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    posted a message on Pitbull 4: Editing name txt for player frame
    Oohh. I didn't know that I could change the layout for specific player/target/focus etc. under the units tab.

    Thanks for the help guys =p. Sorry for the dumb question.
    Posted in: AddOn HELP!
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    posted a message on Pitbull 4: Editing name txt for player frame
    Quote from Shadoweric
    Find the layout for your Player frame, go to Texts, and disable the name text.

    If you use the same layout for both Player and Target, then you'll have to create a separate one, but since Pitbull inherits the active layout when creating a new one, that shouldn't take long.


    I'm quite sorry if I seem a bit dense, but I don't understand what you mean.
    this is what I'm currently looking at.

    Currently it is using the same layout for both player and target, as default. So if I disable the Lua:Name under the text options, it will of course turn them both off.

    As I understand it, even if I made a new layout, it's going to copy the data from the old one, leaving me exactly where I am right now, since I don't know how to tell it to differentiate between Player frame and Target frame.
    Posted in: AddOn HELP!
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    posted a message on Pitbull 4: Editing name txt for player frame
    Hello, to make this short and sweet,
    This is what I'm trying to accomplish.

    I cannot figure out how to remove the name text from my players unit frame, while leaving it on my targets unit frame though. I'm unfortunately unfamiliar with C++ and more specifically Lua, so reading the few guides I could find didn't make too much sense.
    Posted in: AddOn HELP!
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