@omu:
(http://www.hdimage.org/images/2fgeqrmcuzl5scinp4xs.jpg) Very sweet UI imo, apart from some small things I would have changed (zonetext, outlien on chat, strange fotn for (de)buff text, your crits being at the wrong size (pixelfont) and having to many actionbars ...)
But apart from that and some small details one of the better UI's I've seen lately. :)
Thanks a lot, glad you like it. :)
At this stage I'm quite happy with the UI myself, so it's those small things, some of which you mentioned, that I concentrate on at the moment. And that's exactly why I'll have to ask this:
The zone text - I'm not quite sure about wether or not I'm happy with it as it is now, so I'm curious why and what exactly you would change.
The (de)buff texts - are you refering to the font for the stack count (same font as the combo point count on the target UF)? If yes, I'm not really satisfied with it yet, but the pixelfont I used for the timers and the UFs is a bit too small to catch my attention at just a glance during combat, so I was looking for a way to emphasize it...
...same goes for the crit fontsize, it's crisp since it's exactly 200% the normal fontsize, but not quite perfect. I'm trying to do the hit/crit distinction by stronger opacity differences now. The combat text is static btw, no scrolling at all... it looks awesome that way IMO, but you can't really see from a screenshot ofc.
Another thing I fixed now is the SBF configuration, the debuff display on the target UF shows my own debuffs twice in that screenshot, the smaller debuff icons are meant to show debuffs not by me.
Thanks again for your comments, I'll post some new screenshots in a bit. :)
Here are some screenshots of my current UI. I get bored with WoW very easily nowadays, but the urge to customize my interface always makes me come back.
I don't have a raid shot at the moment, but I'll upload one as soon as I get one. If some people think certain elements look familiar, you're right, they do. I took lots of inspiration from UIs posted in this thread, so thanks to all of you. :)
Comments and criticism are very very much welcome.
I'm wondering wether it is possible to disable the spark on the statusbars in Skada. I know there's not an option in the configuration menu for it, so I've been going through the .lua but couldn't really find a clue as to what I have to add or edit to make it happen. Maybe someone here can help?
EDIT: I found a solution: adding "bar.spark:Hide()" at the part where Bars are updated/created in BarDisplay.lua does the trick.
Here's a screenie of my current UI. Not much changed from the last time I uploaded a screenshot here. I did some minor tweaks here and there, changed some addons, most notably the switch from Pitbull 3 to Pitbull4, and started using UI scale for the first time ever. Comments and criticism are very much welcome. :)
Sorry for the late reply, but here it is nevertheless. :)
The fonts I'm using are "Calibri" for the chat frame and most of the original Blizzard windows (character, spellbook etc.), and a pixelfont called "Electronica Nine" for the UFs and some other stuff you can see on the screenshot.
Here are two screenshots of my current UI, one OOC and one in-combat picture. It's still very much work in progress, I find myself constantly changing little things. Comments and criticism are very much welcome. :)
OOC:
Combat:
Credits to Crow for the background art which I took from his UI.
Thanks for your suggestion! Actually, I thought the same, however all it did was remove my actionbars altogether - so this seems not to be a viable option. I've posted in the official BT4 thread, maybe the author of BT can shed light on the matter. :)
I'm looking for a way to modify Bartender(4) in order to customize the fonts used for the display of count and macroname texts on the actionbuttons. However, I only want to modify the texts on the buttons, and not e.g. the number fonts in my inventory or vendor frames, so modifying the base Blizzard fonts is not an option. Is there a way to implement somthing like this into the Bartender code?
Thanks for the reply. However, the small word "just" poses a problem here. I've looked at the BT4 code a bit and identified two lines which might be part of what I'm trying to do:
As I stated previously, I have totally no idea about lua coding, so I'm totally at a loss how I could modify these in order to reach my goal. If anyone has any idea concerning this I'd appreciate it, although I'm prepared for something along the lines of "RTFM". ;)
Hello Everyone. I'm totally new to lua coding, but after having customized my WoW UI for a while with the AddOns you can get from the usual sources, I'm at the point where I feel the need to modify things myself to get them the way I want them to look.
At the moment, I'm trying to modify the fonts on my actionbars, namely the macro text font and the number font... however, I have no idea what the variables (is that what you call them?) for those two parts of the UI are called, neither do I know where to look for that kind of information. I suppose they have to be called something like "NumberFontXYZ", but I'm totally not sure.
Maybe someone here can give me some information concerning this.
Thanks in advance!
