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    posted a message on RBM2 Official Thread
    Quote from Kameril
    The next CooldownWatch won't have item cooldowns in it. I'll likely make a separate module just for tracking item cooldowns because I very much dislike the way it's currently implemented.


    How about doing it similar to Procodile, in that none of the internal cooldowns are defined initially, but rather the addon "learns" them as you use them. Sure, the cooldown displayed wouldn't be accurate the first time you use it, but after about 2 or 3 days, it's near 100% accurate. Would take a lot of the work out of having to manage and add in new internal cooldowns, as shipped with the addon.
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    I'm sure there are more, but here are some additional trinkets I've personally come across so far:

    1) Darkmoon Card: Greatness (Intellect)
    2) 44255
    3) 45
    4) 57345

    1) Darkmoon Card: Greatness (Spirit)
    2) 44254
    3) 45
    4) 57345

    1) Darkmoon Card: Greatness (Agility)
    2) 44253
    3) 45
    4) 57345

    1) Darkmoon Card: Greatness (Strength)
    2) 42987
    3) 45
    4) 57345

    1) Forethought Talisman
    2) 40258
    3) 45
    4) 60530

    1) The Egg of Mortal Essence
    2) 40685
    3) 45
    4) 60062
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Trying to add a new internal cooldown for Sundial of the Exiled.

    Added the following to CooldownWatch.lua, but no luck.

        if GetItemCount(40682, true) > 0 then        -- Sundial of the Exiled
            hiddenCooldowns["60064"] = {
                ["item"] = 40682,
                ["cooldown"] = 45,
                ["buffdur"] = 10,
            }
        end
    Need to add anything somewhere else as well? Syntax correct?
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Woot ! Thanks so much Kameril !

    I'll be testing this heavily on my Druid and Warrior, over the next few days.
    Posted in: Raid AddOns
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    posted a message on HotCandy - a Healing over Time Monitor.
    I see the 1.4.1 changelog lists "Fixed stack detection of Lifebloom", however it is still not recognizing the 2nd Lifebloom for me. Do I need to wipe out SavedVariables or anything?
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Quote from Sahalrys
    Getting this error when I mouse over target of target while in a raid and in combat. Can't figure it out.



    Same
    Posted in: Unit Frames
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    posted a message on HotCandy - a Healing over Time Monitor.
    Any plans to get this updated to work correctly for 3.02? 2nd Lifebloom is still getting skipped with the latest version.
    Posted in: General AddOns
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    posted a message on RBM Offical Thread
    Would love to see a 3.0 maintenance release of RBM. Would also be willing to help out where I can.

    (I noticed some of the spell IDs have changed, etc, which is a simple task that myself - and I'm sure others - would be happy to help with)
    Posted in: Raid AddOns
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    posted a message on MagicMarker - Raid Icon Marking made simple
    What's the best way to handle non-tank single target mobs? We used MagicMaker in ZA last night, and a good example of this is the Amani'shi Scouts on the path to Jan'alai. Traditionally, we have used circle to mark these, so in MagicMarker I set them up as Crowd Control "Burn Down", and set circle to be the Burn Down marker.

    However, when I alt-mouse over them, it marks them as a single tank target. On most groups, you do in fact want at least 1 tank target, as MagicMarker specifies in the config, but for cases like the Amani'shi Scouts, you don't want them to be tanked. They need to be rooted/netted/stunned from range and taken down from range, all without a tank.

    Is there a way to currently handle this different type of scenario? If I set Tank priority to Very Low and the Crowd Control priority to Very High, it will still get marked as a single tank target.
    Posted in: Raid AddOns
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    posted a message on MagicMarker - Raid Icon Marking made simple
    I must say, I *love* this mod. As main tank and assumed icon marker for 5-mans, 10-mans and 25-man raids, this had made my job much more enjoyable, as well as made the runs much smoother and faster. A win-win for everyone!

    I've been recommending MagicMarker to every tank/marker I know.
    Posted in: Raid AddOns
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    posted a message on [Old] PitBull - official topic
    FYI, latest Pitbull and latest released Auctioneer (4.02 release on 5/28/2007) work fine together.

