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    posted a message on ClearFont and ClearFont2 - Official thread
    I manage to make the chat text change after i deleted my chat-cache.txt file of my individual character. Those having issues might wanna try this out. Remember to backup the file before deleting.
    Posted in: General AddOns
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    posted a message on vChat
    Getting this error from the latest WAU rev 22022 :

    "vChat-1.0\\Core.lua:564: AceHook-2.1: Attempt to hook secure method \"AddMessage\". Use `SecureHook' or add `true' to the argument list to override.\n<in C code>: ?\nAceEvent-2.0-21157 (vChat):226: in function `TriggerEvent'\nAceEvent-2.0-21157 (vChat):857: in function <...face\\AddOns\\vChat\\Libs\\AceEvent-2.0\\AceEvent-2.0.lua:850>\n\n ---"

    The addon seems to work fine.
    Posted in: General AddOns
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    posted a message on vChat
    Quote from funkydude »

    Quote from maximoz »

    Could someone help add the AceEvent-2.0 folder to the Lib directory and an entry of it in the TOC file of this addon pls ?


    why do you want ace event?


    When you load with just vChat, you will get a message saying AceEvent is needed by AceDB.
    Posted in: General AddOns
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    posted a message on vChat
    Could someone help add the AceEvent-2.0 folder to the Lib directory and an entry of it in the TOC file of this addon pls ?
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from cigar3tte »

    sorry if this has been answered, but i don't know how to narrow to search for something like this...

    i'd like to be able to split the party frames away from the player frame. is this possible? if so, how? i prefer to keep the player frames below my avatar, and the party frames would intrude on the chat box this way. i usually keep the party frames on left side.


    Type /aguf config -> Unit Frames -> Party -> Group Party -> With Player or Without Player or Don't Group

    Its also mentioned on the first post in this page.
    Posted in: Unit Frames
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    posted a message on Managing profiles
    Something you might wanna try (it works for me at least) with the steps i provide but make sure you backup your WTF folder before doing this.

    1. Delete all your ace addons savevariable files or if you are bold, delete the whole WTF folder.
    2. Login to the game.
    3. Start doing all profiles FIRST before any other setups.
    4. Once done, do a /console reloadui so the profiles are being saved.
    5. Proceed to setup the addons.
    6. Once all done do a /console reloadui again finally save all the changes.
    7. Logout and login to other characters.

    From this point onwards, you should be able to have the "Copy" function of the profile working.

    Repeat step 3 if needed.

    Hope this helps anyone having issues with the profile.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from trankillity »

    I've also got another bug to report. ag_UF doesn't seem to support changing mana bars very well. Occasionally when Druids shift in and out of forms the bars don't update. The numbers on the bars update, but the bars themselves stay whatever they were before (example: red bars fixed at their previous position when coming out of bear form). I think it's something to do with the UNIT_MANA event because the bars seem to update properly when this fires but if the unit is already at full mana when switching forms, they don't update.


    If i am not mistaken, the update doesn't "update" the manabar when shapeshifting is because aguf didn't register the event "UNIT_DISPLAYPOWER" which occurs when the manabar changes to a different type.

    If you are willing to try, add this after line 125 of ag_UnitClass.lua:
    self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdatePower")


    I don't play a druid so you will have to see if it helps or not.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from Pingspike »

    Hey, I'll jump right in with the request:

    A friend has asked for the ability/feature to be able to show targets health in deficit (health missing/taken) rather than curhp/maxhp.

    He mentioned 2 things to me, wanting health deficit display, and percentage display. Now one was of the target *enemy* mob, and one was friendly targets health. I'm sorry but i forget which way round it was.

    Also, what are the parameters you can add to the custom line in text health display (target or other) ?

    p.s. thanks for this totally and utterly awesome addon, its fantastic! :)
    (p.s. i love it as it is. but you know. picky picky..)


    Check out http://www.wowace.com/wiki/Ag_UnitFrames and looked at the "Watchdog" custom unit status tags section.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from Kazie »

    How do i enable the "copy profile" option?

    I play on multiple characters and i am really tired of setting up unit frames each time i logon to a new character.

    So please.. how do i enable the copy profile? as i need to have the mainly same settings with little adjustments on each character..


    My advice would be to delete aguf savevariable file and start fresh. Once you have done that and login into the game, immediately choose a profile for that character, configure it and then do a /console reloadui to save the changes.

    Then log onto your other character and you should be able to copy from the first one that you have saved.

    Well it works for me at least and i hope it works for you too.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from Lewzephyr »

    I was going to try out portraits today, but I cant seem to get em working.

    I have checked the line for Show Portrait. nothing happens... ive done a RL UI, still nothing.

    Do I need to have a certain Frame Layout selected to make them work? Is there some other module I need to have installed?

    Thanks for your time.


    If nothing has been changed, then only the ABF layout has portrait support.
    Posted in: Unit Frames
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    posted a message on Bartender2, ActionBar AddOn for Blizzards default buttons
    Quote from mrgamer »

    i got a simple trouble with bartender2, that i'm using togheter with dreamlayout and pagemaster modules

    when i login and/or reload UI WoW doesn't bind the keys to my bartender2 bars, for make the bindings work i've just to push ESCape and go in the keybindings menu.
    Just doing nothing and closing the keybinding window will make the buttons work

    is a very simple issue and don't know if already been posted, but search stuff in a 32page-long thread is not very easy :(

    PS: i've already deleted the bindings-cache.wtf and maken from scratch, another info i use keybindings based on my characters, that are mostly 2: a druid and a mage... and with both i've the same effect

    edit: before you ask if i have the last version, yes i have.... i use winaceupdater that downloads and installs automatically this and a lot of addons ;)


    Some people mentioned that the dreamlayout has some issues on some display things.

    I would suggest you try the keybinding without dreamlayout enabled and see if the issue still occurs.
    Posted in: General AddOns
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    posted a message on Movable and scalable world map ?
    Thanks all for the heads yp = )

    Gonna go try em ;p
    Posted in: Addon Ideas
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    posted a message on Movable and scalable world map ?
    Any super coder able to just create a simple addon to allow the world to be scalable and movable ?

    Would appreciate if anyone can = )
    Posted in: Addon Ideas
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from sadris »

    How do I get the raid unit frames to be displayed? I can find no such documentation...

    (When I join a raid, they don't open by default)


    Type /aguf config then browse to the raid unitframes and untick Hide frames.
    Posted in: Unit Frames
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    posted a message on Manufac: Retooled Professions
    Quote from Nymbia »

    Quote from maximoz »

    Once the mod is disable, you can't enable it back was what i was trying to tell ;p
    oh, I see!

    /manu standby

    Should re-enable it :)


    Hmmm when you disable the mod, the only way to get it enable is thru the main fubar panel (tick the plugin to see). Usually this will cause the mod to be enable. But for Manufac, the fubar plugin shows in fubar but when i click on a profession, the default UI comes out instead of Manufac >.<

    Well thats what i notice for most plugin that got enable ;p

    Will try to test more later = )

    Anyway thanks for the info.
    Posted in: General AddOns
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