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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Nightfall »

    So what do I have to do next time?


    Use this link to download most of the non beta addons - http://www.wowace.com/files/
    All the files are in zip format and you just extract them into the addon folder, no need to create the folder and copy the files 1 by 1.

    The addons on http://svn.wowace.com/wowace/branches/ are usually testing/betas version so it might not work properly. This currently does not have a server to let you download zip files atm.

    If you still have addons using Ace not Ace2 then i auggest you get oCB from the /files server and once when oCB2 is ready you can replace it.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from Squidalicious »

    Am I missing something with the fonts, is there a way to change the font and the size of the font in one of the luas'? I looked all around in there for "FontSize" "FontType" and seem to be missing it... Also the Combo Point thing, not finding where I can change it to numerals vs the "dots".


    1. Re: Fonts - If you see inside the ag_UnitFrame folder, you will see a layout folder. Inside there, look for the Frame Layout lua file you use, eg ABF.lua, oUF.lua, etc and look at the FontSize field. This is the one you change to make it bigger or smaller.

    2. Re: Combo Points - Go to the menu of the frame you want the combo points to show, the select "Status Text". You will see Health/Mana/Name/Class Text. If you want make the combo point show after the name, then move over to the Name Text field -> Style and choose "Custom" then go to the Custom field and enter [name] [combo] and hit enter. This should show the numeric combo point when you have combo point.
    Posted in: Unit Frames
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    posted a message on SoloCast 1.0 [2006/10/03]
    Delicious ;p
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Some custom tags i used myself and would like to share :

    Aggro coloring

    Basically i changed my local version to change aggro color based on blizzard default way. This is more meant for those that turns off hostility coloring and don't like the way ag_UF does it ;p
    	["aggro"] = function (u)
    		if UnitPlayerControlled(u) then
    			if UnitCanAttack(u,"player") then
    				if (not UnitCanAttack("player",u)) then
    					return "|cFFFFFFFF"
    				else
    					return "|cffFF0000"
    				end
    			elseif UnitCanAttack("player",u) then
    				return "|cffFFF000"
    			else
    				return "|cFFFFFFFF"
    			end
    		else
          local x = UnitReaction(u,"player") or 5
          if x >= 5 then
            return "|cFFFFFFFF"
          else
            return self:GiveHex(UnitReactionColor[x].r, UnitReactionColor[x].g, UnitReactionColor[x].b)
          end
        end
    	end,


    Health Text display

    Basically show curhp/maxhp when target self,pet,partymembers or raidmembers. Show mobhealth in curhp/maxhp if enemy. Everything else in %.
      ["smarthp"] = function (u)
      	if UnitIsDead(u) then
          return L("dead")
        elseif UnitIsGhost(u) then
          return L("ghost")
        elseif (not UnitIsConnected(u)) then
          return L("disc")
        else
          local hp = nil
          if u == "player" or u == "pet" or UnitInParty(u) or UnitInRaid(u) then
            hp = UnitHealth(u).."/"..UnitHealthMax(u)
            return hp
          else
            if MobHealth3 and not UnitIsFriend(u,"player") then
              local currValue,maxValue,MHfound = MobHealth3:GetUnitHealth(u)
              hp = currValue.."/"..maxValue
              return hp
            else
              hp = floor((UnitHealth(u)/UnitHealthMax(u))*100).."%"
              return hp
            end
          end
        end
      end,


    Mana text display

    Basically shows curmana/maxmana if mana user is self, partymember or raidmember else will show %. Rage, energy and focus will always show cur/max.
      ["smartmana"] = function (u)
        if UnitIsDeadOrGhost(u) or (not UnitIsConnected(u)) then
          return ""
        else
          if UnitPowerType(u) == 0 and not UnitIsUnit("player",u) then
            if UnitInParty(u) or UnitInRaid(u) then
              mp = UnitMana(u).."/"..UnitManaMax(u)
              return mp
            else
              mp = floor((UnitMana(u)/UnitManaMax(u))*100).."%"
              return mp
            end
          else
            mp = UnitMana(u).."/"..UnitManaMax(u)
            return mp
          end
        end
      end,
    Posted in: Unit Frames
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    posted a message on Bartender2, ActionBar AddOn for Blizzards default buttons
    Could maybe have the option of using editbox to enter the scale in conjuction with the scaler (usig dewdrop that is) ?
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from jebz »

    Would be nice if you could add something to change the combo points to numbers, instead of those small dots.


