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    posted a message on Manufac: Retooled Professions
    Lewzephyr: I can't reproduce it :(

    I added a new pseudo-category that contains all the items you've currently got the mats for.
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    Ok, I'll check into it then :)
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    Quote from Lewzephyr »

    weirdness occuring
    I told manufac to make all Minor Mana Potions. it showed me a count of 7 available.
    It made 7 Minor Rejuvenation Potions. Which it showed me I could make none.

    I am just skilling up, so im not really caring on this combine what the outcome is... but I am a little concerned that I may need a result down the road, and it makes something else entirely.
    That was happening a couple versions ago, I thought I had gotten it fixed; are you running the latest version?
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    ZealotOnAStick: Thanks, fixed.

    Neriak: Both errors should be fixed, thanks.
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    Quote from Blackbird »

    I am getting ALL of my recipes unsorted by default now.
    Tooltip says 'Click to refresh' but it does not seem to change anything.

    edit: I disabled KC_EnhancedTradeskills and the refresh worked.
    That's odd, I'll look into it.
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    Updated to spell and item ids. Let me know which ones don't work; I know there's gotta be a number of them.


    /manufac unsorted will print out a list of the ids of all the stuff you have that's unsorted (after you open a profession for the first time)
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    Quote from darkforce898 »

    is there any way to see the amount of items you can create from the first menu?
    and Gnomish Mind Control Cap isnt sorted
    See post above yours; it's already re-added in my local copy, which will be uploaded as soon as I finish converting the defaults database to item ids.
    Posted in: General AddOns
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    posted a message on SVN to wiki script is back!
    Awesome, thanks tekkub!
    Posted in: General Chat
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    posted a message on Manufac: Retooled Professions
    It's something I forgot to re-add after my major code changes. I'll get it fixed. :)
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    As far as using itemid for the defaults table -- sure, it'd work fine when you're looking at something like alchemy consumables, but there's moments where it'd snag. For instance think about something like alchemy transmutes; there's multiple spells that have the same resultant. (course, they'd all still be under 'Transmute'.. I suppose I'll look into it ;)
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    Fixed that wrong item error, let me know if you're still having problems.
    Quote from cheadstina »

    If you have 21 runecloth in your inventory and you move your mouse to hove rover "Runecloth Bandages" it says "Runecloth Bandage[21]", and "Heave Runecloth Bandages" says "Heave Runecloth Bandages[10]"
    Right of the list with Bandages is some space, would it be possible to get this [21] and [10] moved to the left (or right or where ever) to the main Bandages list.

    Right now I find it too difficult to see which items you can produced, especially with tons of different alcy items.

    I hope this can be implemented!
    Older builds had this, and I meant to re-add it. I'll get it in ASAP (which may end up being the weekend :( )
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    Quote from Snago »

    This morning when I tried using the "Create X >" to make 10 Heavy Runecloth Bandages I got an error saying "Missing reagent: Silk Cloth". Create 1 and Create All worked fine.

    When I tried to reproduce the error later I could make Heavy Runecloth Bandages without any problem, but when I then tried making any other bandages it started creating Heavy Runecloth Bandages. :S


    Also, two new LW-recepies unsorted by default:
    ["Blood Tiger Breastplate"] = "Chest",
    ["Primal Batskin Jerkin"] = "Chest",
    That's weird, I'll look into it *hopefully* tonight.
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    Thanks for the defaults, they're in now :)

    I've been making some major code changes recently to try to speed things up, so there may be some errors, just let me know.
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    Quote from Connall »

    Something I've just realized is sorely lacking to complete this: some place where I can see my current skill level. Like, in the header of the second-level menus?
    Oops, meant to add that last night. I'll get it in ASAP.

    Also, I don't know if his bit can be changed, but when I opened another pane while I was crafting a pile of bandages, the second one showed up in the middle of my screen. Obviously, Manufac opens the crafting pane but hides it, and the other panes then start doing their placement adjustment. Which is why I doubt it can be fixed.
    There might be a way to trick the UIPanel code into treating the TradeSkill and Craft frames as no longer UIPanels while I've got them hidden; I'll look into it.
    Posted in: General AddOns
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    posted a message on REQ: Fubar version of Titan Combat Info
    Well, there's a lot of info newly available to the UI as far as that info is concerned in TBC, especially with regards to spellcasting.. once I get my beta key next week I might take a look at porting this over and adding info for casters. :)
    Posted in: Addon Ideas
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