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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from Delena
    I know why it doesn't work for you. If you download from Curse you get an old version (r666), you need to check down for the beta version listed below or in the author page.

    The combos provided by AgUF are yellow and can be confused with the yellow energy bar of the drake.
    I did my own combo graphic


    Ah, yeah I had the curse version, got the beta here and now it's working fine. I like your combo point texture. I don't have energy colored yellow, but I changed my last version's combo point texture to be grey instead of yellow anyways (not a big fan of the color, haha).

    Thanks for your help guys!
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    So with the updated version of ag and with the class specific lines removed from combopoints.lua, I am still not able to see my drake's combo points on my target, (just now tested on Aces High daily). I'm guessing it's these lines of code that are affecting this:
    function plugin.UpdateComboPoints(self, event, unit)
    	if unit and unit ~= "player" then return end
    	local points = GetComboPoints("player", "target")
    	if self.Combo1 then
    		for i=0,4 do
    			if points > i then
    				self["Combo"..i+1]:Show()
    			else
    				self["Combo"..i+1]:Hide()
    			end
    		end
    	else
    		if points == 0 then
    			points = ""
    		end
    	end
    end


    I really don't know much about lua but I'm assuming the self and player tags need to be replaced with pet or something along those lines since it is not the player generating the points. Anyone have any ideas?

    Edit: I substituted "player" for "pet" and I can now see combo points on my drake! Now to figure out how I can make it to still show combo points for rogues and druids...
    Posted in: Unit Frames
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