This is Stephen from Guild Launch (http://www.guildlaunch.com/) we are indeed picking up development of DKPMon. We're starting with the base module, bidder, and the import/export mods for Flat DKP and EPGP. This is my Christmas project so we should start seeing some results at the end of this week and then more work on it into the new year. I've got a lot of code to ramp up on, and the current code base is well done enough that I want to make sure I understand it fully before I start making modifications so it will be a bit longer before we start seeing anything major
However, the simple things like TOC updates and any tweaks needed for Death Knights and other 3.0 basic usage changes should be available at the end of the week. We won't be making any modifications that tie DKPMon to our system unecessarily, nor trying any monkey business like closing the code. We have quite a few users who use DKPMon with our service and we had been discussing making Guild Launch work more closely with DKPMon anyway, so it seems with Eraslin not maintaining it any more that picking up development was the logical choice.