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    posted a message on Is there a Player Range Checking mod?
    just 3 post under your => BigWigs_GruulAssist

    it's a check based on bandage range only enabled for gruul atm but you can maybe hack it to show them on some other fight
    Posted in: Raid AddOns
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    posted a message on XRaidStatus
    thank's moonsorrow i have recheck and
    i found in the spell.dbc "Nature protection" have a typo it's "Nature protection " with a space at the end
    Posted in: Raid AddOns
  • 0

    posted a message on XRaidStatus
    hello,

    i have try to add ass own buff button "Nature protection" (buf from the potion)

    but it didn't count them and use the Valentinescandy as buff icon

    so i dig a bit

    and find "Nature protection" was not present in bable spell

    but xrs still didn't count them

    in the other hand he count "Fire Protection"

    Posted in: Raid AddOns
  • 0

    posted a message on buff scanner for raid leader
    thank's that exaclty what i search
    Posted in: Addon Ideas
  • 0

    posted a message on buff scanner for raid leader
    hello,

    i'm looking for an addon that check the whole (even if they have to install the mod too) raid if every one have for example take his great nature protection potion or pu his onyxia cloak etc...
    with ala xrs a report in the raid chat

    ps: i have look after an addon like this all most every where and only thing i found is here an old post http://www.wowace.com/forums/index.php/topic,1471.0.html
    Posted in: Addon Ideas
  • 0

    posted a message on BigWigs
    hello,

    i would like to know if some one is "responable" of the french trnaslation of BW to help him because most of my guildies love how it work but when the 2-3 person with an english client don't play they have no annonce at all

    or there is no one to do it roght know how can i send you the translation ?

    thank's
    Posted in: Raid AddOns
  • 0

    posted a message on Squishy 0.10 [2006/08/22]
    for the heal defficit can you add an option to show it like that

    P_name ###### deficit_num <

    insted of

    P_name #####deficit_num## <

    i've did it in my local file but in hard

     line 353 >>>
    	    font = bar:CreateFontString(nil, "ARTWORK")
    		font:SetFontObject(GameFontHighlightSmall)
    		font:SetText("-5000")
    		font:SetJustifyH("LEFT")
    		font:SetWidth(35)
    		font:SetHeight(12)
    		font:Show()
    		font:ClearAllPoints()
    		font:SetPoint("LEFT", frame.Bar, "RIGHT", 0, 0)
    		frame.Deficit = font
    		
    		font = frame:CreateFontString(nil, "ARTWORK")
    		font:SetFontObject(GameFontHighlightSmall)
    		font:SetText("<")
    		font:SetTextColor(0.5, 0.5, 1)
    		font:SetJustifyH("LEFT")
    		font:SetWidth(font:GetStringWidth())
    		font:SetHeight(12)
    		font:Show()
    		font:ClearAllPoints()
    		font:SetPoint("LEFT", frame.Deficit, "RIGHT", 5, 0)
    		frame.Status = font
    Posted in: General AddOns
  • 0

    posted a message on damage parsing
    hello, (soory for my english to begin)

    do you think it's possible to make an ace'd damage/heal parsing library

    because when i see the number of mod that register to lot of event to parse/stat etc...

    cannot we imagine a dynamic parsing a la http://www.curse-gaming.com/mod.php?addid=2909 (the parsing in it is all most localisation free)

    where the mod that need data can register to

    like that there is only one mod that parse really combat log and any other mod get data from it
    Posted in: Addon Ideas
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