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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from deadmanwalkin »

    Quote from deadmanwalkin »

    i have some questions/requests...

    first: maybe a little bug or missing function... buffs are not removable by clicking them with right mouse-button... not that important, but it would be much more comfortable. =)

    second: tell me blind or remove my tomatoes on my eyes... where can i turn on the buff/debuff-duration?

    third: i have mobhealth3 (or was it called mobinfo3? don't know exactly).. but it does not work with aguf... i have always "xy/100 (xy%)" on my targetframes...

    finally, the last: as you can guess, i customized the view of the health an manabar to "current/total (percent)"... if the health or mana is big, like on bosses or whatever, it turns to a dual-row viewing... that sucks... is that because i use oUF for the style, or is it just a missing check-option again?

    many thanks to you guys for your help!

    dmw


    oh yeah, and excuse my bad english, i'm not so good in handling it very well, because i'm german...


    /bump. :-/ the last point is annoying me most... can anywohe help?
    thx


    For Q 1 and 2 its not implemented. Not ETA at the moment if they will be implemented or not.

    For 3, go to the layout folder and look for "oUF.lua" open the file and search for "HealthText" and "BarHealthText" and change the width to be larger. Might also want to change the "FrameWidth" to size accordingly too.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Hmmm come to think of it, aguf should go modular ;p

    Say if you want potraits, write a module to add that, etc.

    Just like the way BigWigs and oRA2 does ;p
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    The raid group number is already on the official code. You need to use the [raidgroup] tag on the custom field of the "Name/Class/Health/Mana Text" under the "Status Text" of the frame you want it to show.

    Its just not shown like the way those pvp, combat or resting icon are on the frames.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    I have updated the first post of page 1 to have a mini Q & A. Please take look. I don't wish this thread to be another 50+ pages again ;p
    Posted in: Unit Frames
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    posted a message on sRaidFrames: Alternative CTRA raid frames
    Quote from Fin »

    I will report the behaviour to the JustClick author, but I'm not sure it's actually related to that addon. With JustClick installed, I made a keybinding ctrl + left click to cast Blessing of Might with my level 5 paladin. When I ctrl + click a raid frame to cast, I end up with them as a target. If I just ctrl + click thin air then choose someone standing around Ironforge, I don't end up targetting that person after buffing them. Obviously I'm not an expert on the mechanics going on but it looks like all JustClick is doing is clicking the Action Button I'm using it for, and nothing else?


    Why not use Clique ? Its a great clickcasting mod and works with sRaidFrames as Saroz mentioned.
    Posted in: Unit Frames
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    posted a message on oRA2
    Quote from Ammo »

    Quote from maximoz »

    With regards to the rez monitor not showing your own rez, i notice that if you use macro to output text together with the rez, it doesn't show on the monitor.


    I'll test that. Give me the macro that fails please.

    -Ammo


    Basically what i have in the macro was:
    /4 REZZING << %t >>
    /cast Resurrection(Rank 5)

    I then tried using pulling the rez spell into an empty button and click to rez and my rez was shown on the monitor.
    Posted in: Raid AddOns
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    posted a message on oRA2
    With regards to the rez monitor not showing your own rez, i notice that if you use macro to output text together with the rez, it doesn't show on the monitor.
    Posted in: Raid AddOns
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    posted a message on Wich chatmod is this?
    Quote from Lewzephyr »

    Im curious what UI mod that is. Looks smooth.


    Should be ag_UnitFrames for the player, target, party and raid frames.
    Posted in: General AddOns
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    posted a message on Wich chatmod is this?
    Yeah looks like vChat to me too ;p
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from mawhonic »

    May I ask how to activate the Sticky-Frames feature recently implemented?


    The way it works is when 1 frame gets close to another, it will snap correctly in alignment. No setup needed. Just need to get the frames close enough together to get the effect.
    Posted in: Unit Frames
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    posted a message on BigWigs
    Quote from Rabbit »

    I committed BigWigs_RespawnTimers, please take a look. It does not work properly for some things yet, for example it just throttles deaths by 60 seconds - I don't know how this will work with the Core Hound packs and stuff.

    I also committed a CustomBar extras module to BigWigs that raid leaders and officers can use thusly: /bwcb <seconds> <bar text>.
    It will not print any raid warnings or anything, just show a bar that says "<your nick>: <bar text>" for <seconds>.


    Woot !!!
    Posted in: Raid AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from maximoz »

    Quote from Squidalicious »

    Am I missing something with the fonts, is there a way to change the font and the size of the font in one of the luas'? I looked all around in there for "FontSize" "FontType" and seem to be missing it... Also the Combo Point thing, not finding where I can change it to numerals vs the "dots".


    1. Re: Fonts - If you see inside the ag_UnitFrame folder, you will see a layout folder. Inside there, look for the Frame Layout lua file you use, eg ABF.lua, oUF.lua, etc and look at the FontSize field. This is the one you change to make it bigger or smaller.

    2. Re: Combo Points - Go to the menu of the frame you want the combo points to show, the select "Status Text". You will see Health/Mana/Name/Class Text. If you want make the combo point show after the name, then move over to the Name Text field -> Style and choose "Custom" then go to the Custom field and enter [name] [combo] and hit enter. This should show the numeric combo point when you have combo point.


    I just tested the [combos] tag, its [combos] with the "s" as oppose to the previous post where i omitted it >.< and it works fine.

    Would suggest maybe formating it to show "(3)" instead of the "3" atm. And also to return "" instead of "0" for no combo points atm.
    Posted in: Unit Frames
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    posted a message on BigWigs
    Quote from ZealotOnAStick »

    Ahh, yeah, like the "Pizza Timer" thing that horribly bloated La Vendetta.

    I didn't see the value of that, but reading Maximoz' post, I comprehend how it would be handy for things like "ok, 5 minute break everyone, be back at xx:xx time" - since you could throw up a timer bar as well and people would have an easy "at a glance" reference of if they need to get their butts back in the chair.


    Yeah thats basically what i used NECB for >.<

    Such a large addon (NECB) for such a small use ...
    Posted in: Raid AddOns
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    posted a message on BigWigs
    While we are at this module to add respawn timers, i would like a request too.

    Could you add something like, when you input a certain format of text, it will cause a sync timer/bar on all players in the raid to see. Basically how NECB does when the RL do a ".countmin 5 Break", causing a timer bar of 5mins with the text "break" to appear on all who is in raid with NECB.

    Thanks much.
    Posted in: Raid AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Jackson »

    Quote from Seraffaf »

    is it possible to make Raid Frames standalone somehow?


    The frames are created on demand, meaning if you don't have the player, pet, target, target of target and party frames enabled, they aren't using memory.


    As mentioned, if you don't enable a particular frame, they don't use memory.

    I'm more concerned about the events and updates to the raid side, how much more load do they add as i presume they still get executed in the background even tho the frames aren't enabled ?
    Posted in: Unit Frames
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