    Using the [combo] tag will show the combo points in numeric form.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from Delsphynx »

    Is anyone opposed to me adding the [raidgroup] tag to the official code?

    I'm also going to be adding a toggle to set whether you want the healthbars to color down to red as they lose life.


    Would be happy if its added to the official code !!!
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Fixing text being truncated

    1. Open the layout lua file that you used in the layout folder, eg ABF.lua
    2. If the names gets cut off then look for the "NameLabel" field and change the width larger.
    3. You might also want to change the FrameWidth to be larger too to accomodate the text increase.
    4. Same applies for the rest of the text labels.

    Changing resting. pvp. etc icon placements

    1. Open the layout lua file that you used in the layout folder, eg ABF.lua
    2. Look for <soandso>icon and change the placement there. Eg, bottomleft, topright,etc. X and Y to further adjust from the point you set.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from x01a4 »

    Nice thread!

    How can I add Target's Target's Target like in nurfedui?



    Thats currently on the to-do list so you will have to wait till its released.

    Link http://www.wowace.com/wiki/User:Pastamancer for more info.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Edit: Remove the [raidgroup] tag since its added to the official code.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Hi all,

    Seeing as how large the ag_UnitFrame thread has become and stuffs getting asked or answered several times i think it might help to created this post. But if the forum moderator think otherwise, then by all means delete this.

    Also please checkout this link http://www.wowace.com/wiki/Ag_UnitFrames

    Edit: Added ag_UnitFrame wiki page for others to take a look.

    Edit2: Added a mini Q & A. Will add more as time permits.

    MINI Q & A

    Buffs Positioning
    Currently is on the to-do list. See quote below
    Quote from andreasg »

    About the aura positioning, allowing for placements like that in the trunk version of aguf is the next big project I'll work on. Until then, use the patches if you need it :)

    There's a branch version (not official) where it splits the buff and debuff. Use a SVN client to download it from the branches of ag_UnitFrame/Nevcairiel.

    Buff Filtering
    Quote from Delsphynx »

    FILTERING: READ ME

    For all the people that talk about filtering as it currently stands right now: ag_UF filtering uses the standard Blizzard filtering (yes, Blizzard's option for what to show on unit frames in a nutshell.) This filtering is based on the following:

    Only show buffs on unit frames that you can actually cast on others. Blizzard's intention with this is to show, for example, a group that needs AI (because it is something you cast on others) or PW:Fort, etc. This is why it doesn't show things like Ice Block, or Inner Fire, or things of that nature. You can't cast those on other units, therefore they aren't shown.

    I'll get this issue put on to the wiki site as well, but I know the discussion has come up some in both of the ag_UF threads so here is an explanation for the moment. There are some modifications floating around the threads for setting what to show or not show, so you'd have to refer to those for now. I know andreasg has plans for doing some major work on buffs/debuffs so perhaps the issue will get taken care of when that work goes "live."

    Hope this helps some (and that my explanation was accurate enough!) :)


    Target of Target's Target
    Can get it from http://kyle.13th-floor.org/wow/aguf/work/zip/ag_UnitFrames-r12844-tott.zip (Code by Larona and download provided by Pastamancer).

    Portraits
    Portraits currently works for the ABF layout only. No ETA on when the other layouts will have them.