UPDATE:
I've played a bit with Tekkub's teksticles (which I use for the same reasons he wrote it ;) ) and found the "NumberFontNormal" variable/tag/whateveritscalled which does what I want, namely change the appearance of the numbers on my actionbar buttons. However, when I change it's values (different font, different size) it also changes the values of "NumberFontNormalRight" and numerous others, since they seem to inherit NFN's values.
Now is there a way to change ONLY the numbers on my actionbars (I'm using Bartender4 btw) without changing the numbers in my inventory, tooltips, vendor frames, etc.? Any help on this subject would be highly appreciated. :)
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Welcome to the world of Tenacity 2 and winning one in four WGs max.
P.S.: I'm in your screenshot, lol. :D
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Thanks a lot, glad you like it. :)
At this stage I'm quite happy with the UI myself, so it's those small things, some of which you mentioned, that I concentrate on at the moment. And that's exactly why I'll have to ask this:
The zone text - I'm not quite sure about wether or not I'm happy with it as it is now, so I'm curious why and what exactly you would change.
The (de)buff texts - are you refering to the font for the stack count (same font as the combo point count on the target UF)? If yes, I'm not really satisfied with it yet, but the pixelfont I used for the timers and the UFs is a bit too small to catch my attention at just a glance during combat, so I was looking for a way to emphasize it...
...same goes for the crit fontsize, it's crisp since it's exactly 200% the normal fontsize, but not quite perfect. I'm trying to do the hit/crit distinction by stronger opacity differences now. The combat text is static btw, no scrolling at all... it looks awesome that way IMO, but you can't really see from a screenshot ofc.
Another thing I fixed now is the SBF configuration, the debuff display on the target UF shows my own debuffs twice in that screenshot, the smaller debuff icons are meant to show debuffs not by me.
Thanks again for your comments, I'll post some new screenshots in a bit. :)
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Out of combat:
In combat:
Addons:
I don't have a raid shot at the moment, but I'll upload one as soon as I get one. If some people think certain elements look familiar, you're right, they do. I took lots of inspiration from UIs posted in this thread, so thanks to all of you. :)
Comments and criticism are very very much welcome.
0
I'm wondering wether it is possible to disable the spark on the statusbars in Skada. I know there's not an option in the configuration menu for it, so I've been going through the .lua but couldn't really find a clue as to what I have to add or edit to make it happen. Maybe someone here can help?
EDIT: I found a solution: adding "bar.spark:Hide()" at the part where Bars are updated/created in BarDisplay.lua does the trick.
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0
Sorry for the late reply, but here it is nevertheless. :)
The fonts I'm using are "Calibri" for the chat frame and most of the original Blizzard windows (character, spellbook etc.), and a pixelfont called "Electronica Nine" for the UFs and some other stuff you can see on the screenshot.
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Here's a screenshot of my AddOns folder. :)
@Faction1673:
The casting bars are just over the player and target frames, done with Quartz. I don't have a screenshot where you can see them atm.
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OOC:
Combat:
Credits to Crow for the background art which I took from his UI.
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The background images are from Crow's Super Happy Butterfly UI of Doom and Inner Conflict (hope I got that right ;) ).
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I'm looking for a way to modify Bartender(4) in order to customize the fonts used for the display of count and macroname texts on the actionbuttons. However, I only want to modify the texts on the buttons, and not e.g. the number fonts in my inventory or vendor frames, so modifying the base Blizzard fonts is not an option. Is there a way to implement somthing like this into the Bartender code?
0
button.macroName = _G[("%sName"):format(name)]
button.count = _G[("%sCount"):format(name)]
As I stated previously, I have totally no idea about lua coding, so I'm totally at a loss how I could modify these in order to reach my goal. If anyone has any idea concerning this I'd appreciate it, although I'm prepared for something along the lines of "RTFM". ;)
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At the moment, I'm trying to modify the fonts on my actionbars, namely the macro text font and the number font... however, I have no idea what the variables (is that what you call them?) for those two parts of the UI are called, neither do I know where to look for that kind of information. I suppose they have to be called something like "NumberFontXYZ", but I'm totally not sure.
Maybe someone here can give me some information concerning this.
Thanks in advance!
UPDATE:
I've played a bit with Tekkub's teksticles (which I use for the same reasons he wrote it ;) ) and found the "NumberFontNormal" variable/tag/whateveritscalled which does what I want, namely change the appearance of the numbers on my actionbar buttons. However, when I change it's values (different font, different size) it also changes the values of "NumberFontNormalRight" and numerous others, since they seem to inherit NFN's values.
Now is there a way to change ONLY the numbers on my actionbars (I'm using Bartender4 btw) without changing the numbers in my inventory, tooltips, vendor frames, etc.? Any help on this subject would be highly appreciated. :)