns
  • 0

    posted a message on Manufac: Retooled Professions
    bah, thought I had gotten rid of that error in the first zip -- there's a new one up with it fixed.

    Quote from Doggabone »
    I don't usually open my tradeskill window from the spellbook. It would be nice to have an alternate means of popping up the menus. A FuBar drop down, or keybinds, or if it's possible to capture every attempt to open the tradeskill window, which would make it compatible with other AddOns that access it (for example, SkillsPlusFu).
    Any method of opening the tradeskill windows will indeed work.
    Quote from Doggabone »

    An option to disable the tooltips on mousing over the dropdowns, and maybe add the crafted item's info to the menu would also be nifty. I just find the tooltips + the dropdowns a little distracting, and with my layout they are usually overlapping as well. Dunno if it's possible or even a priority for you, but it'd be "gosh, swell".
    they overlap in my layout too when I have positioning set to mouse ;) I'll look into those ideas, thanks.
    Posted in: General AddOns
  • 0

    posted a message on Manufac: Retooled Professions
    Quote from Doggabone »

    Oooo! I need to log on now and craft ... something. This looks terrific!
    thanks :D
    Posted in: General AddOns
  • 0

    posted a message on Manufac: Retooled Professions


    *KC_Items or Auctioneer is required for the money stuff
    *Let me know which recipes you have that default to "Unsorted", preferably through emailing me your Manufac savedvariables file

    DOWNLOAD: here
    WIKI PAGE: here
    Posted in: General AddOns
  • To post a comment, please or register a new account.