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    posted a message on FuXPFu - (As inspired by Bant)
    I'm not sure if this is a known problem that isn't fixable, but I figured I'd mention it anyway.

    My Fubar is not docked/attached and it is not the full width of the screen (it's a bit shorter than the entire width of the screen). When I have just leveled, the spark goes off the edge of my fubar (it is not clipped at the edge of fubar).

    Example screenshot:



    If I set spark intensity to 0.0, the spark (and the problem) goes away, but that is a bummer because the spark is nice :)
    Posted in: FuBar AddOns
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    posted a message on agUF: Smooth Bar Coloring doesn't respect Show Health as Deficit
    Here is a fix... (I also attached a patch file on the google code site)

    1. Open ag_UnitClass.lua

    2. Find this code (near line 940):

    if ( (max - min) > 0 ) then
    	value = (value - min) / (max - min)
    else
    	value = 0
    end
    if(value > 0.5) then
    	r = (db.HealthColor.r) + (((1-value) * 2)* (1-(db.HealthColor.r)))
    	g = db.HealthColor.g
    else
    	r = 1.0
    	g = (db.HealthColor.g) - (0.5 - value)* 2 * (db.HealthColor.g)
    end


    3. Change it to this:

    if ( (max - min) > 0 ) then
    	value = (value - min) / (max - min)
    else
    	value = 0
    end
    if (self.database.HealthDeficit) then
    	value = 1 - value
    end
    if(value > 0.5) then
    	r = (db.HealthColor.r) + (((1-value) * 2)* (1-(db.HealthColor.r)))
    	g = db.HealthColor.g
    else
    	r = 1.0
    	g = (db.HealthColor.g) - (0.5 - value)* 2 * (db.HealthColor.g)
    end
    Posted in: Unit Frames
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    posted a message on Fubar_HonorFu double counting
    Installing the standalone Ace2 and GloryLib libraries make the problem go away. Thanks for the tip!
    Posted in: FuBar AddOns
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    posted a message on Fubar_HonorFu double counting
    It was working fine for me until last night. The two things that changed last night were the hotfix/maintenance that blizz did, and I upgraded my Ace addons with WAU (it grabbed new versions of honorFu, BigWigs, oRA, and another, I think).

    I'll grab the standalone versions of the libs and try that when I get home.
    Posted in: FuBar AddOns
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    posted a message on Fubar_HonorFu double counting
    Sometime in the last couple days HonorFu started double counting all kills and honor gains. Is this a known bug? I notice that there was a bug with AceEvent related to events being called twice, but I don't know if that is related. I did try grabbing the fixed AceEvent, but that didn't help (and I tried to replace all the copies of AceEvent-2.0.lua in all of my Ace2 addons, but I could have screwed that up, I guess).

    Any ideas?
    Posted in: FuBar AddOns
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    posted a message on sRaidFrames: Alternative CTRA raid frames
    Love the addon! Thanks for the time and effort to make it!

    I have a question about the range check. Is there a way (easy or otherwise) to tweak the range at which someone is "out of range"? Using sRaidFrames in MC today, I found that it was dimming people (marking them as out of range) when in fact they were still in healing range (just barily). If I could adjust the limit by just 10-20 feet or so, that would be awesome. I'd almost always rather have it say someone was in range when in fact they were just out of range vs. the opposite.
    Posted in: Unit Frames
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