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    posted a message on Masque - Official Thread
    Not exactly sure why but in 6.0 Masque was properly setting background images for Dominos. However, in 6.1 Masque does not show properly. IE on some bars its applied, some its partially applied (backdrop only), on others backdrop and background image are missing.

    May also be a issue with Dominos so will post on there as well.

    I have also deleted the settings file for both Masque and Dominos to keep seeing the same result. So its either Masque isn't playing nice, or Dominos isn't.

    Wanted to say it updates correctly if you disable then enable in Masque. Just reloads and coming back into the world will produce the same odd results.

    *EDIT*
    Noticed person above also had a similar issue. So maybe its something to do with Dominos. (As in with only Masque and Dominos this behavior persists.)
    Posted in: General AddOns
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    posted a message on Shadowed Unit Frames [official]
    Writing this again because with updates this should be changed. I'm sure it would have been sooner if author played a warrior often.

    The spell to use for hostile targeting for warriors with in-range. Should not be Charge(100), rather it should be Taunt(355). Given Charge is nul for warriors at close proximities. So the in-range will fail and determine you are out of range. When you are very much in range.

    hostile = {["WARRIOR"] = GetSpellInfo(100), -- Charge, semi effective

    should be:

    hostile = {["WARRIOR"] = GetSpellInfo(355),
    -- Taunt, better

    As for the friendly in-range .. Intervene will work in some cases. Though if they are just out and about in the world. Intervene displays as nul to certain things. Found that spell will show players out of range. Currently figured a better detector for friendly in many cases .. simply is bandages. And have since used 3275 (linen bandage) for the friendly in-range.

    friendly = {["WARRIOR"] = GetSpellInfo(3411), -- Intervene, not effective at ALL unless in a group.

    should be:

    friendly = {["WARRIOR"] = GetSpellInfo(3275),
    -- Linen Bandage, better. And will show in or out of groups.

    Could the author update their range.lua because this change is far better than the ones currently in it for warriors. Thank you.
    Posted in: Unit Frames
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    posted a message on Shadowed Unit Frames [official]
    I initially had asked why the range indicators with SUF and warriors shows off. Given too far or right on a target. The frame of the target will be set to 'out of range' ie faded. Yet if you go to a range applicable for say, charge. It shows the in range properly. Would think SUF is using something like charge to detect in-range behaviors. When it should be using throw, or something that can have variable ranges. I would like to know if I can change this in SUF itself. Or would there need to be a change in source for this to happen?

    Because currently trying to have in-range behaviors with warriors makes the bars behave very silly.

    *EDIT* Changed it myself and working properly.

    The spell to use for hostile targeting for warriors with in-range. Should not be Charge(100), rather it should be Taunt(355). Given Charge is nul for warriors at close proximities. So the in-range will fail and determine you are out of range. When you are very much in range.

    line 5 of range.lua
    hostile = {["WARRIOR"] = GetSpellInfo(100), -- Charge, semi effective

    should be:

    hostile = {["WARRIOR"] = GetSpellInfo(355), -- Taunt, better

    As for the friendly in-range .. Intervene will work in some cases. Though if they are just out and about in the world. Intervene displays as nul to certain things. Found that spell will show players out of range. As well as Aster (Flower Vendor) in Shrine. Currently figured a better detector for friendly in many cases .. simply is bandages. And have since used 102699 for the friendly in-range.

    As for a better one for warriors seems using a bandage spell. Will provide more balanced results. Unless theres a spell workable for all specs, that I have missed. Otherwise, Intervene will have limited applicability in proper in-range detection. All other instances it will fail, and thus show out of range.

    Hmmm silly me maybe using 3275 for the bandage spell would be best. As that should be more useful. -- Linen Bandage
    Posted in: Unit Frames
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    posted a message on Bartender4 - Official Topic
    A quick question on 'Stance Bar'. When I originally used another addon the 'Stance Bar' Regardless of how many buttons it had, was always centered into the location where it was placed. I have tried to do a similar thing with Bartender. Though, when I swap to other characters, that bar would then be offcentered. Is there a way to make the 'Stance Bar', stay exactly centered across a shared profile for all characters? Regardless if its 1 or even 7 abilities in the 'Stance Bar'.

    Dominos had done this fairly well. Yet BT seems to like to flush either to the left or right. Rather than consider some may like a more centralized approach.
    Posted in: General AddOns
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    posted a message on Shadowed Unit Frames [official]
    I noticed that the in range indicator for warriors is using I believe Charge? It honestly should be using 'throw' or 'heroic throw' as a reference. Given that 'charge' is unavailable when targeting friendlies and thus in-range will show you are out of range even when you are in range. While 'throw' and 'heroic throw' will show for friendlies or enemies within range. It works if they are partied with you. Though if they are out in the world and you target a friendly or NPC it shows out of range =/ So truthfully there for warriors the in-range should be using one of the two throws to detect range. And not charge.

    *edit*

    Considering low levels and not having heroic throw. It should be using just 'throw' as they should have that. I honestly would not know. I leveled my warrior in early BC. Too long to remember what you start with. Though it may be a safe bet that 'throw' is part of that.

    Its just a bit annoying to be a warrior and target something in an instance. And itll show out of range while you help your group. So between it all. Too far and too close for a warrior using in range indicator .. shows out of range for NPC's/mobs. While charge range shows in range.
    Posted in: Unit Frames
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    posted a message on Shadowed Unit Frames [official]
    Currently with patch a bug shows up fairly often with "Range indicator". In that in range is set to 100% for myself. And 25% when not. However regardless if a unit is in range, or not in range. The not in range 25% is being applied to both.
    Posted in: Unit Frames
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    posted a message on Guild Mailbox
    Hello just wanted to say I have recently picked up GuildSpam. Which has not been updated in about 2 years. I have since updated the addon to work with LK. As well as other fixes and added Death Knights to the class drop down. In the future I will modify this further, and add more things. In all hope you like it =).

    And yes with all the coming changes and including ones I did to get it going for LK. I have renamed it Guild Mailbox.

    Curse Download Page:
    http://wow.curse.com/downloads/wow-addons/details/guildmailbox.aspx

    CurseForge Project Page:
    http://wow.curseforge.com/addons/guildmailbox/
    Posted in: Project Discussion
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