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    posted a message on MagicMarker - Raid Icon Marking made simple

    Now, with your current Priority/Tank scheme, I can only seem to get it to work, so long as the number of mages stays constant in each raid. I used the following setup to make sure that the targets are marked in the correct order (remember, I have to have the raid icons in a specific order of star through square for kill order)
    illidari blood lord (med tank) rank=15
    illidari battle-mage (low? cc) rank=12
    illidari assassin (med cc) rank=14
    illidari archon (high tank) rank=17
    This made sure that the Archon was our star (first kill order), blood lords were circle/diamond (2nd/3rd to kill), assassin was triangle (4th kill, but sheeped), and our battle-mages were moon/square (5th/6th and sheeped)

    If the number of mages gets changed, the order will not work. I tried playing around with different ranks and priorities, but nothing seems to work for me quite right.


    If I understand you correctly, you could make battle-mages higher priority than assasin(so that they will get sheep priority over the assasin), then just mirror the kill order in your sheep mark list, so that 1st sheep would be square, the second would be moon and the third sheep mark would be triangle.

    This way, if you lose the assasin sheeper for example, only the battle mages will be marked with moon and square and assasin will still get the same symbol(as the triangle would be 4th in tank list)
    Posted in: Raid AddOns
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    posted a message on XRaidStatus
    ZOMGbuffs is my addon of choice for raid autobuffing :)
    Posted in: Raid AddOns
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    posted a message on ZOMGBuffs Official Thread
    Ok, I think I figured out the problem. The click bindings won't update until you restart wow. I'll do some testing but atm this seems to be the problem.

    Edit:
    Yeah, this was the problem. If you mess with the keybindings, they will not work at all until you restart wow.

    Edit2:
    Using Hearthstone/taking portal from shattrath to orgrimmar/entering Ragefire Chasm also breaks the bindings, requiring a relog to get them working again. So I guess all zoning does this.
    Posted in: General AddOns
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    posted a message on ZOMGBuffs Official Thread
    at kara now and alot of weird stuff going on, I'll report after the run, but you can discard my 2 previous posts for now.

    edit:
    Ups, deleting the Lua had changed the auto assing setting back on, this was the one causing trouble with the autobuff.

    the click setup thing.. just doesn't work. I've tried resetting it, but currently only the target function is active, when I hover over the list, the target is the only active one. However, it worked fine before I restarted wow.

    Still possible that click2cast is the one to blame for this, as it may treat the list of ZOMGbuffs as unitframes, and hijacks them? can't cast through the c2c bindings on the list though, so not sure.
    Posted in: General AddOns
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    posted a message on ZOMGBuffs Official Thread
    sounds good : )

    Still having trouble with the clickcast config, they went fubar again when I restarted. something weird is going with it atm. Also, when out of reageants, would be nice if the addon would use the single target buffs when clicking the icon instead :)

    edit: also, the autobuff doesn't buff single targets of the same class as you? for example, if there are 2 druids in the raid and other of them is missing the MOtW, clicking the button doesn't buff him. Would be nice if there was an option to do that :)

    Thanks for the great addon and sorry to be such a pain :)
    Posted in: General AddOns
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    posted a message on Click2Cast
    It would be nice to configure the click casting spell to change based on if the target is friend or enemy.

    Also, is this still under developement?
    Posted in: General AddOns
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    posted a message on ZOMGBuffs Official Thread
    edit:nvm about the click bindings, the problem disappeared when I deleted the lua files.

    Also, when I hover over the icon, and the buff list appears, I'd like to adjust the distance of the list from the button. I know I can adjust the anchor point, but I cant' currently keep the button where I'd like it to be, as the list will go over other buttons on the right side of my screen, making the group numbers hard to see. Option to make the group number show inside the list frame would work as well :)
    Posted in: General AddOns
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    posted a message on ZOMGBuffs Official Thread
    I think the "atleast this many people need to require the buff before casting the group version of the buff" option is bugged, or then I misunderstand it.

    I have the number set to 3, but when I am doing 5 mans and 1 person dies(and every other person still has the buff), the addon still wants to cast the group version(Gift of the wild instead of mark of the wild).
    Posted in: General AddOns
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    posted a message on ZOMGBuffs Official Thread
    "Not when prowling" and "not when shapeshifted" options would be great : )
    Posted in: General AddOns
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    posted a message on Grid when more than 10 people in raid, Pitbull otherwise
    Possible to make it so that Grid only shows up when over 10 persons in the raid, and at that point, Pitbull raid frames are disabled, and otherwise use Pitbull only?

    I currently use pitbull for Kara, and grid for bigger raids, and I have to manually hide/show them each time. Any easier way to do this?
    Posted in: Grid & Grid2
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    posted a message on Librameister - A libram switcher
    using click2cast to cast my spells, so that one isn't an option for me : /

    just gotta hope the feature gets added to c2c then :)
    Posted in: General AddOns
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    posted a message on Librameister - A libram switcher
    correct me if I'm wrong, but I can't use this to swap my healing weapon on when I am casting a healing spell on my druid, right?
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    I seem to have some troubles with the druid manabar in forms, some things that can cause it to not function properly? often the bar just shows full mana and no number.
    Posted in: Unit Frames
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    posted a message on CatPoints
    the fact alone that it's possibly coming in the future makes me excited, great : )
    Posted in: General AddOns
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    posted a message on CatPoints
    Would be nice if you could filter whether or not to use gems/enchants, and also to filter so that you choose between common(green quality)/uncommon(blue quality)/rare gem autofiltering, so that even empty slots are counted in as a possible improvements.

    So that when you have a chest armor with 2 red gem slots and the uncommon filtering enabled for example, the cat dps value could show as something like 120(140). The 140 would be the attainable dps value with average blue quality gems.

    I hope you understand what I mean : )
    Posted in: General AddOns
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