    If you are still having problems, it's not Pitbull or Auctioneer. It's something else.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from Valdeck »

    just a question, but for as long as I can remember I have just been downloading addons the oldfashipn way (with the svn). I recently tried the ace downloader and was curios. Once I opened up wow I found it had downloaded a TON of addons for pitbull. While they all seem cool and like Icould use them at some point for some reasson I noticed that alot of them already seem implemented in the standard pitbull addon folder (such as like portrait, leader, cast bars, just to name a few). any reasson these area ll isted as seperate addons and such?


    Yep, that's a longstanding bug with the ace downloader. Just download from http://files.wowace.com for the correct directory layout :-)
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from OrionShock »

    Quote from MartinC »

    RE: /focus NPC

    Should we able to use "/focus" on NPCs? Last night, while doing the Escape from Durnholde quest, where you escort Thrall and need to keep him alive, I thought it would be helpful to keep his health bar in the focus frame, so I tried "/focus Thrall", but it crashed.

    Today in Thunder Bluff, I tried it on a random NPC "/target karn", and received a similar crash:

    Date: 2007-05-07 14:25:11
    ID: 27
    Error Count In: Global
    Count: 1
    Message: ..\FrameXML\ChatFrame.lua line 1354:
    Unknown unit token: karn
    Debug:
    [C]:?
    [C]:FocusUnit()
    ..\FrameXML\ChatFrame.lua:1354:value()
    ..\FrameXML\ChatFrame.lua:3079:ChatEdit_ParseText()
    ..\FrameXML\ChatFrame.lua:2821:ChatEdit_SendText()
    ..\FrameXML\ChatFrame.lua:2842:ChatEdit_OnEnterPressed()
    [string "ChatFrameEditBox:OnEnterPressed"]:2:
    [string "ChatFrameEditBox:OnEnterPressed"]:1



    Yes you can /focus on NPC's i have done so for thrall several times.
    -Message: ..\FrameXML\ChatFrame.lua line 1354:
    Unknown unit token: karn
    ... the "/focus" command only takes UNIT ID's as args (/focus party1) not Explicit names.
    -try just "/focus" while targeting somehting


    Gotcha. Works great now. I guess I was confused because when I first was testing out "/focus", I tried "/focus [playername]", with [playername] being my own character name, and it that situation the explicit name worked fine. A subsequent "/focus" would clear it, so I figured the format was "/focus [target-name]".

    Is the proper usage and syntax of "/focus" documented anywhere? I'm guessing others have made the same incorrect assumption I did when first trying it out.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    RE: /focus NPC

    Should we able to use "/focus" on NPCs? Last night, while doing the Escape from Durnholde quest, where you escort Thrall and need to keep him alive, I thought it would be helpful to keep his health bar in the focus frame, so I tried "/focus Thrall", but it crashed.

    Today in Thunder Bluff, I tried it on a random NPC "/target karn", and received a similar crash:

    Date: 2007-05-07 14:25:11
    ID: 27
    Error Count In: Global
    Count: 1
    Message: ..\FrameXML\ChatFrame.lua line 1354:
    Unknown unit token: karn
    Debug:
    [C]:?
    [C]:FocusUnit()
    ..\FrameXML\ChatFrame.lua:1354:value()
    ..\FrameXML\ChatFrame.lua:3079:ChatEdit_ParseText()
    ..\FrameXML\ChatFrame.lua:2821:ChatEdit_SendText()
    ..\FrameXML\ChatFrame.lua:2842:ChatEdit_OnEnterPressed()
    [string "ChatFrameEditBox:OnEnterPressed"]:2:
    [string "ChatFrameEditBox:OnEnterPressed"]:1
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from wowowee »

    http://ctscreens.net/6595

    I get this bug a lot. There are no errors that bugsack grabs, I reinstalled Pitbull via WAU and again by downloading manually and unpacking using .bat. I also have nuked my WTF folder and this bug still appears. Any help would be appreciated, thanks.


    Common problem when using the Seerah layout. Switch to the ABF layout and you won't see it. Not ideal of course, as I prefer the Seerah layout myself, but after running into this multiple times, I have been forced to switch back to ABF until this gets worked out.
    Posted in: Unit Frames
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