    Party Sorting
    Type "/aguf config" then select "Unit Frames" then "Unit Groups"

    Font
    Currently there's no option ingame to set the font. Any changes you need are done inside the lua file of that particular layout you use (eg ABF.lua, oUF.lua) in the layour folder.

    Virtual frames for setting up the addon
    Currently not implemented and there's no ETA atm.

    Fubar GUI for ag_UnitFrames
    Quote from Evil Elvis »

    Quote from Qupe »

    How about a minimap icon? =)


    No icon (I still have to d/l a paint prog that can do tga transparencies wow will accept), but it works.
    http://files.wowace.com/files/index.php?path=FuBar_agufFu/


    Combat, Resting, PVP status display
    You can turn these on in the main menu. Type "/aguf config" scroll down and you will see the option the toggle them. Note that there's no individual frame setting for these atm and there's no eta too.

    Health status bar coloring on health drop
    Type "/aguf config", scroll down and you should see "Smooth Bar Coloring". Tick or untick to toggle it.

    Highlight on mouseover
    Type "/aguf config", scroll down and you should see "Highlight Selected". Tick or untick to toggle it.

    Hiding raidframes using a macro
    Put the following code into your macro (code provided by Mist):
    /script aUF.db.profile["raid"].HideFrame=not aUF.db.profile["raid"].HideFrame;aUF:RAID_ROSTER_UPDATE();aUF:CallUnitMethods("UpdateAll",nil,"raid","type")


    Or get the GUI from the link posted above.

    Range check
    Link provide by Mist. Dims any unit that's out of range.
    Quote from Mist »

    Quote from angeldust »

    Requesting a range check. Showing an icon when a player is further out of range or atleast 30 yards on your target / party frames. Raid frames is nice aswell where players get dimmed out a bit like Perfectraid if I'm not mistaken.


    You can check out Sairen's aUF_RangeCheck, it dims out the frames of players out of range:

    http://sairen.wind-force.net/download/

    This is how it looks like:

    http://sairen.wind-force.net/images/WoWScrnShot_092406_232843.jpg


    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from uaxli »

    im wondering why sometimes long names cant be shown properly? I even increased width of my frame, but it doesnt affect anything....




    You need to also adjust the width of the name text in the layout ;p
    Posted in: Unit Frames
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Ideally HostelBar should just purely be spell detection for hostile enemies while Chronometer just self spell detection.

    Just my 2cents ;p
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Docta »

    thanks for the help maximoz, one question when i change the ag_UnitClass.lua file like you said, it changes the back ground completely opaque and black like I wanted it.  But also I cant change the color of this background to white either. now if i dont change anything in ag_UnitClass.lua, and just change the color values on ag_Default.lua file the background changes color to white, but its not opaque.  Now is it possible to change the opaque background color to white?


    Ok did a bit of testing and it seems the background i provided previously doesn't change color too well ;p

    Use "Interface\\ChatFrame\\ChatFrameBackground" instead of "Interface\\CharacterFrame\\UI-Party-Background" on line 494 of ag_UnitClass.lua

    Then set line 43 and 48 of ag_Defaults.lua to the below and you will see opaque white background.
    	PartyFrameColors = {
    		r = 1,
    		g = 1,
    		b = 1,
    		a = 1},
    	TargetFrameColors = {
    		r = 1,
    		g = 1,
    		b = 1,
    		a = 1},



    Posted in: Unit Frames
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    posted a message on eeMon - emergency monitor
    Quote from Grimzfist »

    Damn, I dont know what i'm doing wrong but I cant get the luafile to work with Clique. Tried copy/paste it inside plugin folder in clique, no luck. Maybe I just dont understand the fundamentals?


    Besides copying the Clique_eeMon.lua file into the \interface\addons\clique\plugins folder you need to open plugins.xml and insert <Script file="Clique_eeMon.lua"/> into it.

    After that you will need to restart wow and it should work.

    Note: I don't use eeMon but thats the way to make clique work with others' mod.
    Posted in: General AddOns
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